Master Hyperion Posted December 24, 2010 Report Share Posted December 24, 2010 [img]http://images2.wikia.nocookie.net/__cb20080607024439/yugioh/images/thumb/6/69/HeavyStormGLD1-EN-GUR-LE.png/300px-HeavyStormGLD1-EN-GUR-LE.png[/img] Knowing Konami, I wouldn't be suprised if this actually comes back next format, just by the simply fact that everyone starts to set anything recklessly without fear when this was placed on the banlist and people are constantly bitching about it how annoying large backrows are these days Discuss Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 24, 2010 Report Share Posted December 24, 2010 i'm guessing it will stay at 0 and MST will go to 3. I've stated previously that recovering from a large loss of Spells and Traps that are set is much harder than losing all your monsters to Dark Hole. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 24, 2010 Report Share Posted December 24, 2010 The card is bad for the game. It should be at 0 forever. Dark Hole is OK at 1. Link to comment Share on other sites More sharing options...
Brinolovania Posted December 24, 2010 Report Share Posted December 24, 2010 [quote name='=Evangelion=' timestamp='1293190728' post='4879837'] The card is bad for the game. It should be at 0 forever. Dark Hole is OK at 1. [/quote] This. Link to comment Share on other sites More sharing options...
Father Wolf Posted December 24, 2010 Report Share Posted December 24, 2010 Punishes over extension which i think is good for the game. And before anyone says well Dark Hole does the same thing but for monsters, monsters =/= Backrow cards. Link to comment Share on other sites More sharing options...
Mysty Posted December 24, 2010 Report Share Posted December 24, 2010 [quote name='Father Wolf' timestamp='1293202837' post='4880178'] Punishes over extension which i think is good for the game. [/quote] This punishes overextension like Gorz stops OTKs: it technically does, but it's so powerful that it does more that is bad for the game. The problem with nuking the backrow is that Spells and Traps usually don't pay for themselves like monsters do and spells and traps aren't easily recovered like monsters are. Destroying even just 3 Spells or Traps with Heavy Storm can devastate the opponent not just for 1 or 2 turns but for the entire game. Heavy Storm not only does that, but also it can open up OTKs. Before you bring up Giant Trunade (relatively comparible to HS), GT can pretty much only be used for OTKing or attacking past stall for a turn, not for getting rid of backrows permanently. The real question is if any of these effects would balance Heavy Storm and which one would be best: • Activate and apply one of the following effects: -Destroy all face-up Spells and Traps on the field. -Destroy all face-down Spells and Traps on the field. • Discard a card. Destroy all Spells and Traps on the field. • Discard a card. Activate and apply one of the following effects: -Destroy all face-up Spells and Traps on the field. -Destroy all face-down Spells and Traps on the field. • Destroy all Spells and Traps on the field. You cannot attack directly. • Destroy all Spells and Trap Cards on the field. You cannot attack this turn. • Destroy all Spells and Traps on the field. It is now your End Phase. • Write-in Link to comment Share on other sites More sharing options...
Mehmani Posted December 24, 2010 Report Share Posted December 24, 2010 Should be banned like Dark Hole was and then replaced with a nerfed version like Dark Hole was. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 24, 2010 Report Share Posted December 24, 2010 main difference between heavy storm and dark hole When Heavy was @1 people almost didn't use non-chainable traps Right now with Hole @1 people still run monster who are not floaters. So, both regulate the usage of a certain type of card but Heavy overdoes it. Anyway, before Heavy comes bad I'd like to see cards like: Exampleretsu Armor Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. When this card is destroyed by an opponent's Spell or Trap card, do something (e.g. draw 1 card). Link to comment Share on other sites More sharing options...
Canadian Posted December 24, 2010 Report Share Posted December 24, 2010 @manjy: it's funny because security orb and miracle synchro fusion had the +1 part added to them. @sepiroth: MST @3 seems like a good idea to me. Than again, we still have two sets yet to be released.... Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 24, 2010 Report Share Posted December 24, 2010 security orb is bad and msf doesn't really fit the bill Link to comment Share on other sites More sharing options...
Catterjune Posted December 24, 2010 Report Share Posted December 24, 2010 I'd like to see it replaced with a nerfed version of itself. (Lightweight Storm. Discard a card to [rest of Heavy Storm's effect]) Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 24, 2010 Report Share Posted December 24, 2010 the problem with the discard cost is that your opponents' are allowed to have 2 s/ts to you and still not get minused which kind of conflicts with the idea that heavy storm should only exist to regulate the usage of s/ts Link to comment Share on other sites More sharing options...
evilfusion Posted December 24, 2010 Report Share Posted December 24, 2010 I'm glad this card is banned. Too often, S/Ts are crucial to a deck's ability to function, and this card ruins players for investing cards into any sort of Continuous engine. It promotes OTKs, as every knows, and if you dont have things explicitly to counter Storm, you can be screwed over. Dark Hole isn't nearly as crippling, no matter how unhappy I was to see it back. I actually like Dark Hole more. S/Ts are much harder to bounce back from a field wipe, whereas monsters are a cinch. Mass S/T removal is unfair in most cases. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted December 25, 2010 Report Share Posted December 25, 2010 I actually wouldn't mind if this card was returned, and if Dark Hole stayed at one, but with Monster Reborn getting banned. It wouldn't hurt either if it stayed at 0 with Dark Hole stayed at one, because you know, we still have Giant Trunade and whatnot. But at the end, keep this at 0 to be honest. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 25, 2010 Report Share Posted December 25, 2010 Stay banned. FOREVAH ! Link to comment Share on other sites More sharing options...
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