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Clear World


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Firstly, this card was horribly nerfed from the anime version.

1) It costs 500 LP per turn.
2) EARTH downside only destroys a Defense monster (anime destroyed any monster).
3) WIND costs 500 LP to play a Spell, which is somewhat fair (anime disallowed Spell activation)
4) DARK stops attacks if you control 2 or more monsters (anime only needed 1)

LIGHT, WATER, and I think FIRE are untouched.

The issues that arise is that Clear World has only Clear Vice Dragon as support, and that support just makes you immune to its effects. More Clear monsters should have been released. As it is, the card just doesn't have enough going for it to really build a deck around it. Although Creature Swapping Elemental Mistress Doriado has its perks.
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Doriado and Creature Swap it, then watch the chaos. Also, Lava Golem for twice the damage.
Also, Obelisk and Ra is DIVINE, so they're not really welcome to their.
Genex Ally is possible win, since they can become DIVINE also, lol.
Not sure what to use with this, so yea...

edit: Darn Ninjas with them Doriado posts.
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It would be amusing, I guess...Sin Stardust would protect it from other forms of destruction (maintenaince costs being ignored still destroy the card, regardless of protection effects), and predominantly DARK monsters would mean so long as you don't play two monsters, you can attack freely.
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[quote name='shadowferret' timestamp='1299209234' post='5049776']
.....so am I the only one who thought this would be funny to use in Malefic.dek?
[/quote]
I guess you could do that, since Malefics are useless in multiples anyways. But I wouldn't use it as the main card, I'd add it in as your fourth Field Spell, if anything. Just in case the first 3 get dropped.
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I wish Konami had released CLEAR Attribute monsters, instead of adding the "You are unaffected by the effect of "Clear World"." clause in "Clear Vice Dragon" and the rest of the Clear monsters if they are ever released. It would have been interesting to have a new Attribute around, just like when Psychics arrived.

Anyways, this card would be (obviously) devastating against Decks that use monsters of multiple attributes. You can try using it against the infamous Six Samurais.
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@evilfusion
That's right, but Konami can always make support for a new Attribute. And with a new Attribute, a new Charmer would be eventually made, and that's something I would like to see.

Also with the current effect, you are immune to your "Clear World" even if you control non-"Clear" monsters, and that's not the point of "Clear" monsters: The main advantage of running only "Clear" monsters should be that you avoid the effects of "Clear World", but right now you can mix "Clears" with other monsters (you don't have a choice neither, as there is only 1 "Clear" monster currently).

But all this is entirely hypothetical, as Konami has 1) not released more Clears, and 2) it already made them DARK.
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[quote name='Dementuo' timestamp='1299208852' post='5049762']
It's interesting to play with these rules active for the entire duel.
[/quote]


[quote name='slayer_supreme' timestamp='1299216760' post='5049967']
I think it would be fun to play a duel style where Clear World was considered always active. There's a lot of cards that would be fun to have decks of. But, I don't think anyone else really cares for this idea.
[/quote]

That's what I said.
And believe me, it's fun.
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I tried Clear Disaster.dek, with the following results:
• Never have REDMD, Koa'ki Meiru Drago, and Clear Vice Dragon out on the field at the same time. Clear Vice Dragon becomes the target of destruction and (since it can't protect itself from battle) you're screwed. And Drago prohibits Clear Vice Dragon's summoning.
• You're immune to Clear Wold if the only monster you have on the field is only DARK, or if you have only DIVINE monsters on the field.
• Even with only REDMD on the field or having Clear Vice Dragon on the field, the effects the opponent gets aren't worth the 500 life points every turn.

This would probably be fun in casual duels where the effects were continuous, but having to waste a card on it is lame.

Off-topic: What other Field Spells are fun to play as Continuous effects that alter the duel and can't be gotten rid of?
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There's a lot of effects you can use to modify the duel. Of Field Spells, I can see Savage Colosseum, Mausoleum of the Emperor, Future Visions, and Array of Revealing Light. Others I can think of are... Final Attack Orders, the DNA cards, Toll, Deck Lockdown, Archfiend's Oath, and Convulsion of Nature. In the case of Array and the DNA cards, I suppose both players would either have to come to a consensus as to how to use it. Do they both pick a Type to affect themselves or their opponent, or do they just both decide on a Type together?
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[quote name='Ctrl+Alt+Win' timestamp='1299292290' post='5051611']
Am I the only one who thought of

[img]http://images3.wikia.nocookie.net/__cb20091203002751/yugioh/images/thumb/d/da/ObelisktheTormentorJUMP-EN-UR-LE.png/300px-ObelisktheTormentorJUMP-EN-UR-LE.png[/img]

?
[/quote]
Nope.
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