Sephiroth_The_Legend Posted January 12, 2011 Report Share Posted January 12, 2011 You know the card. Does it really need to be at 2? It's fairly slow with ARA at 1. Link to comment Share on other sites More sharing options...
Dementuo Posted January 12, 2011 Report Share Posted January 12, 2011 Probably at 2 because of the OTK. Link to comment Share on other sites More sharing options...
CommanderVolt Posted January 12, 2011 Report Share Posted January 12, 2011 [IMG]http://i202.photobucket.com/albums/aa4/Dialkia_2007/Demise.png[/IMG] Should probably be unlimited with ARA at 1. Not sure. Link to comment Share on other sites More sharing options...
Darkest Hour Posted January 12, 2011 Report Share Posted January 12, 2011 The OTK is threatening, but does it need to be at 2 to reduce it's effectiveness? The number rarely mattered because of how many resources you needed for it, and it was kind of a now-or-never OTK. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 12, 2011 Author Report Share Posted January 12, 2011 the OTK only requires 1. but it heavily relies on either of these: Metamorphosis or Advanced Ritual Art both at 0 and 1 respectively. Therefore, the only way an OTK can be performed is ARA Demise sending 2 Insects that are Level 4 > Removing both for Doom Dozer > Equip Dozer with Megamorph and attack for game. With the Key Card at 1, it makes the OTK really hard to pull off. so there's no real justification for this to be at 2. Link to comment Share on other sites More sharing options...
Darkest Hour Posted January 12, 2011 Report Share Posted January 12, 2011 [quote name='Sephiroth_The_Legend' timestamp='1294821092' post='4929382'] the OTK only requires 1. but it heavily relies on either of these: Metamorphosis or Advanced Ritual Art both at 0 and 1 respectively. Therefore, the only way an OTK can be performed is ARA Demise sending 2 Insects that are Level 4 > Removing both for Doom Dozer > Equip Dozer with Megamorph and attack for game. With the Key Card at 1, it makes the OTK really hard to pull off. so there's no real justification for this to be at 2. [/quote] Understandable. Thanks. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 12, 2011 Report Share Posted January 12, 2011 Since Zexal is pure evidence Konami is going to make back YGO into a game for kids as it once was, Demise's face is scary, and kids get afraid at scary things, the King of Armageddon will never see the meta again. Also I bet a lot of people learnt the word "Armageddon" from here. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted January 12, 2011 Report Share Posted January 12, 2011 Apparently skilled dark magician and skilled white magician together form this thing? Overall, its a very good card that is threatening [s]to little kids[/s] if we had ara at more than 1, or got metamorphosis back for a format. Link to comment Share on other sites More sharing options...
War Chess Posted January 12, 2011 Report Share Posted January 12, 2011 Demise is awesome. The OTK is interesting and not hard to do. I'm not synchronized with the Banlist, but I think that at 2 it is OK. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.