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Armor Monsters. Valon be jelly


Azuh

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[spoiler=Monsters = 18]
[spoiler=Full Armor Monsters = 3]
[color="#FF8C00"][b]Double Cloth Armor[/b]
[EARTH/Machine/Armor/Level 6]
You can only control 1 "Double Cloth Armor". You cannot Summon Armor Monsters. You cannot Summon this card if you control Armor Monsters. You send all Armor Monsters you control to the Graveyard, if you do, Special Summon this card from your hand or Graveyard. If this card attacks or is attacked by a monster, destroy that monster at the start of the Damage Step (without damage calculation).
[ATK: 0 / DEF: 0]

[b]Lord of the Red[/b]
[DARK/Warrior/Armor/Level 7]
You can only control 1 "Lord of the Red". You cannot Summon Armor Monsters. You cannot Summon this card if you control Armor Monsters. You can send 1 "Red-Eyes" monster you control to the Graveyard, except "Red-Eyes B. Chick" to Special Summon this card from your hand or Graveyard. Each time a player activates a Spell Card, put 1 Red Counter on this card. Remove 3 Red Counters from this card to destroy all cards on the field except this card.
[ATK: 2400 / DEF: 2000]

[b]Chaos Soldier Armor[/b]
[LIGHT/Warrior/Armor/Level 8]
You can only control 1 "Chaos Soldier Armor". You cannot Summon Armor Monsters. You cannot Summon this card if you control Armor Monsters. You can send 1 "Black Luster Soldier" monster you control to the Graveyard to Special Summon this card from your hand or Graveyard. This card can attack all monsters on your opponent's side of the field once each.
[ATK: 3000 / DEF: 2500][/color]
[/spoiler]

[spoiler=Head Armor Monsters = 3]
[color="#FF8C00"][b]Psychic Armor Head[/b]
[EARTH/Psychic/Armor/Level 4]
You can only control 1 "Head" Armor Monster. This card cannot attack. If this card is in your Graveyard during your Standby Phase, and you control and you only control Armor Monster(s), you can Special Summon this card. Each player can only use the effect of "Psychic Armor Head" once per Duel. During your Draw Phase, you can add 1 Armor Monster from your Deck to your hand instead of conducting your normal draw.
[ATK: 0 / DEF: 500]

[b]Data Brain Head[/b]
[EARTH/Psychic/Armor/Level 3]
You can only control 1 "Head" Armor Monster. This card cannot attack. Once per turn, you can Tribute 1 Armor Monster you control to negate the activation of a Spell Card and destroy it. Also, during your next Standby Phase, if the negated Spell Card effect can be activated, you can activate it once as this card's effect.
[ATK: 0 / DEF: 200]

[b]Cannon Control Head[/b]
[EARTH/Psychic/Armor/Level 3]
You can only control 1 "Head" Armor Monster.
[ATK: 1000 / DEF: 0][/color]
[/spoiler]

[spoiler=Body Armor Monsters = 3]
[color="#FF8C00"][b]Active Body Guard[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 1 "Body" Armor Monster. This card cannot attack. When this card is Normal Summoned, it is changed to Defense Position. This card gains 500 DEF for each Armor monster that you control. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 2000]

[b]Advanced Body Shield[/b]
[EARTH/Machine/Armor/Level 4]
If your opponent controls a monster and you control only Armor Monsters, you can Special Summon this card from your hand. You can only control 1 "Body" Armor Monster. This card cannot attack. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 1000]

[b]Black Hole Body Shield[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 1 "Body" Armor Monster. This card cannot attack. During either player's turn, Tribute this face-up card to make all Battle Damage you take from a battle involving Armor Monsters 0. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 0][/color]
[/spoiler]

[spoiler=Arm Armor Monsters = 5]
[color="#FF8C00"][b]Jet Arm Gauntlet[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 2 "Arm" Armor Monster(s). If this card battles with your opponent's monster, you can destroy both monsters at the start of the Damage Step, without damage calculation. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 1500]

[b]Big Bang Arm Blow[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 2 "Arm" Armor Monster(s). If this card is destroyed by battle and sent to the Graveyard while you control 2 or more monsters, destroy all monsters on the field. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 0]

[b]Burning Arm Knuckle[/b]
[EARTH/Machine/Armor/Level 3]
You can only control 2 "Arm" Armor Monster(s). This card gains 600 ATK for each face-up Armor monster you control. If this card doesn't destroy a monster by battle, you can reduce the ATK of that monster by an amount equal to this card's ATK. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 1000]

[b]Buster Arm Knuckle[/b]
[EARTH/Machine/Armor/Level 3]
You can only control 2 "Arm" Armor Monster(s). This card gains 500 ATK for each face-up Armor monster you control. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 0]

[b]Maximum Power Arm[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 2 "Arm" Armor Monster(s). If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 1900 / DEF: 0][/color]
[/spoiler]

[spoiler=Leg Armor Monsters = 4]
[color="#FF8C00"][b]Buster Leg Pyle[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 1 "Leg" Armor Monster. This card can only attack after an "Arm" Armor Monster has attacked first during each Battle Phase. You take no Battle Damage from battles involving this card. If this card attacks an opponent's monster, destroy that monster after damage calculation and inflict 500 damage to your opponent. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 0]

[b]Trap Buster Leg[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 1 "Leg" Armor Monster. This card can only attack after an "Arm" Armor Monster has attacked first during each Battle Phase. Negate the effects of your opponent's Trap Cards during the Battle Phase. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 1000 / DEF: 0]

[b]Leg Over Boost[/b]
[EARTH/Machine/Armor/Level 4]
You can only control 1 "Leg" Armor Monster. This card cannot attack. Armor Monsters you control can attack your opponent directly. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 0 / DEF: 1000]

[b]Leg Jet Rocket[/b]
[EARTH/Machine/Armor/Level 3]
You can only control 1 "Leg" Armor Monster. This card can only attack after an "Arm" Armor Monster has attacked first during each Battle Phase. Once per turn, your opponent's next attack is negated. If you control 2 or more Armor Monsters, and 1 is selected as an attack target, you can change the target to this card.
[ATK: 800 / DEF: 300][/color]
[/spoiler]
[/spoiler]

[spoiler=Spells = 5]
[color="#2E8B57"][b]Full Armor Gravitation[/b]
[Normal Spell]
Activate if you control a face-up "Head" Armor Monster. Discard 1 card. Pick up 8 cards from your Deck and Special Summon as many Armor Monsters from among them. Shuffle the rest into the Deck. You can only use the effect of "Full Armor Gravitation" once per turn.

[b]Phoenix Gravitation[/b]
[Normal Spell]
Activate if you control only a face-up "Head" Armor Monster. Discard 1 card. Special Summon 1 "Leg" Armor Monster, 2 "Arm" Monsters and 1 "Body" Armor Monster from your Graveyard. All monsters Special Summoned by this effect are removed from play during the End Phase.

[b]Armored Gravitation[/b]
[Normal Spell]
Activate if you control only a face-up "Head" Armor Monster. Special Summon 1 Armor Monster from your Deck.

[b]Armor Discard[/b]
[Normal Spell]
Destroy a face-up Armor Monster you control, then select 2 Armor Monsters in your Deck and send them to the Graveyard

[b]Armor Switchout[/b]
[Quick-Play Spell]
Activate one of the following effects:
• Return 1 "Head" Armor Monster you control to the Deck. Special Summon 1 "Head" Armor Monster with a different name from your hand or Deck.
• Return 1 "Body" Armor Monster you control to the Deck. Special Summon 1 "Body" Armor Monster with a different name from your hand or Deck.
• Return 1 "Arm" Armor Monster you control to the Deck. Special Summon 1 "Arm" Armor Monster with a different name from your hand or Deck.
• Return 1 "Leg" Armor Monster you control to the Deck. Special Summon 1 "Leg" Armor Monster with a different name from your hand or Deck.[/color]
[/spoiler]

[spoiler=Traps = 4]
[color="#9932CC"][b]Magnet Armor[/b]
[Normal Trap]
Select and Special Summon 1 Armor Monster from your Graveyard.

[b]Armor Secret Unit[/b]
[Counter Trap]
Activate only if you control an Armor monster. Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s), and destroy it.

[b]Armor Reliance[/b]
[Normal Trap]
Special Summon all Armor Monsters from the Graveyard that were destroyed by card effects this turn. Afterward, if you control 1 "Head", 2 "Arm", 1 "Leg" and 1 "Body" Armor Monsters when this card resolves, you can send them all to the Graveyard and Special Summon 1 "Ultimate Combined Armor" from your Extra Deck (This Special Summon is treated as a Fusion Summon).

[b]Aura Armor[/b]
[Continuous Trap]
Activate only when your opponent declares a direct attack while your Life Points are 4000 or less and you control no Armor Monsters. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/Armor Monster/EARTH/Level 4/ATK ?/DEF ?). You can only control 1 "Aura Armor". You cannot Summon Armor Monsters. This card ATK and DEF equal to half your Life Points. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower Armor Monster from your Deck. (This card is still treated as a Trap Card.)[/color]
[/spoiler]

[spoiler=Extra Deck = 1]
[color="#483D8B"][b]Ultimate Combined Armor[/b]
[EARTH/Machine/Fusion/Armor/Level 10]
This card cannot be Special Summoned except by a Fusion Summon of any 5 Armor Monsters, including at least 1 "Head", 1 "Leg", 1 "Body" and 2 "Arm" Armor Monsters. You cannot Summon or control any other Armor Monsters. Once during either player's turn, by discarding 1 Armor Monster in your hand, until the End Phase, this card gains the same effects as that monster. When this card destroys a monster by battle, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster. If this card would be destroyed by your opponent's attack or card effect, you can remove from play 1 Armor Monster from your Graveyard instead.
[ATK: 4000 / DEF: 4000][/color]
[/spoiler]
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[quote name='Bringerofcake' timestamp='1296419017' post='4974594']
First line of Ulti-combined Armor.

1 "Head" Armor Monster, 1 "Leg" Armor Monster, 1 "Body" Armor Monster and 2 "Arm" Armor Monsters.
This card cannot be Special Summoned except by Fusion Summon.
[/quote]

I took the first line off Divine Neos, who hs similiar requirements.
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