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[Cursed Reaction] Custom Terminal: Illuminating Currents


.Rai

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[center][i]This is so CCG-like, isn't it? On that note, I may try some CCG stuff later with this.

Note: This does mean if that most, if not all, cards are designed for a limited card-pool so take notice before saying OPed, UPed, etc.[/i][/center]

[center]Custom Terminals are a series of sets I'm working on: each 75 cards; each having a theme of some kind, and each eventually creating a giant database of cards linked inter-set.

[IMG]http://i51.tinypic.com/ndso5v.jpg[/IMG]

The first of these is Illuminating Currents. Illuminating Currents introduces 3 new archetypes and concentrates on meta-worthy WATER and LIGHT cards.[/center]

[center][spoiler=Setlist]

EN000 - [b]Lightest World[/b]
EN001 - [b]Silver-Lined Anemones[/b]
EN002 - [b]Illusionary Indicusfish[/b]
EN003 - [b]Illusionary Grinning Fin[/b]
EN004 - [b]Illusionary Fantasia[/b]
EN005 - [b]Sentinel - Paise[/b]
EN006 - [b]Sentinel - Solafue[/b]
EN007 - [b]Puffy Blast[/b]
EN008 - [b]Illusionary Blastfin[/b]
EN009 - [b]Illusionary Bounty Manta[/b]
EN010 - [b]Qoppa, Induct of Technicolour[/b]
EN011 - [b]Roux, Induct of Sparkers[/b]
EN012 - [b]Illusionary Blowfish[/b]
EN013 - [b]Illusionary Dorsal Paradisia[/b]
EN014 - [b]Sentinel - Dawning Mind[/b]
EN015 - [b]Flameburst[/b]
EN016 - [b]Overwell[/b]
EN017 - [b]Queen Acer[/b]
EN018 - [b]Serenade Arc[/b]
EN019 - [b]Catalyst “C”[/b]
EN020 - [b]Sentinel - Daybreaker[/b]
EN021 - [b]Sentinel - Tessila[/b]
EN022 - [b]Corse, Induct of Shattering Light[/b]
EN023 - [b]Quantum[/b]
EN024 - [b]VENUS Clam[/b]
EN025 - [b]Figment Ophidian[/b]
EN026 - [b]Glowing Trident[/b]
EN027 - [b]Synch Control Magician[/b]
EN028 - [b]Shatter Berry[/b]
EN029 - [b]Space Weed[/b]
EN030 - [b]Sentinel - La Lethe[/b]
EN031 - [b]Finche, Induct of Quasar N[/b]
EN032 - [b]Jing, Induct of Nebula Q[/b]
EN033 - [b]Twistipede[/b]
EN034 - [b]Maximum Ladybug[/b]
EN035 - [b]Illusionary Ghostly Fin[/b]
EN036 - [b]Neo Water Beetle[/b]
EN037 - [b]Silver Ladybug[/b]
EN038 - [b]100K Eel[/b]
EN039 - [b]Scuba Fish[/b]
EN040 - [b]Waving Polyp[/b]
EN041 - [b]Coral Wraith[/b]
EN042 - [b]Carpet Wobbegong[/b]
EN043 - [b]Crystal Reflector[/b]
EN044 - [b]Ignite Soul[/b]
EN045 - [b]Roulette Flipper[/b]
EN046 - [b]Radiance Enforcer[/b]
EN047 - [b]Gloop Fish[/b]
EN048 - [b]Illuminating Induct[/b]
EN049 - [b]Catastrophe Sponge[/b]
EN050 - [b]Overswarm[/b]
EN051 - [b]Volt Revolver EVO[/b]
EN052 - [b]Shattering Mirror[/b]
EN053 - [b]The Pinnacle Tower[/b]
EN054 - [b]Burst Orb EVO[/b]
EN055 - [b]Shadow Scroll[/b]
EN056 - [b]Turquoise Whirlpool[/b]
EN057 - [b]Golden Tide[/b]
EN058 - [b]Chartreuse Flow[/b]
EN059 - [b]Spring Green Fountain[/b]
EN060 - [b]Shale Blast[/b]
EN061 - [b]Weapon Depot[/b]
EN062 - [b]Hydraulic Malfunction[/b]
EN063 - [b]Curse of Cursed Treasure[/b]
EN064 - [b]Pot of Sacrifice[/b]
EN065 - [b]Control Serum[/b]
EN066 - [b]R.A.D.A.R. Missile[/b]
EN067 - [b]L. Mech Production[/b]
EN068 - [b]Watcher’s Torment[/b]
EN069 - [b]Radiance of Induction[/b]
EN070 - [b]Grand Illusion[/b]
EN071 - [b]Bombing Run[/b]
EN072 - [b]Brilliance[/b]
EN073 - [b]High Pitch[/b]
EN074 - [b]Revolution Cannon D-EVO[/b]
EN075 - [b]Live/Discovery[/b][/spoiler][/center]


[spoiler=EN000-EN010][color="#2E8B57"][b]Lightest World [世界最軽量]
[Field Spell Card][/b]
All Machine-Type LIGHT monsters gain 200 ATK and DEF. When this card is destroyed, you can return it to your hand or remove it from play. If you return it to your hand, place it in your Deck then shuffle it. Once per turn, you can activate 1 of the following effects:
• Return 1 monster you control to your hand. Special Summon a monster of the same Level as the returned monster from your hand.
• Remove from play 1 card in your Graveyard. Send the top card of your Deck to the Graveyard during your opponent's next End Phase.[/color]


[color="#FFA500"][b]Silver-Lined Anemones [イソギンチャクの銀裏地]
[Aqua-Type/WATER/Level 2/Effect]
[0 ATK/2000 DEF][/b]
When a monster you control is returned to your hand, you can discard this card from your hand. Your opponent cannot enter their next Battle Phase.[/color]


[color="#FFA500"][b]Illusionary Indicusfish [イルージョンエアリー・インディ魚]
[Fish-Type/WATER/Level 3/Effect]
[300 ATK/1800 DEF][/b]
If 2 or more cards are returned to their owner's hand this turn, you can Special Summon 1 "Illusionary Indicusfish" from your Graveyard during the End Phase of this turn.[/color]


[color="#FFA500"][b]Illusionary Grinning Fin [イルージョンエアリー・鰭ニヤニヤ]
[Fish-Type/WATER/Level 4/Effect]
[900 ATK/900 DEF][/b]
When this card is Normal Summoned, Special Summoned or Flip Summoned, return 2 cards on the field to their owner's hand (including 1 card you control).[/color]

[color="#FFA500"][b]Illusionary Fantasia [イルージョンエアリー・幻想曲]
[Fish-Type/WATER/Level 4/Effect]
[? ATK/1900 DEF][/b]
This card's ATK is equal to the amount of cards in your opponent's hand X 300. When a card is returned to their owner's hand, you can discard 1 random card from both players' hands.[/color]


[color="#FFA500"][b]Sentinel - Paise [衛兵・ピース]
[Machine-Type/LIGHT/Level 4/Effect]
[0 ATK/2000 DEF][/b]
When this card is Normal Summoned, it is changed to face-up Defense Position. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• Double the original DEF of 1 "Sentinel" monster you control until the End Phase. During your next Standby Phase, halve its original DEF.[/color]

[color="#FFA500"][b]Sentinel - Solafue [衛兵・ソラフーエ]
[Machine-Type/LIGHT/Level 4/Effect]
[0 ATK/2000 DEF][/b]
When this card is Normal Summoned, it is changed to face-up Defense Position. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• Discard 1 card from your hand. Destroy 1 face-up card on the field.[/color]

[color="#2E8B57"][b]Puffy Blast [腫れぼったい爆発]
[Quick-Play Spell Card][/b]
Return 1 Plant-Type monster you control to its owner's hand. Destroy 1 Spell or Trap Card on the field.[/color]

[color="#FFA500"][b]Illusionary Blastfin [イルージョンエアリー・一吹き鰭]
[Fish-Type/WATER/Level 3/Effect]
[500 ATK/1900 DEF][/b]
You can return 2 cards you control to your hand to activate 1 of the following effects:
• Return 1 card on the field to their owner's hand.
• Remove from play 1 card on the field.[/color]

[color="#FFA500"][b]Illusionary Bounty Manta [イルージョンエアリー・厚情マンタ]
[Fish-Type/WATER/Level 5/Effect]
[2000 ATK/900 DEF][/b]
When a card you control is returned to your hand, you can remove it from play to Special Summon this card from your hand. You cannot Normal Summon during the turn you Special Summon this monster.[/color]

[color="#FFA500"][b]Qoppa, Induct of Technicolour [コパ, 天然色の I N D U C T]
[Machine-Type/LIGHT/Level 3/Effect]
[1200 ATK/0 DEF][/b]
When this card is destroyed, you can remove it from play instead. Once per turn, you can reveal 1 "Induct" monster in your hand to your opponent for this card to gain this effect until the End Phase:
• Once per turn, you can Special Summon 1 of your removed from play "Induct" monsters.[/color][/spoiler]

[spoiler=EN011-EN020][color="#FFA500"][b]Roux, Induct of Sparkers [ルー, 秀パカの I N D U C T]
[Machine-Type/LIGHT/Level 1/Effect]
[0 ATK/0 DEF][/b]
Instead of conducting your normal Draw Phase, you can add 1 of your removed from play "Induct" monsters to your Graveyard to select 1 "Induct" monster in your Deck and add it to your hand. When this card is destroyed, you can remove it from play instead. [/color]

[color="#FFA500"][b]Illusionary Blowfish [イルージョンエアリー・フグ]
[Fish-Type/WATER/Level 1/Effect]
[0 ATK/900 DEF][/b]
Remove from play this face-up Defense Position card. When this card is destroyed, Special Summon 1 "Illusionary" monster (except "Illusionary Blowfish") from your Graveyard. Then, by removing that monster from play, you can send the top card of your Deck to your Graveyard.[/color]

[color="#FFA500"][b]Illusionary Dorsal Paradisia [イルージョンエアリー・背パラダイスア]
[Fish-Type/WATER/Level 7/Effect]
[0 ATK/0 DEF][/b]
You can Tribute Summon this card using 3 Tributes. If you Tribute Summon this card in this way, you can return 3 cards on the field to their owners' hands. This card's ATK and DEF is increased by 1000 for each card returned to the hand in this way. During your End Phase, if you control no "Illusionary" monsters except "Illusionary Dorsal Paradisia", you can change the Battle Position of 1 monster on the field.[/color]

[color="#FFA500"][b]Sentinel - Dawning Mind [衛兵・心を明け]
[Machine-Type/LIGHT/Level 1/Effect]
[0 ATK/100 DEF][/b]
When this card is Normal Summoned, it is changed to face-up Defense Position and you can Special Summon 1 “Sentinel” monster from your hand. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• All monsters on the field are changed to face-up Attack Position. Your opponent must attack with all his/her monsters during their next turn if able.[/color]

[color="#FF00FF"][b]Flameburst [火炎バースト]
[Normal Trap Card][/b]
Tribute 1 Level 3 or higher FIRE monster you control. Select up to 2 monsters on the field. If they are face-down, flip them face-up. Their original ATK becomes 0.[/color]

[color="#FF00FF"][b]Overwell [以上よく]
[Normal Trap Card][/b]
Tribute 1 Level 3 or higher WATER monster you control. Select up to 2 monsters on the field. Change them to face-up Defense Position. Their Battle Position cannot be changed and their original DEF is halved.[/color]

[color="#FFA500"][b]Queen Acer [クイーンエイサー]
[Warrior-Type/LIGHT/Level 4/Effect]
[1400 ATK/1400 DEF][/b]
When this card is removed from the field, you can discard 1 card from your hand to Special Summon 1 Level 4 or lower monster from your Graveyard. It is removed from play during your End Phase.

[b]Serenade Arc [セレナーデアーク]
[Fairy-Type/WATER/Level 2/Tuner]
[400 ATK/200 DEF][/b]
When this card is Normal Summoned or Special Summoned, you can select 1 Equip Spell Card in your Deck and add it to your hand.

[b]Catalyst “C” [触媒G]
[Insect-Type/EARTH/Level 2/Effect]
[350 ATK/350 DEF][/b]
This card’s effect is negated while there is an EARTH Insect-Type monster in your Removed from Play Zone. When your opponent Special Summons a monster, you can remove this card in your hand from play to destroy the Special Summoned monster and draw 1 card.[/color]

[color="#FFA500"][b]Sentinel - Daybreaker [衛兵・デイブレーカー]
[Machine-Type/LIGHT/Level 3/Effect]
[500 ATK/1000 DEF][/b]
When this card is Normal Summoned, it is changed to face-up Defense Position. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• Select 1 “Sentinel” monster in your Graveyard. Return it to the bottom of your Deck. Then, draw 1 card.[/color][/spoiler]

[spoiler=EN021-EN030][color="#FFA500"][b]Sentinel - Tessila [衛兵・テスイラ]
[Machine-Type/LIGHT/Level 5/Effect]
[0 ATK/1900 DEF][/b]
You can return 1 monster you control to your hand then send the top card of your Deck to the Graveyard. When this card is Normal Summoned, it is changed to face-up Defense Position. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• Special Summon 1 “Tessila Token” (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0) in face-up Defense Position on your side of the field. It cannot be removed from the field except by being destroyed in battle.[/color]

[color="#FFA500"][b]Corse, Induct of Shattering Light [コルス, 光脱の I N D U C T]
[Machine-Type/LIGHT/Level 4/Effect]
[1600 ATK/0 DEF][/b]
This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is destroyed, you can remove it from play instead.[/color]

[color="#FFA500"][b]Quantum [量子]
[Insect-Type/LIGHT/Level 2/Effect]
[100 ATK/100 DEF][/b]
You can pay 500 Life Points to destroy 1 Insect-Type monster on the field. Each time an Insect-Type monster is destroyed, you can remove from play 1 face-up card on the field. This card is returned to your hand during the End Phase it is Normal Summoned or Flip Summoned.

[b]VENUS Clam [V E N U S 蛤]
[Aqua-Type/LIGHT/Level 9/Effect]
[0 ATK/3000 DEF][/b]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT or WATER monsters you control. Each time a LIGHT or WATER monster is Special Summoned, draw 1 card. When this card is destroyed, draw 1 card.[/color]

[color="#C0C0C0"][b]Figment Ophidian [虚構のヘビ]
[Reptile-Type/LIGHT/Level 8/Synchro/Effect]
[2600 ATK/2800 DEF][/b]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your End Phase, you can draw 1 card if this card destroys a monster by battle this turn. If that monster was a LIGHT or WATER monster, increase the original ATK of 1 LIGHT or WATER monster on your side of the field by the Level of the destroyed monster X 200.[/color]

[color="#2E8B57"][b]Glowing Trident [トライデント光る]
[Equip Spell Card][/b]
Equip only to a LIGHT or WATER monster. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Damage to your opponent. When a card you control is destroyed, you can remove from play this card and the monster equipped to this card to draw 2 cards.[/color]

[color="#FFA500"][b]Synch Control Magician [同期制御の魔術師]
[Spellcaster-Type/FIRE/Level 4/Effect]
[1000 ATK/0 DEF][/b]
This card gains 1000 ATK for each Synchro monster you control.

[b]Shatter Berry [壞す・ベリー]
[Plant-Type/LIGHT/Level 2/Effect]
[300 ATK/1100 DEF][/b]
Once per turn, you can discard 1 card from your hand to Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Attack Position. Its effect is negated, cannot be Tributed for a Tribute Summon or be used as a Synchro Material Monster for a Synchro Summon.

[b]Space Weed [スペースは海藻]
[Plant-Type/WATER/Level 4/Effect]
[? ATK/0 DEF][/b]
This card’s ATK is equal to the number of “Space Weeds” in your Graveyard X 1500. You can discard this card from your hand for all monsters you control to gain this effect:
• During the Damage Step only, this card gains 200 ATK.[/color]

[color="#FFA500"][b]Sentinel - La Lethe [衛兵・忘却]
[Machine-Type/LIGHT/Level 4/Effect]
[0 ATK/1800 DEF][/b]
Once per turn, you can select 1 monster your opponent controls. It must attack during your opponent’s next turn if able. When this card is Normal Summoned, it is changed to face-up Defense Position. You can return this card to your hand to negate an attack. When an attack is negated in this way, you can remove this card from play and activate the following effect. During your next Standby Phase, it is returned to your hand:
• Both players look at their opponent’s hand and discard 1 card from it.[/color][/spoiler]

[spoiler=EN031-EN040][color="#FFA500"][b]Finche, Induct of Quasar N [フィンチ, クエーサー N の I N D U C T]
[Machine-Type/LIGHT/Level 4/Effect]
[0 ATK/2000 DEF][/b]
When this card is Normal Summoned, Special Summoned or Flip Summoned, place 3 counters on it. When this card is destroyed, inflict damage to your opponent equal to the amount of counters on it X 500. When this card is destroyed, you can remove it from play instead. [/color]

[color="#FFA500"][b]Jing, Induct of Nebula Q [ジン, 星雲 Q の I N D U C T]
[Machine-Type/LIGHT/Level 4/Effect]
[2000 ATK/0 DEF][/b]
While you do not control a "Finch, Induct of Quasar N", this card’s ATK is 0. Once per turn, you can inflict damage to your opponent equal to the number of "Induct" monsters in your Removed from Play Zone X 200. When this card is destroyed, you can remove it from play instead.[/color]

[color="#FFA500"][b]Twistipede
[Insect-Type/LIGHT/Level 5/Effect]
[2300 ATK/1300 DEF][/b]
This card cannot be Special Summoned. When this card is Tribute Summoned using an Insect-Type monster as a Tribute, destroy up to 2 cards on the field.[/color]

[color="#C0C0C0"][b]Maximum Ladybug [最大てんとう虫]
[Insect-Type/WIND/Level 4/Synchro/Effect]
[1100 ATK/1800 DEF][/b]
1 Tuner + 1 Insect-Type non-Tuner monster
When this card is Synchro Summoned, Special Summon as many Insect-Type monsters from your Graveyard to either side of the field. The original ATK of all monsters Special Summoned by this card’s effect becomes 0. When a monster Special Summoned by this card’s effect is destroyed, its controller’s opponent draws 1 card.[/color]

[color="#FFA500"][b]Illusionary Ghostly Fin [イルージョンエアリー・幽霊のようなフィン]
[Fish-Type/WATER/Level 4/Effect]
[0 ATK/2000 DEF][/b]
You can return this face-up card to your hand to Special Summon 1 “Illusionary” monster from your hand. Then, your opponent can return 1 card they control to their hand to Special Summon 1 Level 4 or lower monster from their hand.

[b]Neo Water Beetle [新水カブトムシ]
[Insect-Type/WATER/Level 3/Tuner]
[700 ATK/200 DEF][/b]
This card cannot be destroyed by battle. All face-up Insect-Type monsters gain 500 ATK.

[b]Silver Ladybug [シルバーてんとう虫]
[Insect-Type/LIGHT/Level 2/Effect]
[0 ATK/0 DEF][/b]
Once per turn, you can Special Summon 1 Insect-Type monster from your hand by discarding 1 card from your hand. It is destroyed during the End Phase.[/color]

[color="#FFA500"][b]100K Eel [1 0 0 K のうなぎ]
[Thunder-Type/WATER/Level 4/Effect]
[1800 ATK/100 DEF][/b]
You can discard 1 card to destroy 1 non-WATER monster on the field. Then, this card loses 500 ATK.

[b]Scuba Fish [スキューバダイビングの魚]
[Fish-Type/WATER/Level 4/Effect]
[1400 ATK/1500 DEF][/b]
You can send this card you control to the Graveyard to Special Summon 1 Fish-Type monster from your Graveyard.

[b]Waving Polyp [ポリープを振って]
[Insect-Type/WATER/Level 1/Effect]
[300 ATK/300 DEF][/b]
When this card is destroyed, Special Summon up to 2 “Waving Polyps” from your Deck or hand. Then, discard 2 cards from your hand.[/color][/spoiler]

[spoiler=EN041-EN050][color="#FFA500"][b]Coral Wraith [珊瑚生霊]
[Aqua-Type/WATER/Level 3/Tuner]
[1200 ATK/500 DEF][/b]
You can Special Summon this card from your hand if you control at least 2 WATER monsters. Once per turn, you can add up to 3 cards in your hand to your Deck and shuffle it. Then draw the same number of cards you added to your Deck.[/color]

[color="#C0C0C0"][b]Carpet Wobbegong [カーペットテンジクザメ]
[Fish-Type/WATER/Level 6/Synchro/Effect]
[2000 ATK/2000 DEF][/b]
1 Tuner + 1 non-Tuner monster
This card gains 600 ATK for each WATER monster on the field. You can discard 1 card from your hand to randomly discard 1 card in your opponent’s hand. You can discard 2 cards from your hand to return 1 card on the field to their owner’s hand. It cannot be used until your opponent’s next End Phase.[/color]

[color="#FFA500"][b]Crystal Reflector [結晶反射]
[Aqua-Type/WATER/Level 5/Effect]
[2100 ATK/2000 DEF][/b]
When this card is Tribute Summoned, select 1 monster on your side of the field. Its ATK becomes the ATK of the monster with the highest ATK on your opponent’s side of the field.

[b]Ignite Soul [魂に火を付ける]
[Psychic-Type/FIRE/Level 3/Spirit]
[800 ATK/800 DEF][/b]
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is treated as a Tuner monster. Your opponent cannot Special Summon while this card is face-up on the field. Once per turn, you can pay 800 Life Points to send the top card of your Deck to the Graveyard.

[b]Roulette Flipper [ルーレットフリッパー]
[Machine-Type/LIGHT/Level 2/Effect]
[0 ATK/2000 DEF][/b]
Once per turn, change 1 monster’s Battle Position to face-up Attack Position or face-down Defense Position. Then, your opponent can select 1 monster you control and change it to face-up Attack Position or face-down Defense Position.

[b]Gloop Fish [ベトベトしたものの魚]
[Fish-Type/EARTH/Level 3/Tuner][/b]
When this card is Normal Summoned, Special Summon 1 Level 3 or lower WATER monster from your Graveyard.

[b]Illuminating Induct [照らす I N D U C T]
[Machine-Type/LIGHT/Level 4/Effect]
[0 ATK/2000 DEF][/b]
Each time a card is removed from play, you can change the Battle Position of 1 card on the field.[/color]

[color="#FF00FF"][b]Catastrophe Sponge [災害スポンジ]
[Counter Trap Card][/b]
Activate only if your opponent declares a direct attack with a Level 4 or higher monster. Negate the attack and draw 2 cards.[/color]

[color="#2E8B57"][b]Overswarm [群発地震で]
[Quick-Play Spell Card][/b]
Remove from play 1 Insect-Type monster you control. Special Summon 1 Insect-Type monster from your hand, Deck or Graveyard.[/color][/spoiler]

[spoiler=EN051-EN060][color="#2E8B57"][b]Volt Revolver EVO [ボルトのリボルバー E V O]
[Equip Spell Card][/b]
This card can only be activated by removing from play 1 Equip Spell Card you control. Then, equip this card to the card the Equip Spell Card was equipped to. Once per turn, you can declare a number between 1 and 6. Both players send the cards from the top of their Deck equal to the number declared.

[b]Shattering Mirror [ミラーを粉砕]
[Equip Spell Card][/b]
When this card is activated, destroy 1 card on the field. Then, during your End Phase, destroy the monster equipped to this card.

[b]The Pinnacle Tower [最高峰タワー]
[Field Spell Card][/b]
All WATER monsters gain 300 ATK and DEF. You can reveal 2 cards in your hand to return 1 card on the field to their owner’s hand. The controller of the returned card draws 1 card. When this card is removed from the field, Special Summon 1 WATER monster from your hand or Graveyard.

[b]Burst Orb EVO [バーストオーブ E V O]
[Equip Spell Card][/b]
This card can only be activated by removing from play 1 Equip Spell Card you control. Then, equip this card to the card the Equip Spell Card was equipped to. You must pay 300 Life Points during each of your End Phases or destroy this card. Once per turn, you can discard 1 card from your hand to activate 1 of the following effects:
• Change the original ATK of a monster on the field to 500.
• Destroy 1 face-down card on the field. Then, your opponent draws 1 card.
• Randomly discard 1 card from your opponent’s hand.

[b]Shadow Scroll [影がスクロール]
[Equip Spell Card][/b]
This card can only be equipped to a Level 4 monster. Its Level is increased by 3. Destroy this card during the End Phase.[/color]

[color="#2E8B57"][b]Golden Tide [黄金の潮]
[Quick-Play Spell Card][/b]
Activate only if you control at least 1 "Illusionary" monster. Return 1 card from your side of the field to its owner's hand. Return 1 card from your hand to the bottom of your Deck. Draw 2 cards.[/color]

[color="#2E8B57"][b]Chartreuse Flow [黄緑色の流れ]
[Continuous Spell Card][/b]
Return 1 Spell or Trap Card on the field to their owner's hand. When this card is destroyed, your opponent can draw 1 card.[/color]

[color="#FF00FF"][b]Spring Green Fountain [春緑の噴水]
[Normal Trap Card][/b]
Activate only when an "Illusionary" monster you control is selected as an attack target. Return the attacking monster to its owner's hand and end the Battle Phase.[/color]

[color="#FF00FF"][b]Violet Sea Eruption [紫海の噴火]
[Normal Trap Card][/b]
Return a number of cards on the field to their owners' hands equal to the number of "Illusionary" monsters on the field. Your opponent can then Special Summon up to 2 monsters that can be Special Summoned from their hand.[/color]

[color="#FF00FF"][b]Shale Blast [頁岩爆発]
[Normal Trap Card][/b]
If you control less monsters than your opponent, your opponent takes 500 damage for every monster you control.[/color][/spoiler]

[spoiler=EN061-EN075][color="#2E8B57"][b]DNA Microchip [D N A のマイクロチップ]
[Equip Spell Card][/b]
This card can only be equipped to a WATER monster. Once per turn, if the equipped monster’s Battle Position has changed this turn, you can change the Attribute, Type and name of 1 face-up monster on the field. During each of your End Phases, gain 400 Life Points.[/color]

[color="#FF00FF"][b]Hydraulic Malfunction [油圧作動]
[Continuous Trap Card][/b]
Each time a WATER or Machine-Type monster is destroyed, return 1 card your opponent controls to its owner’s hand.

[b]Curse of Cursed Treasure [の呪いの宝を呪った]
[Normal Trap Card][/b]
Activate at the start of your opponent’s Main Phase 1. If your opponent has draws a card(s) outside their Draw Phase this turn, you can draw 2 cards.[/color]

[color="#2E8B57"][b]Pot of Sacrifice [犠牲なつぼ]
[Normal Spell Card][/b]
Take 2500 damage. Draw 2 cards.[/color]

[color="#FF00FF"][b]Control Serum [コントロール血清]
[Normal Trap Card][/b]
Tribute 1 WATER monster you control. Take control of 1 of your opponent’s monsters until the End Phase.[/color]

[color="#2E8B57"][b]R.A.D.A.R. Missile [R . A . D . A . R . ミサイル]
[Quick-Play Spell Card][/b]
Destroy 1 card on the field. You cannot Normal Summon, Special Summon or Flip Summon during the turn you activate this card.[/color]

[color="#2E8B57"][b]L. Mech Production [L . メカ生産]
[Normal Spell Card][/b]
Return 2 LIGHT Machine-Type monsters you control to the hand. Then, draw 2 cards.

[b]Watcher’s Torment [ウォッチャーの苦しみ]
[Normal Spell Card][/b]
Select 2 monsters on your opponent’s side of the field. They must attack if able during your opponent’s next turn.

[b]Radiance of Induction [誘導の輝き]
[Normal Spell Card][/b]
Select 1 of your removed from play cards. Place it on the top or bottom of your Deck.[/color]

[color="#FF00FF"][b]Grand Illusion [壮大な幻想]
[Normal Trap Card][/b]
Select 1 monster you control. It cannot be destroyed this turn. Then, your opponent draws 1 card.[/color]

[color="#2E8B57"][b]Bombing Run [爆撃の実行]
[Continuous Spell Card][/b]
All Battle Damage is halved. All Effect Damage is doubled.[/color]

[color="#FF00FF"][b]Brilliance [光沢]
[Counter Trap Card][/b]
Activate only if your opponent selects a Level 3 or lower LIGHT monster you control as an attack target. Flip up to 2 face-down cards face-up. The cards’ effects are negated. Skip your next Draw Phase.[/color]

[color="#2E8B57"][b]High Pitch [上調子]
[Quick-Play Spell Card][/b]
Destroy 1 Synchro Monster on the field. Then, increase the Life Points of its controller by 200 X its Level.

[b]Revolution Cannon D-EVO [革命の大砲 D - E V O]
[Equip Spell Card][/b]
This card can only be activated by removing from play 1 Equip Spell Card you control with “EVO” in its name. Then, equip this card to the card the Equip Spell Card was equipped to. Its original ATK is increased by 1000. Each time it inflicts Battle Damage, destroy 1 Spell or Trap Card on the field. When this card is removed from the field, you can add 1 Equip Spell Card from your Graveyard to the top of your Deck. Instead of conducting your normal Draw Phase, you can add this card to your Deck then shuffle it.[/color]

[color="#FF00FF"][b]Live/Discovery [ライブ/発見]
[Normal Trap Card][/b]
Remove from play 1 LIGHT and 1 WATER monster from your Graveyard. Draw 1 card. If it was a LIGHT or WATER monster that can be Normal Summoned, Special Summon it in face-down Defense Position. If it wasn't, you can then send the top card of your Deck to the Graveyard.[/color][/spoiler]
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