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Forgotten Magic's Revival (30 card set)


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Some of my old cards that I went through and nearly completely revamped. Let me know what you think, because I'm going to post the other character's cards soon too.

[spoiler="Kain's Forgotten (Monsters)"]Albdruck of the Forgotten Magic
Light/Spellcaster/6/2400/1400
Your may Special Summon this card from your hand by removing from play 5 Spell Cards in your Graveyard. By removing from play 1 LIGHT and 1 DARK monster in your Graveyard during either player’s turn, this card is unaffected by Spell Cards until the End Phase. During each of your Standby Phases, remove from play 1 Spell Card in your Graveyard or send this card to the Graveyard.

Spell Swordsman - Teal
Earth/Warrior/4/1500/1600
When this card declares an attack, you may send 1 Spell Card from your hand or Deck to the Graveyard. If you do, increase this card’s ATK by 300. When this card’s effect has been activated twice, you may Tribute it to Special Summon 1 Warrior or Spellcaster-Type monster from your hand or Graveyard.

Requiem Trickster
Dark/Spellcaster/3/1000/1000
When this card is destroyed, during your next Standby Phases you may remove from play this card and a Spell Card in your Graveyard to Special Summon 1 level 3 or lower Spellcaster-Type monster from your Deck.

Mage Breaker
Light/Spellcaster/3/800/1500
Once while this card is face-up on the field, you may select 1 Normal Spell Card in your opponent’s Graveyard and remove it from play. If the selected Spell Card had no cost, you may activate that Spell Card as if it were this card’s effect during your next End Phase.

Holy Knight - Izaeil
Light/Warrior/4/1700/800
When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by 500. If this Attack Position card is destroyed as a result of battle, you may add 1 Level 3 or lower Warrior-Type monster from your Graveyard to your hand.

The Eccentric
Earth/Warrior/3/1000/1000
When this card would be destroyed by a card effect, you may discard 1 Trap Card instead. When this card would be destroyed as a result of battle, you may discard 1 Spell Card instead. Each time this card inflicts Battle Damage to your opponent’s Life Points, increase this card’s ATK or DEF by 800.

Unsettled Alchemist
Light/Spellcaster/3/900/1500
You may destroy all monsters on your side of the field to Special Summon a monster from your Deck with an ATK equal to or lower than the combined ATK of the monsters destroyed.

The Architect
Light/Warrior/4/1400/1000
When this card is Normal Summoned, you may force the activate a face-down Spell or Trap Card on your opponent's side of the field. If the timing is incorrect, destroy that card and this card gains 500 ATK until the End Phase of the turn this effect was activated.

Aether’s Magician
Earth/Spellcaster/3/1100/1100
While in the Graveyard, this card is also treated as DARK and LIGHT. When this card inflicts Battle Damage to a player’s Life Points, you may activate this effect: * Both players draw 1 card. If the drawn card was a Spell Card, that player may send it to the Graveyard.

Masked Knight
Dark/Warrior/3/1200/1600
When this card attacks, you may return a Spell or Trap Card from your Graveyard to your Deck to increase this card’s ATK by 300. After Battle Damage when this card attacks or is attacked, you may change its Battle Position.

Zealot Soldier
Dark/Warrior/4/1600/1500
Tribute 1 monster. Increase this card’s ATK by 500 until the End Phase of the turn. In addition, if the tributed monster was level 3 or lower, you gain 1000 Life Points.

Virtue Paladin
Light/Warrior/3/1000/1000
When Tributing this card for a level 8 or higher monster, this card can be counted as 2 tributes.

Rullsnaptn
Fire/Psychic/3/1000/1000
When this face-up card is destroyed by a card effect, you may add 1 monster with 1000 DEF or less from your Deck to your hand.

Fortune Teller
Light/Spellcaster/4/1400/1000
When this card is Normal Summoned, you may Special Summon 1 level 3 monster from your hand. That monster gains 500 ATK and is destroyed during the End Phase of the turn.

Bulder Head
Earth/Warrior/3/1500/0
When this card destroys an opponent’s monster as a result of battle (even if it was destroyed during the same battle), inflict 800 damage to your opponent’s Life Points.[/spoiler][spoiler="Forgotten Spell and Trap Cards"]Summer Sky
Normal Spell Card
Both players draw 2 cards. For the remainder of the turn, you may not draw additional cards and all damage you inflict is halved.

Warrior’s Rage!
Normal Spell Card
You cannot Normal Summon a monster the turn this card is activated. Destroy 1 monster on the field, then Special Summon a level 3 or lower Warrior-Type monster from your hand in face-up Attack Position.

Silken Hat
Normal Spell Card
Increase the ATK and DEF of a face-up Warrior and Spellcaster-Type monster on your side of the field by 300. When this card in your Graveyard is removed from play, you may select 1 monster on both player’s fields and change control of those monsters until the End Phase of the turn.

Wren’s Enchantment
Normal Spell Card
Add 1 card in your hand to your deck, then draw 1 card. When this card in your Graveyard is removed from play, draw 1 card.

Black Potion
Normal Spell Card
Decrease the ATK and DEF of 1 monster on the field by 600. When this card in your Graveyard is removed from play, destroy 1 monster on the field.

Dimension Cyclone
Normal Spell Card
Pay 1500 Life Points. Add 1 Normal Spell Card from your Deck to your hand. If that card is not activated this turn, it is removed from play. You cannot Special Summon the turn this card is activated.

Blue Dragon Blast
Normal Spell Card
Activate by selecting 1 Warrior- or Spellcaster-Type monster on your side of the field. That monster cannot attack this turn. Remove from play the monster on your opponent’s side of the field with the highest Level (if there is a tie, you choose).

Ominous Cloud
Quick-Play Spell Card
Both players discard a card at random from their hand. In addition, a player with 8 or more cards in their hand must return an additional card from their hand to their Deck.

Heart Talisman
Quick-Play Spell Card
Activate only when a monster is Special Summoned. Pay Life Points equal to the Level of that monster x300 and send that monster to the Graveyard.

Peaceful Lashing
Quick-Play Spell
Only activate when a monster declares an attack. Return the attacking monster to the owner’s hand.

Magician’s Contract
Continuous Spell Card
Once per turn, you may return a face-up Spellcaster-Type monster you control to theDeck, then Special Summon 1 Warrior-Type monster of a lower Level from your hand, Deck, or Graveyard.

Reparation
Normal Trap Card
Activate only when you take 1000 or more points of Battle Damage. Draw 1 card. Your opponent then may discard 1 card from their hand. If they do not, inflict 1000 damage to their Life Points.[/spoiler][spoiler="The Forgotten Ones"]Brimir the Unholy Giant
Divine/Warrior/10/2500/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by Tributing 2 monsters and destroying 1 card on your side of the field. This card is unaffected by Normal Spell and Trap Cards, and cannot be destroyed by the effects of Effect Monsters. Once per turn, you may tribute a face-up monster on your side of the field to increase this card's ATK by the tributed monster's ATK. This card may attack all Defense Position monsters on your opponent's side of the field once each.

Belgara the Nega Dragon
Divine/Dragon/10/3000/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by paying 3000 Life Points while you control no monsters. If this card was Summoned by its own effect, you may remove from play all cards in your Graveyard and destroy all Spell and Trap Cards on the field. This card is not destroyed by Normal Spell and Trap Cards, or by the effects of Effect Monsters.

Balke the Chimera Vespa
Divine/Insect/10/2500/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from the hand except by discarding 3 cards. This card is unaffected by Normal Spell and Trap Cards, and cannot be destroyed by the effects of Effect Monsters. When this card is Summoned by its own effect, you may equip 1 monster in your Graveyard to this card as an Equip Spell Card. This card gains that monster's effect(s) until the End Phase of that turn.[/spoiler]
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