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[Finished]Mook Melee

Stan Alda

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Admit it--you're tired of making the next big SynchroPsychicLightswornWhatchamacallit (incidentally, I'm trademarking that word) to parade before the noobs and the 1337.

I have written this contest so as to revitalize the Mook, the sort of weak monster that's not meant to win duels on its own or even survive for more than a few turns, but instead provide just the right bit of support for your main force. (In case you're wondering, the term Mook comes from TvTropes; it refers to a lackey/goon/minion of a more important character. Think the Goombahs and other enemies from Super Mario as opposed to Bowser.) The ideal Mook is like a haiku as opposed to the Homeric epics of the big guys; simple, direct, and yet possessing a sort of depth in the right circumstances. The object is to make the very best Mook you can.

[spoiler=Contest Rules]
[i][b]Due to some confusion during the last Mook contest, I have decided to formally define a Mook:
1. Any Type/Attribute
2. Lvl 4 or lower
3. Effect cannot support named monsters/sets/archetypes (Lightsworn, Elemental Hero, Blue-Eyes, etc.); can support types/attributes/other general characteristics (Machine, DARK, Lvl 5 or higher monsters, monsters with 1500 ATK or less, etc.)
4. ATK at most 1500
5. DEF at most 1500[/b][/i]

1. 1 submission per person.
2. Follow above definitions of a mook.
3. Cards will be graded on aesthetics (pic/name quality; [i]note that fanservice will not make up for sloppy editing![/i]), effect usefulness/balance, and especially versatility. These are mooks, after all; they're not meant to be ultraspecialized.
4. Prizes:
1st: 3 reps
2nd: 2 reps
3rd: 1 rep
5. Win.[/spoiler]

10 spots are planned; get 'em while they're hot!

1. The Wicked One
2. seattleite
3. Goodnight
4. n8thegr8
5. Maha Guns
6. Yu-Gi-Oh Dude
7. Venom
8. Lord Smeagle
9. Dwarven King
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I'll enter.


Lore: When this card is Special Summoned, every monster you control is not affected by the effects of your opponent's Spell Cards until the End Phase. You can tribute this face-up monster to increase the ATK of any face-up monster by 500 until the End Phase. If you do, Special Summon this card during the 2nd End Phase after this card's activation.
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OK heres my card!


FLIP: Equip this card to one face-up monster your opponent controls. The equipped monster loses ATK equal to the amount of Plant Type monsters face-up on your side of the field and in your Graveyard X200.
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[spoiler='My entry'][center][img]http://img27.imageshack.us/img27/7994/203203.jpg[/img][/center]
[i][center]When your opponent control no monsters, you can Special Summon this card from your hand to your opponent's side of the field. You cannot Normal Summon or Set the turn you Special Summon this card. When this card inflicts Battle Damage to player, it cannot be destroyed by battle (Damage Calculation is applied normally), until the next turn End Phase. During each of player's End Phases, destroy any monster(s) that placed exactly on the right and left beside this card. During your Standby Phase while this card is on your opponent's side of the field, you can discard 1 card to move this card to your opponent's adjacent unoccupied Monster Card Zone[/center][/i].[/spoiler]
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Half the spots are remaining!

If you're bored, check out my [url="http://forum.yugiohcardmaker.net/topic/242724-virus-alert-malicious-software-set/"]Malicious Software[/url] set and [url="http://forum.yugiohcardmaker.net/topic/241339-imagination-sets-in/"]"Imagination sets in..."[/url], my experimental card thread. They need some love.
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Go, Elemental Hero Bunny Girl!


[spoiler=Lore]Half your Life Points to change this monsters Battle Position. If the Battle Position of this card is changed, Special Summon 1 monster with the same Level, ATK or DEF of this card. Monsters Special Summoned by this cards effect are destroyed during Main Phase 2.[/spoiler]
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Oooh I gotta get in on this ^-^ here's my entry:

Lore: As long as there is at least one other monster face-up on your side of the field, your opponent cannot target this card for an attack. Once per turn you can select and control 1 opposing monster until the end of your turn. This card cannot attack during a turn this effect is activated.

Sorry if there's any OCG error's I'm a bit rusty :P

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[quote name='Goodnight' timestamp='1300721629' post='5087326']
not attempting to get any more people for this?

I'm still looking for more; I just don't like bumping. I guess I'm not really sure how to advertise my threads (I've noticed my other threads don't get too many comments either). Anyway, with FacelessHero in, I've still got 3 spots left.
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Gotta join hehe! Card is here:


This card cannot be selected as an attack target if you control 1 or more FIRE monsters (other than this card). Once per turn, if this face-down Defense Position monster is attacked by a Level 4 or lower monster your opponent controls, you can negate the attack and place 1 Alpha Counter on this card (max. 1). Once per turn, during your turn, you can remove 1 Alpha Counter from this card and select 1 face-up Level 4 or lower monster your opponent controls, to inflict damage to your opponent equal to the selected monster's ATK. Once per turn, during either player's turn, you can select 1 Level 4 or lower FIRE monster you control. It gains 500 ATK until the End Phase.
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Once per turn, you can pick up the top 3 cards off the top of your Deck. Your opponent randomly selects 1 card to send to the Graveyard, 1 card to add to your hand, and 1 card to return to the bottom of your deck.
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When an effect is activated in response to the effect of a Fiend-Type monster, or the summon of a Level 5 or higher Fiend-Type or DARK Fairy-Type monster, you can send this card from your hand or the field to the Graveyard to negate that effect. If this card was sent from the hand, return that card to its owner's hand. If this card was sent from the field, return that card to its owner's Deck. Remove this card in your Graveyard from play to increase the ATK of 1 Level 5 or higher Fiend or DARK Fairy-Type monster on the field by 600.[/center][/b][/i]
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