The Sacred Ninja Posted March 6, 2011 Report Share Posted March 6, 2011 Monster: 16 ------- 3 Karakuri Merchant 3 Karakuri Ninja Kuick 3 Karakuri Soldier 2 Karakuri [url="http://yugioh.wikia.com/wiki/Karakuri_Komachi_mdl_224_%E2%80%9CNinishi%E2%80%9D"]Komachi[/url] 2 Karakuri Strategist 2 Karakuri Watchdog 1 Glow-Up Bulb Spell: 18 ----- 3 Karakuri Cash Cache 3 De-Synchro 3 Instant Fusion 2 Karakuri Anatomy 2 Mystical Space Typhoon 1 Book of Moon 1 Monster Reborn 1 Giant Trunade 1 Dark Hole 1 Limiter Removal Trap: 6 ---- 2 Solemn Warning 1 Torrential Tribute 1 Mirror Force 1 Trap Stun 1 Solemn Judgment EXTRA DECK ========= 3 Karakuri Shogun mdl 00 Burei 3 Cyber Saurus 2 Karakuri Steel Shogun mdl 00X Bureido 1 Stardust Dragon 1 Black Rose Dragon 1 Fortress Dragon 1 Ally of Justice Catastor 1 Naturia Beast 1 Brionac, Dragon of the Ice Barrier 1 Naturia Barkion. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 6, 2011 Report Share Posted March 6, 2011 its a shame nanashick doesn't work on special summoning. -2 showdown castle -1 cash cache +3 nishipachi it's good. even though the komachi basically replaces it. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 6, 2011 Author Report Share Posted March 6, 2011 If nanashick worked when special summoned and had 200 extra attack, it would be perfect! ;_; I'll take out the 2 castles, but Cache has been too valuable a search card. -2 castle +2 Strategist Also, what do you think of Trap Stun over Decree? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 6, 2011 Author Report Share Posted March 6, 2011 Baby, let's BUMP it UP! Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 7, 2011 Report Share Posted March 7, 2011 i'd definitely play Decree personally (maybe cause i have Ultra Rares and Stun is a common :/) but either is good..... Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 Well, 3 Nishipachi is definitely a lot better than 2, but if you can only make room for it then I guess you can't make room for it. I don't know too much about Karakuris, so I can't make much of a suggestion... Though you could get rid of a Watchdog? Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 7, 2011 Author Report Share Posted March 7, 2011 Actually...I may try taking out a watchdog. I hit level 8 more often with Nanashick and Komachi/Strategist... -1 Watchdog +1 Strategist Also, the deck is at 41 due to me adding a 2nd De-synchro. That card is just too awesome to run only at one! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 7, 2011 Report Share Posted March 7, 2011 If it's 41 then neg an Upstart. If you're not using Upstart, then it's fine. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 7, 2011 Author Report Share Posted March 7, 2011 Baby, let's BUMP it UP! Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 11, 2011 Author Report Share Posted March 11, 2011 Baby, let's BUMP it UP! Made quite a few changes... Nanashick is gone. He was a great card...when he wasn't drawn... Machine Dupe is gone. Testing showed De-Synchro to be better. ...Which led to maxing De-Synchro. Took out a strategist and added in Glow-Up Bulb. Took out the Decrees for the new trap line-up. ...and I think that's it! Also, Unknown Synchron looks like an interesting contestant... Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 12, 2011 Author Report Share Posted March 12, 2011 Don't make me get reckless. Link to comment Share on other sites More sharing options...
Lonk Posted March 12, 2011 Report Share Posted March 12, 2011 -1 Limiter Removal +1 Machine Dupe Limiter Removal isn't necessary in Karakuri decks, but Machine Dupe is essential for OTK. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 12, 2011 Report Share Posted March 12, 2011 [quote]Machine Dupe [s]is[/s] [b]was[/b] essential for OTK.[/quote] Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 13, 2011 Author Report Share Posted March 13, 2011 What do y'all think about... -1 Komachi +1 Watchdog Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 13, 2011 Report Share Posted March 13, 2011 Getting rid of even 1 Komachi is a terrible idea. They're needed for swarm and Synchro spam. EDIT: Didn't see you take out Dupe... Really don't think that was a good idea. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 14, 2011 Report Share Posted March 14, 2011 you can only use 1 Komachi per turn, even if it's a different one. essentially, running 2 isn't a bad idea. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted March 14, 2011 Author Report Share Posted March 14, 2011 [quote name='Sephiroth_The_Legend' timestamp='1300062441' post='5072295'] you can only use 1 Komachi per turn, even if it's a different one. essentially, running 2 isn't a bad idea. [/quote] Exactly my point! -1 Komachi +1 Watchdog Also, the entire time I was on the fence between De-Synchro and Dupe. After some tests, De-Synchro was superior over Dupe. Link to comment Share on other sites More sharing options...
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