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He will make your soul quiver in fear; He will devour your mind; He is, Diabolos, King of the Abyss!


Sander

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[center][IMG]http://i55.tinypic.com/x4low4.png[/IMG]

[i]Diabolos Roar
Normal Trap Card
Activate only if a "Diabolos, King of the Abyss" you control is destroyed by your opponent's card (either by battle or by card effect). Remove from play the card that destroyed "Diabolos, King of the Abyss". Then, your opponent randomly discards 1 card. During your End Phase, Special Summon "Diabolos, King of the Abyss" from your Graveyard (ignoring the Summoning Conditions), and inflict 1200 points of damage to your opponent.[/i][/center]
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Very nice..... Works with Diabolols' effect which is distruption. Makes great support for such an unused card even though it is a bit OPed, the pic is good could be a little more interesting, nice effect and yeah, it's a great card. The only OCG error I can see is you need to specify where your Opponent has to discard the card from. I know you don't like ratings so I won't give one. Make the damage 900, make the picture a tad more interesting and fix the OCG error. Wouldn't this be a counter tap ? Because most counter trap effects normally are "activate only...." but it's your choice.
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[quote name='Endless Nightmares' timestamp='1299620415' post='5060953']
Very nice..... Works with Diabolols' effect which is distruption. Makes great support for such an unused card even though it is a bit OPed[/quote]

I just love it when people say that my card is "a bit overpowered". I just love reading it over and over and over and over again, daily. It's the only thing that keeps me leaving YCM. And to top it off, the way people never explain why the card is overpowered, even by a bit, makes me scream with joy, as would a little kid when the Ice Cream truck arrives by his/her house.

[quote name='Endless Nightmares' timestamp='1299620415' post='5060953']The only OCG error I can see is you need to specify where your Opponent has to discard the card from.[/quote]

Learn about YuGiOh and the card terms before you start commenting on OCG errors when there even aren't any OCG errors to speak of.

[quote name='Endless Nightmares' timestamp='1299620415' post='5060953']
I know you don't like ratings so I won't give one. Make the damage 900[/quote]

Oh gee, what's so different about 900 and 1200? Does the additional 300 make the damage oh-so-much worse all of a sudden?

[quote name='Endless Nightmares' timestamp='1299620415' post='5060953']
make the picture a tad more interesting and fix the OCG error.[/quote]

Pro-tip, try making images yourself before you tell other people to make the image "more interesting". Try making images yourself, then come back to talk (not with me, but with -Dae-).

[quote name='Endless Nightmares' timestamp='1299620415' post='5060953']
Wouldn't this be a counter tap ? Because most counter trap effects normally are "activate only...." but it's your choice.[/quote]

By that logic, Mirror Force should be a Counter Trap as well.
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It seems overpowered at first since it removes a monster from play (a powerful monsters considering Diablos high attack), but if it was a normal spell or normal trap (something that would just go to the graveyard after resolving) it probably wouldn't put your opponent at too much of a disadvantage. Then there's its ability to call Diablos back, which would also make it seem overpowered, especially if it had just removed a powerful monster that your opponent controlled. Then there's the effect that force your opponent to discard one card (hurting hand advantage) following by a burn effect. However regardless of what it can do, it requires a specific situation to occur in order to be activated and it is therefore not splashable and if Diablos isn't anywhere near the top of your deck when you draw it, it'll be a dead draw, so I'll give it 10/10, powerful, but not general enough to be overpowered; and the picture looks cool too.
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[quote name='RBY' timestamp='1299624655' post='5061241']
It seems overpowered at first since it removes a monster from play (a powerful monsters considering Diablos high attack), but if it was a normal spell or normal trap (something that would just go to the graveyard after resolving) it probably wouldn't put your opponent at too much of a disadvantage. Then there's its ability to call Diablos back, which would also make it seem overpowered, especially if it had just removed a powerful monster that your opponent controlled. Then there's the effect that force your opponent to discard one card (hurting hand advantage) following by a burn effect.[/quote]

The highly illogical text; brain under pressure from the rage; can't wait for the next.
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