†Marksman† Posted February 24, 2011 Report Share Posted February 24, 2011 Just got done playing some Godfather II, (Video Game) and saw demolitions experts. I than started to think of WoW. (Retarded Right?) Than, I thought of dwarves from WoW, combined with demolitions, from Godfather II. With that I came up with, Demolitions Dwarf! For his ammunition, I also created fused bomb. So, Here they are! Hope you like! [center][b]Demolitions Dwarf[/b] [img]http://img816.imageshack.us/img816/9367/demolitionsdwarf.jpg[/img] [b]Lore[/b] [i]Once per turn, you may retrieve 1 "Fused Bomb" from your Deck. The "Fused Bomb" is then treated as an equip spell card. Equip the card to 1 of your opponents monsters. The equipped monster's ATK becomes 0 for 2 turns. When this card is destroyed, remove from play all "Fused Bomb" cards in play.[/i] [b]Fused Bomb (Sorry it's vanilla..)[/b] [img]http://img87.imageshack.us/img87/5330/fusedbomb.jpg[/img] [b]Lore[/b] [i]A dangerous bomb, used to destroy many things. When lit, use caution.[/i][/center] [b]Rate/Hate/Comment[/b] Link to comment Share on other sites More sharing options...
judedudemude Posted February 24, 2011 Report Share Posted February 24, 2011 i like the idea right then lets get to work then the pic for the darf is bad like really bad like having justin beiber direct godfather II the ocg needs massive operation if it wants to live dont worry about how your mind works alot of crazy ideas help make alot of new stuff that we used today Link to comment Share on other sites More sharing options...
†Marksman† Posted February 25, 2011 Author Report Share Posted February 25, 2011 [quote name='judedudemude' timestamp='1298591137' post='5032326'] i like the idea right then lets get to work then the pic for the darf is bad like really bad like having justin beiber direct godfather II [b]Can't find anything else that is what I like...I might change it to a different pic. [/b] the ocg needs massive operation if it wants to live [b]I Knew it was going to be wrong. Don't know how to control other monsters with other monsters. Plus, can you point out where OCG is wrong?[/b] dont worry about how your mind works alot of crazy ideas help make alot of new stuff that we used today [b]What? I am totally lost. [/b] [/quote] Woops! If your reading this, you looking in the wrong spot. Look in the quote! EDIT: Redid the whole card, tried using a sprite as a picture this time. Tried with the effect again too, I think it looks better now. Link to comment Share on other sites More sharing options...
judedudemude Posted February 26, 2011 Report Share Posted February 26, 2011 my ocg is bad but i might be able help you get going on the right direction Once Per Turn, you may Specail Summon 1 "Fused Bomb" from your Hand, Deck or Graveyard. Once per turn, you can equip 1 "Fused Bomb" on the Field to 1 of your opponent's monsters as an equp card. The equipped monster's ATK becomes 0 until the end of the 2nd turn after it is equipped. When this card is destroyed, remove from play all "Fused Bomb"(s) on the field. might i sugesr that you make fused bomb a effect monster with this effect: Once Per Turn Specail Summon 1 "Demolitions Dwarf" form your Hand, Deck, or Graveyard make Demolitions Dwarf him lv4 and decrease his attack by 200 - 300 Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted February 26, 2011 Report Share Posted February 26, 2011 [i]Once per turn, you can equip 1 "Fused Bomb" from your Deck to 1 of your opponent's monsters as an equp card. The equipped monster's ATK becomes 0 until the end of the 2nd turn after it is equipped. When this card is destroyed, remove from play all "Fused Bomb"(s) on the field.[/i] ^ Attempted to fix I think it would be better if the bomb was destroyed after 2 the turns instead of remaining equipped meaninglessly. Or better yet, destroy the monster and the bomb after 2 turns. As is, its a very weak effect and a very weak combo, I'd have to know the source materials better to really know how to improve it. The following are just ideas and might not be accurate to the games I think that Bombs should destroy stuff, not reduce ATK to 0 temporarily. If the dwarf card is a demoltions expert, how about destroying monsters, or face-up spell or trap cards? It could prevent face-down cards from activating if you go the diffusal/mine sweeper angle. Make sure the effect is worth putting "Fused Bomb" (an otherwise weak vanilla) in your deck. (That doesn't mean WAYYY powerful. Just answer the question of "Why would I use this combo over existing cards such as mystical space typhoon, or whatever is similar tp your effect? For example, Gladiator Beasts have Gladiator Beast's War Charoit which is better then the generic Divine Wrath in GB decks because it is costless. They also have 2 inferior versions of Dark Bribe. Thus no one uses parry and disarm when there are better generic options. Link to comment Share on other sites More sharing options...
judedudemude Posted February 26, 2011 Report Share Posted February 26, 2011 i sugested this make fused bomb a effect monster and both have the ability to specail summon their counter part from hand deck or graveyard in a once per turn way and make Demolitions Dwarf him lv4 and decrease his attack by 200 - 300 i like the idea of making the monster att 0 then darf can just destory them if this combo is done right even if he has 5 monsters on his side of the field you can at least get rid of 2 of them quickly enough or destory 1 then weaken the 2nd for the next time around Demolitions Dwarf lore Once Per Turn, you may Specail Summon 1 "Fused Bomb" from your Hand, Deck or Graveyard. Once per turn, you can equip 1 "Fused Bomb" on the Field to 1 of your opponent's monsters as an equp card. The equipped monster's ATK becomes 0 until the end of the 2nd turn after it is equipped. When this card is destroyed, remove from play all "Fused Bomb"(s) on the field. fused bomb lore Once Per Turn Specail Summon 1 "Demolitions Dwarf" form your Hand, Deck, or Graveyard Link to comment Share on other sites More sharing options...
†Marksman† Posted February 26, 2011 Author Report Share Posted February 26, 2011 [size="5"][b]First off, I'd like to say sorry for not being on to reply sooner. >.>[/b][/size] [quote name='judedudemude' timestamp='1298688781' post='5034895'] [FEEDBACK] [/quote] I read both your posts, and they were truthfully helpful to me. I am sorry to say, but I have another comment existing of a better version than yours. I do though believe your help deserves a +Rep. Thank you. P.S. Don't post the same thing two times. Thats just spam. >.> [b]I Hate Snatch Steal[/b] As I said above, I have found another effect, and this effect is done by you. Onto the other parts, the suggestions. At first, I really believed that if I make a bomb that destroys things, I'll OP IT. But, I might just do that. Not yet though, as I will now be editing effect. I really thought about spells and traps, but than wouldn't that be too much like trap eater? I don't know. So, I'm just going to give you a +Rep and go change the effect. Thanks. Link to comment Share on other sites More sharing options...
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