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The Decks That Will Never Win


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Not sure if this is okay to post here, but if joke decks are allowed then this one is definitely one to be written up.

[spoiler="The Deck That Can Never Win"]This deck is supposed to be a deck that can never win no matter how hard you try and how little your opponent tries. Therefore, no monsters will be placed in it.

Spells -- 18
[3]Upstart Goblin
[3]Archfiend's Oath
[3]Spell Chronicle
[3]Magic Planter
[3]Gold Sarcophagus
[3]Pot of Duality

Traps --- 22
[3]Destructive Draw
[3]Gamble
[3]Gift of Greed
[3]Destruction of Destiny
[3]Needlebug Nest
[3]Nightmare Archfiends
[2]Appropriate
[2]All-Out Attacks

Extra Deck:
[3]Fusionist
[3]Zombie Warrior
[3]Charubin the Fire Knight
[3]Dragoness the Wicked Knight
[2]Ultimate Axon Kicker
[1]Tech Genus Halberd Cannon[/spoiler][spoiler="The Deck That Loses Before the Opponent Can Win"]Monsters -- 15
[3]Grinder Golem
[3]The Immortal of Thunder
[3]Giant Kozaky
[3]Gale Dogra
[3]Crystal Skull

Spells -- 14
[3]Upstart Goblin
[3]Spell Chronicle
[3]Pot of Duality
[3]Piri Reis Map
[1]Mystical Space Typhoon
[1]Giant Trunade

Traps -- 11
[3]Destructive Draw
[3]Destruction of Destiny
[3]Crop Circles
[1]Solemn Judgment
[1]Wall of Revealing Light

Side:
[2]Solemn Warning
[1]Crop Circles
[3]Grave Robber
[2]Final Countdown
[3]Gold Sarcophagus
[1]Sangan
[3]Other Stuff

Record: 0-5

http://yugioh.wikia.com/wiki/Crystal_Skull
http://yugioh.wikia.com/wiki/Piri_Reis_Map[/spoiler]
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[quote name='-Griffin' timestamp='1298432655' post='5028111']
Surely you can find a less useful card than Ultimate Offering? You don't have anything to Summon with it.
[/quote]
EDIT: I need targets for Magic Planter. Any other useless Continuous Traps? I was under the impression of the super-old card text that the opponent could Summon using Ultimate Offering. Put in Dark Cure and Appropriate.

Other options I see are Respect Play, or Eye of Truth.
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  • 3 weeks later...
[quote name='Armadilloz' timestamp='1300034142' post='5071183']
Crop Circles and Immortal of Thunder
[/quote]
Immortal of Thunder is a monster. Monsters can attack a player directly. No good in this deck. Since I don't have monsters, I also can't use Crop Circles sadly.

@Reaction: Local Big Hurricane can make it so my opponent can deck out before me a lot easier. Not a good idea in this deck.
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[quote name='slayer_supreme' timestamp='1300040179' post='5071460']
Immortal of Thunder is a monster. Monsters can attack a player directly. No good in this deck. Since I don't have monsters, I also can't use Crop Circles sadly.
[/quote]
[quote]
Crop Circles: Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. [b]If you fail to find a monster to Special Summon, you take 2000 damage.[/b][/quote]
[quote]The Immortal of Thunder: FLIP: Gain 3000 Life Points. [b]When it is sent from the field to the Graveyard you lose 5000 Life Points.[/b][/quote]
+ Destruction of Destiny = Game
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Side deck isn't really a very good side-in for this deck. Doesn't give it much potential to lose vs. the main deck. I just decided to add in a second DDC.

Will begin work on the "Lose as fast as possible" deck.

EDIT: This build is a deck that can never win, and provides the opponent with the most advantage while losing. You can win with a deck with 1 level 1 monster, as long as your opponent is stupid/bad draws/has a deck with no monsters.
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