thekazu4u Posted March 13, 2011 Report Share Posted March 13, 2011 Be nice to your Synchro monsters or they will turn against their master and kill you! [img]http://img846.imageshack.us/img846/6295/358064r.jpg[/img] Activate only by paying half your Life Points when your opponent Synchro Summons a monster and you control no monsters. Gain control of the opponent's Synchro Monster, and it cannot be destroyed by your opponent's card effects. As long as you control the Synchro monster, you cannot declare an attack with any of your other monsters. Link to comment Share on other sites More sharing options...
ss2phil Posted March 13, 2011 Report Share Posted March 13, 2011 Awesome!!!!! 11/10 Would be so good against any synchro user! Link to comment Share on other sites More sharing options...
MibeR Posted March 13, 2011 Report Share Posted March 13, 2011 honestly i'd say this is broken,. if you remove this[i] and it is unaffected by your opponent's card effects.[/i] maybe it can still playable Link to comment Share on other sites More sharing options...
Phantom-Duelist Posted March 13, 2011 Report Share Posted March 13, 2011 Need to get rid of the attack direct bit, but rest is good. 9/10 Link to comment Share on other sites More sharing options...
thekazu4u Posted March 13, 2011 Author Report Share Posted March 13, 2011 Hmmm... the idea of the card was to make a big bang. I don't think I am going to get rid of 'and it is unaffected by your opponent's card effects.' but I may get rid of the direct atk thing. Would that make it more balanced? Link to comment Share on other sites More sharing options...
MibeR Posted March 13, 2011 Report Share Posted March 13, 2011 optionally it can be done, but it still to advantaging . i mean if your opponent summon Red D Archfiend= 3000 ATK, You pay half, you take control. 3000 unaffected with card's effect?? so we only have chance on beating by battle, and it's hard. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 13, 2011 Author Report Share Posted March 13, 2011 hmm... ok, but the activation conditions are sort of... specific. So maybe it cannot be DESTROYED by your opponent's card effect. Link to comment Share on other sites More sharing options...
MibeR Posted March 13, 2011 Report Share Posted March 13, 2011 yeah make it destroyed not unaffected, and remove the "attacking directly" effect.. then i give it A+, it can playable and you have a bright idea making this Link to comment Share on other sites More sharing options...
thekazu4u Posted March 13, 2011 Author Report Share Posted March 13, 2011 Fixed! Link to comment Share on other sites More sharing options...
MibeR Posted March 13, 2011 Report Share Posted March 13, 2011 it looks better Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 ~BUMP~~BUMP~ Link to comment Share on other sites More sharing options...
darkben Posted March 20, 2011 Report Share Posted March 20, 2011 nice one ^^ that'd be a nice shutdown for anyone using an /assault mode deck, imagine the looks on their faces when they're all set up for an /assault mode summon and u steal their synchro xD Link to comment Share on other sites More sharing options...
インフェルニティ・ミラージュ Posted March 20, 2011 Report Share Posted March 20, 2011 If you removed the invincible to card effects, it would be less OP'd, because if there was a Synchro monster made that couldn't be destroyed by battle, that would mean an invincible monster in your control. Link to comment Share on other sites More sharing options...
Expelsword Posted March 20, 2011 Report Share Posted March 20, 2011 @Creator Activate only by paying half your Life Points when your opponent Synchro Summons a monster and you control no monsters. Gain control of that monster, it cannot be destroyed by card effects and other monsters you control cannot attack. - This seems to be more correct wording, but I am not sure. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 Close to invincible. They could book it, RFG it, or pop it back to the extra deck. Link to comment Share on other sites More sharing options...
Yami-Atemu Posted March 20, 2011 Report Share Posted March 20, 2011 I don't think this card is broken at all. Personally I think its pretty balanced. My main problem is the name of the card. Kind of cliche my friend. The artwork looks kind of akward but nice. And I would write the last line as "As long as you control the Synchro monster, you cannot declare an attack with any monster other than this monster". Overall: 5/10 Art: 3/5 Lore: 2/5 Link to comment Share on other sites More sharing options...
ascriptmaster Posted March 20, 2011 Report Share Posted March 20, 2011 Interesting idea, and somewhat situational. Giving it immunity to destruction by card effects [b]actually balances it out after its drawbacks[/b], because otherwise people would never use this compared to [url="http://yugioh.wikia.com/wiki/Tuner%27s_Scheme"]this much less situational card with a much better cost.[/url] Link to comment Share on other sites More sharing options...
thekazu4u Posted March 20, 2011 Author Report Share Posted March 20, 2011 K, I will keep it as is. Link to comment Share on other sites More sharing options...
ascriptmaster Posted March 21, 2011 Report Share Posted March 21, 2011 [quote name='thekazu4u' timestamp='1300665279' post='5086366'] K, I will keep it as is. [/quote] I meant after you change it to cannot be destroyed by card effects like everyone is suggesting. "immunity to [b]destruction[/b] by card effects" is what I said. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 21, 2011 Author Report Share Posted March 21, 2011 Oh so you want me to change it back? Link to comment Share on other sites More sharing options...
Sleepy Posted March 21, 2011 Report Share Posted March 21, 2011 Good card. Even though it permanently controls a monster and makes it indestructible by card effects, it IS a Trap (I've seen many "[b]Seven Tools of the Bandit[/b]", "[b]Trap Stun[/b]", and "[b]Royal Decree[/b]" running around lately) and it needs your opponent to Synchro Summon, which is not guaranteed enough even if Synchros are as widely used as they are. Not to mention it costs half of your Life. As a suggestion, I would take out the Life Point cost. I'd say situational and it depends on your opponent's actions, which is what mainly balances it. Link to comment Share on other sites More sharing options...
IEWowner424 Posted March 21, 2011 Report Share Posted March 21, 2011 Good card. I don't think you should change it at all. I mean there are plenty of cards that could counter it. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 21, 2011 Report Share Posted March 21, 2011 Making it just destruction makes it perfectly fine. Also if you still think it's OP then you're bad. Link to comment Share on other sites More sharing options...
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