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Mystic Probe


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[center][img]http://images3.wikia.nocookie.net/__cb20061114050715/yugioh/images/thumb/f/f0/MysticProbePSV-EN-C.jpg/300px-MysticProbePSV-EN-C.jpg[/img]
[quote]You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.[/quote][/center]
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[quote name='PikaPerson01' timestamp='1295196612' post='4938462']
Underpowered and outclassed by:

- [url=http://yugioh.wikia.com/wiki/Spell_Shattering_Arrow]Spell Shattering Arrow[/url]
- [url=http://yugioh.wikia.com/wiki/Fairy_Wind]Fairy Wind[/url]
[/quote]

Except that if your play any of the above your opponent will save another for when you spend your card and will eventually use it that turn...this instead breaks all of his continous for the whole turn...

Not that that makes it super special awesome...
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Not sure what you're defending. Removing something forever is better than a one-turn negation, no matter how you look at it.

Besides, you probably wouldn't use Fairy Wind/Spell Shattering Arrow immediately. I mean sure, you could cut it off immediately, though waiting until they try to use their Bushido Counters with Gateway might be a better time (as they may be more likely to use their 2nd "Bushido Counter" holding card along with Gateway, meaning they'd be ready for some big move and you would then take care of both of them at once that way).
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[quote name='darkwolf777' timestamp='1295203310' post='4938711']
Not sure what you're defending. Removing something forever is better than a one-turn negation, no matter how you look at it.

Besides, you probably wouldn't use Fairy Wind/Spell Shattering Arrow immediately. I mean sure, you could cut it off immediately, though waiting until they try to use their Bushido Counters with Gateway might be a better time (as they may be more likely to use their 2nd "Bushido Counter" holding card along with Gateway, meaning they'd be ready for some big move and you would then take care of both of them at once that way).
[/quote]

I wasn't exactly defending it, but stating that this card works different from those named...and I'm sure that Six Sam player will most likely not risk themselves to have their cards destroyed...so they'll play around this kind of cards...at least make it so they don't loose as much advantage...
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[quote name='-Dae-' timestamp='1295197082' post='4938480']
Except that if your play any of the above your opponent will save another for when you spend your card and will eventually use it that turn...[/quote]
I'm not a stacker, and I'm good at shuffling my opponents deck, so unless they have The Heart of the Cards or something like that, I don't see how you would think "oh well, they're saving the other card and will eventually use it that very same turn". Also, I don't trigger cards immediately the moment my opponent activates them. Give it a minute, see if he summons anything. Chain to the summoning.

[quote name='-Dae-' timestamp='1295197082' post='4938480']this instead breaks all of his continous for the whole turn...[/quote]
For only ONE turn. Next turn, my opponent does whatever they want.

[quote name='-Dae-' timestamp='1295224495' post='4939588']
I wasn't exactly defending it, but stating that this card works different from those named...[/quote]
It works poorly compared to the other two named. While one takes down continuous spells for only one turn, the other two take them down for the remainder of the duel.

[quote name='-Dae-' timestamp='1295224495' post='4939588']
and I'm sure that Six Sam player will most likely not risk themselves to have their cards destroyed...so they'll play around this kind of cards...at least make it so they don't loose as much advantage...
[/quote]
Whereas Mystic Probe makes the opponent lose absolutely zero advantage.
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