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Barrel Dragons


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Mono-Barrel Dragon
DARK
Machine/Tuner
3/1200/600
Once per turn, during your Main Phase, toss a coin and call it. If you call it correctly, destroy 1 card your opponent controls.

Master Barrel Dragon
DARK
Machine/Synchro/Effect
7/2800/1500
"Mono-Barrel Dragon" + 1 or more non-Tuner monsters
This card can only be Special Summoned by Synchro Summon. Twice per turn, during your Main Phase, you can select two card on the field. Toss two coins. If both are Heads, destroy both of those cards. If both are Tails, switch this card to Defense Position, and its battle position cannot be changed until you next Standby Phase, except with a card effect.

Dark Barrel Dragon
DARK
Machine/Effect
7/2600/2300
You can Special Summon this card from your hand by removing 2 DARK Machine-type monsters in your Graveyard from play. Once per turn, during your Main Phase, you can discard a DARK monster in your hand to the Graveyard to select 3 cards on the field. Toss 3 coins. If two of the results are heads, destroy those cards and remove them from play. This effect cannot be negated by the effects of your opponent's cards.

Salvo Dragon
DARK
Machine/Effect
10/3500/3100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing a "Barrel Dragon" monster or a monster with "Barrel Dragon" in its card text. Once per turn, toss a coin 5 times. For each heads, destroy 1 card your opponent controls. This card cannot attack on the turn you activate this effect.

Rifle Dragon
DARK
Machine/Effect
4/1600/1000
Once per turn, you can discard a card from your hand to toss a coin. If it is heads, destroy a card on the field. This card cannot attack the turn you activate this effect. If this card attacks a Defense Position Monster, destroy that card without applying Damage Calculation.

Gauss Dragon
DARK
Machine/Effect
6/2400/2100
During your Standby Phase, toss a coin. If the result is Tails, this card cannot attack this turn and the following effects are negated until the End Phase:
Discard a card from your hand to destroy a card on the field. You can only activate this effect three times per turn.

Tesla Dragon
DARK
Machine/Effect
6/2100/2400
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a Level 6 or higher DARK Machine-type monster in your Graveyard from play. Once per turn, you can re-do a coin-toss effect. (Can't phrase it any more succinctly)

Drago Recharge
Quick-Play Spell Card
Activate this card after you receive all Tails from the effect of a DARK Machine-type "Dragon" monster you control. You may apply that effect once more this turn.

Rapid Drago Burst
Normal Spell Card
Select 1 DARK Machine-type "Dragon" monster you control that has not activate its effect this turn. Toss a coin and call it. If you call it right, destroy all monsters your opponent controls. That card cannot attack or activate its effect this turn.



Only 2 cards have been modified, and that's only to better word their effects. This is a sample of my card-making habits of old. So, tell me, if you know my card design over time, have I gotten better?
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