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I never thought i'd see the day.


Yeezus

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2 Judgment Dragon
3 Celestia, Lightsworn Angel
3 Wulf, Lightsworn Beast
2 Ryko, Lightsworn Hunter
2 Lyla, Lightsworn Sorceress
1 Ehren, Lightsworn Monk
1 Garoth, Lightsworn Warrior
1 Lumina, Lightsworn Summoner
1 Jain, Lightsworn Paladin
1 Aurkus, Lightsworn Druid
1 Thunder King Rai-Oh
1 Honest
1 Glow-Up Bulb
1 Necro Gardna
1 Plaguespreader Zombie

3 Solar Recharge
2 Mystical Space Typhoon
2 Gold Sarcophagus
1 Charge of the Light Brigade
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
1 Foolish Burial
1 Pot of Avarice

3 Beckoning Light
1 Solemn Judgment
1 Trap Stun
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Deck needs PWWB!

Also, -1 Trap Stun and -1 Beckoning for +1 Monster Reincarnation and +1 Gorz.

Last thing, 3rd Celestia is un-needed, at 3 you'll draw her way too often which will create more unplayable hands so maybe you could fit-in a 2nd Rai-Oh instead.
Or else, you could also neg a Gold Sarco (1 is really the number in LS, at 2, you'll topdeck it pretty often plus with Cold Wave gone, you don't even need any those actually) for 2 PWWB's to dump those pesky things that could clog your hand!
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Here I go at proving you wrong.

Deck does not need PWWB, its lightsworn, seriously. Do I need to go into detail why it doesn't?
I like to draw celestia more often, I play 3 wulf, that way I'll usually have them of the field more, then I can make celestia plays. Anyone who doesn't want to have celestia in their hand is an idiot.
Yeah because gold sarco can't target trunade, dark hole, reborn, beckoning, jd to an extent, celestia, avarice etc..
The hands do not clog in the deck, and if you say derpderp necro gardna, plague or glow up then that's all fine and dandy but I have beckoning which is better.
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Not really, because I know how and when to play my Recharges.

Reincarnation is something i've always been iffy on, I prefer 3 beckoning 0 reincarnation, but i'll test 1

EDIT: This is because Beckoning gets you out when you draw REALLY crappy
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