thekazu4u Posted February 24, 2011 Report Share Posted February 24, 2011 So here are the summoners... [img]http://img821.imageshack.us/img821/4513/358064u.jpg[/img] [img]http://img716.imageshack.us/img716/8544/358064s.jpg[/img] [img]http://img87.imageshack.us/img87/3038/358064.jpg[/img] [img]http://img534.imageshack.us/img534/3038/358064.jpg[/img] [img]http://img819.imageshack.us/img819/4513/358064u.jpg[/img] [img]http://img577.imageshack.us/img577/4513/358064u.jpg[/img] Here are the big dudes... [img]http://img101.imageshack.us/img101/3038/358064.jpg[/img] [img]http://img337.imageshack.us/img337/8020/358064t.jpg[/img] And more coming soon... Anyway here are the lores: Fiend of Blinding Light This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Dark Orb" card and at least one "Radiant Orb" card removed from play, or by this card's effect. When this card is special summoned, you can select one monster on the Field and destroy it. If this card is destroyed and sent to the graveyard, you can return two removed from play quick-play spell cards to your Deck instead. Giant of Blinding Light This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Earthen Orb" card and at least one "Radiant Orb" card removed from play, or by this card's effect. When this card is special summoned, you can randomly select and discard one card in your opponent's hand. If this card is destroyed and sent to the graveyard, you can return two removed from play quick-play spell cards to your deck instead. The spell cards When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. lol, weird or what??? Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 Meh... no comments that is not good. ~~BUMP~~ Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted February 25, 2011 Report Share Posted February 25, 2011 OCG errors and capitolization errors and all the spells have the same effect it makes them pretty bland and boring why not give them more of an effect or more of a cost or something cause right now i rate these 3/10 Link to comment Share on other sites More sharing options...
Spell Master Posted February 25, 2011 Report Share Posted February 25, 2011 Original yes. Correct.....NO!!! fix your cards dude! Show a little bit more creativity in your work! 0/10 Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 You think each of the Orbs should have a separate effect? Ok, am thinking about how to do that. Link to comment Share on other sites More sharing options...
Zauls Posted February 25, 2011 Report Share Posted February 25, 2011 Each orb should definitely have an individual effect. However the two boss monsters are very well designed and playable cards, with Monarch-esque effects (gaining advantage upon being Summoned). Give the Orbs individual effects and this Archtype could have potential. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 25, 2011 Author Report Share Posted February 25, 2011 Ok. Here we go. The effects of the spells are not highly original, but I try to tap into the theme of the attribute (fire: burn, light: heal, dark: destruction, water: swarm/not dieing, earth: anything else [img]http://img814.imageshack.us/img814/9876/358064g.jpg[/img] When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play, inflict 500 damage to your opponent for each of your removed from play quick-play spell cards. [img]http://img571.imageshack.us/img571/3038/358064.jpg[/img] When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell spell card in your graveyard and remove it from play. When this card is removed from play, you can select one monster on the field whose level is less than the number of your removed from play quick-play spell cards and destroy it. [img]http://img820.imageshack.us/img820/1820/358064v.jpg[/img] When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play you can select up to two "Earthen Orb" cards in your deck and remove them from play. [img]http://img828.imageshack.us/img828/7307/358064o.jpg[/img] When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play, increase your Life Points by 800 for each of your removed from play quick-play spell cards. [img]http://img571.imageshack.us/img571/6159/358064l.jpg[/img] When this card is sent to the graveyard, remove it from play. If this card is removed from play, select one quick-play spell card in your graveyard and remove it from play. When this card is removed from play Special Summon 1 "Water Orb Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0). It cannot be destroyed by battle. Destroy it during your opponent's next End Phase. Extraterrestrial Orb not done yet Link to comment Share on other sites More sharing options...
Omenhiikoyashi Posted February 25, 2011 Report Share Posted February 25, 2011 okay you still have capitalization errors and blaze orb is really broken if you use it at the right time cause you can OTK with just a couple of these cards.these easiest way to OTK with blaze orb is 2 MST'S+1 Earthen Orb+3 Blaze Orb's= 8500 points of damage Link to comment Share on other sites More sharing options...
newhat Posted February 25, 2011 Report Share Posted February 25, 2011 [quote name='Omenhiikoyashi' timestamp='1298672923' post='5034164'] okay you still have capitalization errors and blaze orb is really broken if you use it at the right time cause you can OTK with just a couple of these cards. these easiest way to OTK with blaze orb is 2 MST'S+1 Earthen Orb+3 Blaze Orb's= 8500 points of damage [/quote] That would be one heckuva draw. You can normally get a OTK with four cards, but six? Seems unlikely. But, yes, nerf Blaze Orb a smidge, and Dark Orb--it's too fast. 3 Gold Sarcophagus + 3 Flame Orb + 3 Earthen Orb + 3 Dark Orb + Necroface would be a nightmare. The Blinding Titans are neat and quite powerful. Perhaps too much so, actually. I'd make Fiend's effect Mandatory (i.e. you have to destroy a monster, even if it's the only one on the field) and push them both down to 20/20 and Level 6. By the way, I think the OCG should read "If this card would be destroyed and sent to the Graveyard, you can return two Quick-Play Spell Cards from your removed from play zone to your Deck instead." Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 [quote name='newhat' timestamp='1298677834' post='5034356'] That would be one heckuva draw. You can normally get a OTK with four cards, but six? Seems unlikely. But, yes, nerf Blaze Orb a smidge, and Dark Orb--it's too fast. 3 Gold Sarcophagus + 3 Flame Orb + 3 Earthen Orb + 3 Dark Orb + Necroface would be a nightmare. The Blinding Titans are neat and quite powerful. Perhaps too much so, actually. I'd make Fiend's effect Mandatory (i.e. you have to destroy a monster, even if it's the only one on the field) and push them both down to 20/20 and Level 6. By the way, I think the OCG should read "If this card would be destroyed and sent to the Graveyard, you can return two Quick-Play Spell Cards from your removed from play zone to your Deck instead." [/quote] Ok. You are right. Blaze's effect is broken. Reduced burn damage by 200, so now its 300. [img]http://img576.imageshack.us/img576/6295/358064r.jpg[/img] Especially since I am coming out with this all new card... [img]http://img832.imageshack.us/img832/9253/358064j.jpg[/img]Oh yes and then there is this: [img]http://img713.imageshack.us/img713/3038/358064.jpg[/img] This card cannot be normal summoned or set. This card cannot be special summoned except by having at least one "Water Orb" card and at least one "Extraterrestrial Orb" card removed from play, or by this card's effect. When this card is Special Summoned, discard one random card in your opponent's hand. If this card is destroyed and sent to the Graveyard, you can return two removed from play quick-play spell cards to your Deck instead. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted February 26, 2011 Report Share Posted February 26, 2011 [u][b]I admire your creativity[/b][/u] Edit: Come to think of it, just to clarlfy, don't these work kind of like ojamagic. (You can't activate them like normal, but thier effects activate when a condition is met or something happens.) Thats what it looks like. In that case, you could mill them or even discard them for costs like summoner monk. You might want to change it to "When this card is sent [u]from the hand or field [/u]to the graveyard, remove it from play...." So you don't just give mill decks more power. Most of the wordings have been fixed but [i]..is destroyed and sent the graveyard, you can ... instead....[/i] should be [i]..would be destroyed, you can ... instead....[/i] In essence, replace "is" with "would be". You only need the "and sent the the graveyard" clause if you want the effect to not work of Macrocosmos or something else would prevent to from going to the graveyard once it is destroyed. (Though you usually want "and sent to the graveyard" if the monster would resummon itself later if a condition was met ala sacred phoenix of nepthys. If the card never leaves the field, it is not necessary) Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 I wrote them like that so they could never be in the grave. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted February 26, 2011 Report Share Posted February 26, 2011 [quote name='thekazu4u' timestamp='1298685265' post='5034664'] I wrote them like that so they could never be in the grave. [/quote] k Did you want them to hit the graveyard and then RFG as a chain to hitiing the graveyard? Or RGF instead of being sent to the grave ala macrocosmos or quillbolt hedgehog? Just curious, its your call. Link to comment Share on other sites More sharing options...
judedudemude Posted February 26, 2011 Report Share Posted February 26, 2011 when i saw the quick play spell cards and the monsters (before you edited them) i was like wow more or less ritual monsters that require a certain quick play spell card removed from play to bring them out then you edited it but i might go with that idea if no one else will Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 I like the chaining part. You see, I love chains. Link to comment Share on other sites More sharing options...
judedudemude Posted February 26, 2011 Report Share Posted February 26, 2011 well who doenst like the chains (THE ONE WHO IS LOSING ??? lol) when i first read i thought you was going for just a cool ritual monster sort of thing but the added effects are cool too Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted February 26, 2011 Report Share Posted February 26, 2011 About the milling issue again, perhaps the orb only gets its unqiue effect off if it is sent from the hand or field but is RFGed regardless? In that case, removeing and the unique effect would be the same chainlink if they both occured. Just a thougth. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2011 Author Report Share Posted February 26, 2011 I think I like that idea. I think ryko gets enoguh play Link to comment Share on other sites More sharing options...
Niv-Mizzet Posted March 5, 2011 Report Share Posted March 5, 2011 Unique and cool. Would love maybe another Blinding Titan or two. Kind of reminds me of Crystal Beasts and Rainbow Dragon, with certain cards having to be i certain zones to play a monster that pretty much wins the game. Link to comment Share on other sites More sharing options...
dragon tamer15 Posted March 5, 2011 Report Share Posted March 5, 2011 very well done. Quite a clever archtype. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 5, 2011 Author Report Share Posted March 5, 2011 New Release! [img]http://img651.imageshack.us/img651/4113/358064z.jpg[/img] Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 ~BUMP~ Link to comment Share on other sites More sharing options...
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