TheTurtleOnceCalledGod Posted January 30, 2011 Report Share Posted January 30, 2011 [center][img]http://images3.wikia.nocookie.net/__cb20090206190249/yugioh/images/a/ae/FinalCountdownCP01-EN-C-UE.jpg[/img] Discuss[/center] Link to comment Share on other sites More sharing options...
Zauls Posted January 30, 2011 Report Share Posted January 30, 2011 Would be Tier 0 if there wasn't such thing as time limits on the round. I shudder at the thought. Link to comment Share on other sites More sharing options...
Dementuo Posted January 30, 2011 Report Share Posted January 30, 2011 Spam this in Traditional with Yatagarasu. ...Of course, by the time you manage to get that far, you'll probably win before its effect finishes. Link to comment Share on other sites More sharing options...
Canadian Posted January 31, 2011 Report Share Posted January 31, 2011 Its the fastest deck. The deck is way to easy to play around even with all the one for one damage negations. Link to comment Share on other sites More sharing options...
Wizarus Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='Canadian' timestamp='1296447792' post='4975839'] Its the fastest deck. The deck is way to easy to play around even with all the one for one damage negations. [/quote] How exactly do you "play around" cards like Battle Fader? Link to comment Share on other sites More sharing options...
evilfusion Posted January 31, 2011 Report Share Posted January 31, 2011 Battle Fader, Swift Scarecrow, Zero Gardna, Waboku, Thunder of Ruler, Threatening Roar, Negate Attack, Winged Kuriboh, etc... The deck's annoying as hell. Link to comment Share on other sites More sharing options...
Tourmaline Posted January 31, 2011 Report Share Posted January 31, 2011 x3 Battle Fader x3 Swift Scarecrow x3 Threatening Roar x3 Messenger of Peace And make whatever the Hell you want for the rest. Stuff like that is what stresses out the opponent. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 31, 2011 Report Share Posted January 31, 2011 The deck must run 3 Invasion of Flames. Link to comment Share on other sites More sharing options...
Tourmaline Posted January 31, 2011 Report Share Posted January 31, 2011 Neveeeer! That card is like.... No, man. You know? Just put stuff that negates things. Zero Gardna, of course. Link to comment Share on other sites More sharing options...
Mysty Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='Paranoia Infinite' timestamp='1296480767' post='4976574'] Neveeeer! That card is like.... No, man. You know? Just put stuff that negates things. Zero Gardna, of course. [/quote] And you couldn't tell he was joking and that he only mentioned IoF because Final Countdown's victory face looks like it. I'd say ban FC. There are just many stall cards to abuse it and overall it doesn't do much other than promote those kinds of unfun decks. Link to comment Share on other sites More sharing options...
Abe - Demonic Sammich Guy Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='Paranoia Infinite' timestamp='1296453490' post='4976064'] x3 Battle Fader x3 Swift Scarecrow x3 Threatening Roar x3 Messenger of Peace And make whatever the Hell you want for the rest. Stuff like that is what stresses out the opponent. [/quote] don't ferget x3 scrap iron scarecrowz Link to comment Share on other sites More sharing options...
Mehmani Posted January 31, 2011 Report Share Posted January 31, 2011 [img]http://images.encyclopediadramatica.com/images/thumb/f/f2/Trollface_More_HD.png/400px-Trollface_More_HD.png[/img] Final Countdown trolololol Link to comment Share on other sites More sharing options...
Fraz Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='}~Gob~Zom~{' timestamp='1296425809' post='4974898'] Would be Tier 0 if there wasn't such thing as time limits on the round. I shudder at the thought. [/quote] This decktype is one of the fastest decks to play with and should never go to time. Once you've drawn into countdown all you really need to do is play the card you draw until you win. Link to comment Share on other sites More sharing options...
Gallabas Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='Mystery Guest' timestamp='1296481751' post='4976594'] And you couldn't tell he was joking and that he only mentioned IoF because Final Countdown's victory face looks like it. I'd say ban FC. There are just many stall cards to abuse it and overall it doesn't do much other than promote those kinds of unfun decks. [/quote] Meh. Just take your time over everything. Have a crap etc. Link to comment Share on other sites More sharing options...
Zauls Posted January 31, 2011 Report Share Posted January 31, 2011 [quote name='Gallabas' timestamp='1296492735' post='4976817'] Meh. Just take your time over everything. Have a crap etc. [/quote] Tell your opponent you left something on your holiday in New Zealand (if that's how you spell it oO), then come back and say "Oh sorry you lost on time". Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 31, 2011 Report Share Posted January 31, 2011 [quote]This decktype is one of the fastest decks to play with and should never go to time. Once you've drawn into countdown all you really need to do is play the card you draw until you win.[/quote] One duel will be at least 20 turns. If your opponent takes some time to think, you will probably get into time. Link to comment Share on other sites More sharing options...
Gallabas Posted January 31, 2011 Report Share Posted January 31, 2011 Trade off your whole deck mid-game. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted January 31, 2011 Report Share Posted January 31, 2011 Even more epic in DMG, due to [url="http://yugioh.wikia.com/wiki/Turn_Jump"]Turn Jump[/url]. And also Dark Wall of Wind, which makes the deck basically immune to Royal Decree. My Final Countdown deck on DMG only has something like 6 traps. End of Match Procedures trolls me, though. If rounds were an hour instead of 45 minutes... Link to comment Share on other sites More sharing options...
Fraz Posted February 1, 2011 Report Share Posted February 1, 2011 [quote name='Manjoume Thunder' timestamp='1296496302' post='4976907'] One duel will be at least 20 turns. If your opponent takes some time to think, you will probably get into time. [/quote] There's nothing to think about. If it goes to time then your opponent is stalling intentionally and in a lot of tournaments I've been in you auto lose with a warning if you go to time. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.