I Hate Snatch Steal Posted February 25, 2011 Report Share Posted February 25, 2011 These are supposed to be cards based on the PC version of Jedi academy, [u]not starwars as a whole[/u]. As such, there are cards for console "cheat" commands you can execute and some other cards may have abilities that are reflected by the game play of JA but not starwars itself. Console Cmd - Npc Spawn Quick-play spell You can activate this card from your graveyard instead of conducting a normal draw in your draw phase. If you do, return this card to the deck when it is removed from the field. Choose 1 of these effects: 1) Special summon 1 level 6 or lower Ja-npc monster from your deck or graveyard and lose life points equal to its level x 200. 2) Discard 1 card. Special summon 1 Ja-npc monster from your deck or graveyard. [i]In JA, this spawns the npc whose name you type in. I added costs to make it balaced[/i] Console Cmd – Npc_Spawner Continuous Spell Remove from play 1 Ja-npc monster from your hand to activate this card. Once per turn, if you do not control a monster with the same name as the removed monster you can special summon 1 “Npc Token” that has the same original level, type, attribute, ATK, DEF, and effects as the removed monster. Its name is treated as the removed monster’s name. If this card is not face-up on the field, return the removed monster to the deck. [i]Not a base game command in JA, however npc spawners are part of the base game's programming. You need lugormod active to do this command. Npc spawners create npcs continuously, up to a max number per spawner in the map at a time.[/i] Console Cmd – Saber Quickplay Spell Pay 800 life points. Equip 1 appropriate equip spell from your deck or graveyard to a face-up Ja-npc monster you control. [i]In JA, lets you get any lightsaber in the game to use[/i] Sith Sword Equip Spell Equip only to a Psychic-Type Ja-npc monster. It gains 1000 ATK and its attribute becomes DARK. You can negate the activations of effects that target the equipped monster and destroy those cards. [i]Despite being a sword, it is as powerfull as a lightsaber if not more powerful[/i] Console Cmd – Devmapall Normal Spell Add 1 “Console Cmd” card from your deck or graveyard to your hand. [i]This command (in older patches) enables the use of some other commands[/i] Boba Fett Level 7 EARTH Warrior/Ja-npc 2100/2100 If this card is destroyed and sent to the graveyard, special summon it from your graveyard during your 2nd Standby Phase after it was destroyed. When this card is summoned and once during each turn, you can choose 1 of the following effects for this card to gain (Max 1 effect at a time): 1) This card loses 300 ATK. Destroy any monster that battles with this card, after damage calculation. 2) If your opponent controls a monster after this card’s first attack, this card can attack once again in a row. 3) This card gains 400 ATK. Your opponent cannot select another monster you control as an attack target. [i]In JA, Boba Fett cannot be killed. You deplete his health, then he jetpacks away and then comes back later fully healed. He has 3 weapons (most npcs only have 1). His 1st effect that you can switch to is based on his wrist flamethrower. The 2nd is based on the game's E-11 blaster rifle (Used by storm troopers in the original 3 movies) His third effect is based on the game's disruptor rifle, which serves the function of a sniper rifle.[/i] Hazard Trooper Level 6 EARTH Warrior/Ja-npc 2200/2300 If your opponent controls a monster and you control no monsters, you can normal summon or set this card without tributing. If your opponent controls a monster after this card’s first attack, this card can attack once again in a row. [i]Hazard Troopers have heavy armor and use a rapid fire weapon. The sumon without tributing effect adds consistency to the deck.[/i] Reborn Jedi Level 8 DARK Psychic/Ja-npc 2600/1300 You can normal summon this card with 1 tribute. If you do, its ATK becomes 2200. Once per turn, you can use 1 of the following effects: 1) Negate the effect of a card that targets this card and destroy that card. 2) If this card would be destroyed it is not destroyed. [i]There are different "skill levels" of reborn throught the game (they are enemies), thus this card's summon effect can represent 2 tiers of skill[/i] Rebel Soldier Level 4 EARTH Warrior/Ja-npc 1600/800 If this card is destroyed, special summon 1 “Rebel Soldier” from your deck during your next Standby Phase. [i]Usually seen in groups[/i] Stormtrooper Level 4 EARTH Warrior/Ja-npc 1600/1400 If this card is destroyed, special summon 1 “Storm Trooper” from your deck during your next Standby Phase. [i]Usually seen in groups, duh[/i] Saber Cultist Level 4 DARK Warrior/Ja-npc 1800/900 Once per turn, you can negate the activation and effect of a card that targets this card. Once per turn if this card would be destroyed by battle it is not destroyed. [i]The weakest lightsaber wielding enemy in the game[/i] Rodian Sniper Level 4 WIND Reptile/Ja-npc 1700/1300 Your opponent cannot select another monster you control as an attack target. [i]Its a sniper, need I say anymore?[/i] Rocket Storm Trooper Level 4 EARTH Warrior/Ja-npc 1800/1400 Once per turn, you can destroy 1 face-up spell or trap card. This card cannot declare an attack the turn this effect is activated. [i]Storm trooper issued with a rocket launcher. Thus the "demolitions" style effect[/i] Link to comment
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