.Nu-13 Posted February 24, 2011 Report Share Posted February 24, 2011 [color="#FF8C00"]|Karakuri Samurai mdl 326 "Saiba"| |EARTH|Machine•Effect|Level 5| |ATK|2100|DEF|1200| |This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If you control a face-up "Karakuri" monster, you can Special Summon this card from your hand. Once per turn, you can change the Battle Position of 1 "Karakuri" monster on the field.| |Karakuri Monk mdl 428 "Shoukan"| |EARTH|Machine•Effect|Level 4| |ATK|1400|DEF|800| |This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Karakuri" monster from your Graveyard. This card cannot be used as a Synchro Material Monster, except for a Synchro Summon of a "Karakuri" monster.|[/color] [color="#9932CC"]|Karakuri Daimyo mdl X "Yugo"| |EARTH|Fusion•Machine•Effect|Level 5| |ATK|1500|DEF|800| |1 "Karakuri" monster + 1 "Karakuri" monster| |You can remove from play this card from your Graveyard to change the Battle Position of 2 monsters on the field.|[/color] [color="#C0C0C0"]|Karakuri Aspiring Shogun mdl 0 "Kibo"| |EARTH|Machine•Synchro•Effect|Level 6| |ATK|2500|DEF|1000| |1 Tuner + 1 or more non-Tuner Machine-Type monsters| |When this card is Synchro Summoned, you can Special Summmon 1 "Karakuri" monster from your Deck.|[/color] Link to comment
Bringerofcake Posted February 25, 2011 Report Share Posted February 25, 2011 Make a Level 6 Karakuri Synchro, so we can use Shinkuro with Shoukan. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Forgot about Shinkuro Will make a Level 6 synch soon What about the other cards? Link to comment
-Lightray Daedalus- Posted February 25, 2011 Report Share Posted February 25, 2011 idg the fusion....Karakuris are really tight in Deck Space as they are to invest 3 slots in a Fusion Spell...>.> Also your names are kinda wrong coz they are supoused to be formed with the numbers used... 326 = San Ni Roku/mu (Posible best choice = Sannimu) Like in "Nisamu" = 236 428 = Shi/Yon ni Hachi/ya (Posible Best choice = Shinichi) Line in "Nishipachi" = 248 Fusion is another history Other than that..."428" is the best card for them...as it helps the Deck the most... Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Whatever about the names Will change the Fusion a bit Link to comment
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 326 is kinda... cheap, maybe even cheaper than Cyber Dragon, with the justification of not being generic. Note, for Cyber Dragon you require your opponent to have monsters, this doesn't. Normally (Like in Blackwings, or Naturia Pumpkin, dunno why I come up with that one) You can only Special Summon Level 4 monsters. Also, I think this promotes Karakuri-OTK's too much. 428 does a fine job as it supports Karakuri very much. It definitely fits in with other Karakuris like 236 and 177. Not as a negative point, but those support Level 4 monsters, not 428. Oh I know it's supposed for synchro summons, or that seems to be its main use, but I can think of quite some other possibilities with level 4 cards. Like 919 swarm. Or 818 primitive beatdown. 313 for Bureido. Wanna go on? Finally, make that level 6 synchro for Shinkuro XXXHakai's effect is quite good, maybe too good regarding the synchros, amongst which 00XBureido, are not as good. However let's not forget fusions are harder to summon than synchros. Still, there's a -point: I think few players want to fit in some fusion cards. How to fix: Look at GB fusions, that's how you could fix this. However, then you would only run -1 to summon, so +1 on summon AND on destruction would be +1 overall, adding the highly destructive effect, I'd say that would add up to requiring a third monster to summon. Karakuri Assemble is simple and fine, but as I said, few people would put in fusion cards somewhere. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Thanks for feedback Modified the Fusion and added a Level 6 Synchro Link to comment
Bringerofcake Posted February 25, 2011 Report Share Posted February 25, 2011 Yugo should be DARK. You know why. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Except for DED, no reason comes to my mind Link to comment
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 The fusion monster still can't be summoned without a fusion card, which mostly won't be put in a Karakuri deck. The synchro is... Pretty basic thing all Karakuri synchros have this. I'd rather pull of 428+248->00Burei than 428+96->this. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Instant Fusion Link to comment
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 Then add the instant fusion clause. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 What clause? Link to comment
Bringerofcake Posted February 25, 2011 Report Share Posted February 25, 2011 Summon a DARK Machine Fusion monster And is now @2. Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 Ah, Overload. TBH, nobody would use it. I made Yugo as a replacement for Cyber Saurus Link to comment
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 [quote name='.Kowalski' timestamp='1298657397' post='5033633'] What clause? [/quote] This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck (or send to the graveyard, remove from play, whatever). That clause Link to comment
.Nu-13 Posted February 25, 2011 Author Report Share Posted February 25, 2011 I mean the card [url=http://yugioh.wikia.com/wiki/Instant_Fusion]Instant Fusion[/url] You were talking about Contact Fusion Link to comment
Skythief Posted February 25, 2011 Report Share Posted February 25, 2011 Hmm yes I was. I don't regard instant fusion as a useful card, for the time 1000-eyes is banned. Yes I was talking about contact fusion and I think it should be a contact fusion monster for the reason of not trashing Karakuris with fusion cards (they trashed psychics, isn't that enough?) Link to comment
Bringerofcake Posted March 1, 2011 Report Share Posted March 1, 2011 Actually, making a contact Fusion gives it support with the Synchros, which just get them out of the deck anyway. Link to comment
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