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Scarabs


Toffee.

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Somehow [url=http://www.youtuberepeat.com/watch/?v=-2SOeI9iT1I&feature=channel_video_title]Hydrocity[/url]'s theme inspired me to make these. idgi

Scarab of Insanity -WIND-
Lvl4
[Insect/Effect]
Once per turn, this face-up attack position card cannot be destroyed by battle. During the End Phase of a turn in which this card was Normal Summoned, your Opponent selects 2 monsters from his/her deck and sends them to the Graveyard. When this face-up card is destroyed, you can add 1 WIND "Scarab" monster from your deck to your hand. Your opponent then selects 1 monster from his/her deck and adds it to their hand. The deck(s) are then shuffled.
0ATK / 0DEF

Cannibalistic Scarab -WIND-
Lvl4
[Insect/Effect]
When this card is removed from the field, Remove from play all WIND "Scarab" monsters in your Graveyard. Your Opponent sends monsters from his/her deck to the Graveyard for each card removed. If you Remove more monsters then your Opponent can send from his/her deck, the Opponent takes 1000 damage. Once per turn you can activate the following effect. The Opponent selects 1 monster from his/her deck and adds it to their hand. The deck is then shuffled.
0ATK / 0DEF

Drawback Scarab -WIND-
Lvl4
[Insect/Effect]
During the Opponent's turn you can activate this effect by sending both this card and 1 face-up monster card on the Opponent's side of the field to the Graveyard. Apply the approiate effect based on the sent Opponent's monster:
•Non-Fusion/Synchro/Exceed monster: Your Opponent adds 1 monster from his/her deck his/her hand with the same name as the sent monster. Gain 800 Lifepoints.
•Fusion/Synchro/Exeed monster: Both players draw 2 cards from their respective deck(s).
0ATK / 0DEF

Phantom Scarab -WIND-
Lvl4
[Insect/Effect]
Once per turn, during the Opponent's turn, and if you control no Spell or Trap cards, you can select 1 monster on the Opponent's side of the field. If the Opponent has a monster in his/her Graveyard with the same name as the selected monster, destroy the selected monster and inflict 800 damage to your Opponent.
0ATK / 0DEF

Wild Scarab -WIND-
Lvl4
[Insect/Effect]
This card cannot be Set. Wen this card is Summoned, you must Remove from play 2 WIND "Scarab" monsters in your Graveyard with different named. If a player has 5 or more monsters in his/her Graveyard, and you control no Spell or Trap cards, this card gains the following effect(s):
•You: This card cannot be destroyed by battle.
•Your Opponent: This card cannot be targeted by Spell or Trap cards.
Once per turn you can Remove from play 1 WIND "Scarab" monster from your deck to inflict 1000 damage to your Opponent.
0ATK / 0DEF

Large Scarab -WIND-
Lvl6
[Insect/Effect]
This card cannot be Special Summoned. When this card is removed from the field during the Opponent's turn, send the top 5 cards of your deck to the Graveyard. If all the sent monsters were WIND "Scarab" monsters, your Opponent selects 5 monster from his/her deck and sends them to the Graveyard. If less then 5, send all of them and inflict 1000 damage to the Opponent.
0ATK / 0DEF

Scarab Jump -WIND-
Lvl4
[Insect/Effect]
If you control no Spell or Trap cards, and the Opponent controls at least 1 monster, you can Remove from play 1 "Scarab" monster in your Graveyard to Special Summon this card from your hand. The following effect is only active if this card was destroyed by battle. As long as this card remains in your Graveyard, reduce the battle damage you take to your Lifepoints from a battle involving a WIND "Scarab" monster by half. This effect is negated if you have more then 1 "Scarab Jump" in your Graveyard.
0ATK / 0DEF

Mono Scarab -WIND-
Lvl4
[Insect/Effect]
You can Tribute this card to Special Summon 1 WIND "Scarab" monster from your deck to your side of the field in face-up attack position, except "Mono Scarab". When this face-up card is destroyed by your Opponent(either by battle or by card effect), destroy 1 card on the field.
0ATK / 0DEF

Desert Scarab -WIND-
Lvl4
[Insect/Tuner]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by its own effect. If your Graveyard has 5 or more WIND "Scarab" monsters in it, you can Special Summon this card from your hand by Removing from play 1 of them. If this card is used as a Synchro Material monster, you can send 1 WIND "Scarab" monster from your deck to your Graveyard to send the top 3 cards of your Opponent's deck to his/her Graveyard.
0ATK / 0DEF

Scarab of Anubis -WIND-
Lvl12
[Insect/Effect]
1 "Desert Scarab" Tuner + 2 or more non-Tuner Insect-Type monster.
When this card is Synchro Summoned, send all other cards you control to the Graveyard. If the Opponent has 5 or more cards in his/her Graveyard, this card cannot be destroyed by battle. If the Opponent has 10 or more monsters in his/her Graveyard, This card cannot be removed from the field by the effect(s) or Spell or Trap cards. Once per turn you can Special Summon 1 non-tuner monster from your Opponent's Graveyard to your side of the field in face-up attack position. The Summoned monster's effect is negated and it cannot activate. If the Summoned monster battles, all battle damage involving it is reduced to 0, and is Removed from play at the end of a Damage Step in which it battled. At that time, inflict 1000 damage to your Opponent.
0ATK / 0DEF

Sand Trap -Spell-
You can only activate this card during a turn in which you Normal Summoned a WIND "Scarab" monster, and by selecting that monster. Send the selected monster to the Graveyard and Special Summon 1 WIND "Scarab" monster from your deck in face-up attack position.

Tomb Curse -Spell-
You can only activate this card during a turn in which you Normal Summoned a WIND "Scarab" monster, and by selecting that monster. Place 1 Cursed Counter on it. If an Opponent's monster battles the monster with the Cursed Counter on it, destroy that monster and inflict 800 damage to your Opponent.

Regenerative Curse -Spell-
Remove from play 2 WIND "Scarab" monsters in your Graveyard. Special Summon 1 level 4WIND "Scarab" monster from your deck to your side of the field in face-up attack position. Your Opponent then Special Summons 1 monster from his/her Graveyard to their side of the field, then sends 2 monsters from his/her deck to his/her Graveyard. If you activate this card, you cannot Special Summon other monsters. Only 1 "Regenerative Curse" can be activated per turn. If you Tributre your Summoned monster this turn, take 2000 damage.
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