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Six Samurais


byak

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[center][font="Century Gothic"][size="6"]Six Samurais[/size][/font][/center]

[font="Century Gothic"][size="5"]13 Monsters[/size]

3 Grandmaster of the Six Samurai
3 Legendary Six Samurai - Kageki
3 Legendary Six Samurai - Kizan
3 Kagemusha of the Six Samurai
1 Hand of the Six Samurai

[size="5"]21 Spells[/size]

3 Gateway of the Six
3 Six Samurai United
3 Shien's Dojo
3 Book of Moon
3 Shien's Smoke Signal
2 Mystical Space Typhoon
1 Monster Reborn
1 Dark Hole
1 Giant Trunade
1 Reinforcement of the Army

[size="5"]6 Traps[/size]

2 Double-Edged Sword Technique
3 Solemn Warning
1 Solemn Judgment[/font]


Most likely playing 1 Seven Tools over 1 Grandmaster
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[quote]3 Grandmasters. . . .are you trolling?

Dojo? Nono.

MF?[/quote]

Do us a favor and stop posting.

Grandmaster does make the 3 cont. spell live but I reckon that 2 would be better. Mainly for space issues.

I also think that with more ways to go off (3x Dojo) and a bigger chance of getting a Kagemusha to protect Shi En, DEST won't be anything more than a win more card (aka shien pre-broken cards) so you can probably make do with only 1.

I am also tempted to run Pot of Duality but it will be almost impossible to fit it.
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