judedudemude Posted April 1, 2011 Author Report Share Posted April 1, 2011 [quote name='Fiery Red' timestamp='1301688503' post='5105296'] I Can try and find some? [/quote] well you are the one saying something about the oni pictures (i was going for a more traditional oni oil painting look fiery red) Link to comment Share on other sites More sharing options...
Skymiles Posted April 1, 2011 Report Share Posted April 1, 2011 These cards work well together and are really good! Some of the pictures are bad quality but I don't blame you, I have struggled finding pictures a lot. Great overall, keep up the good work. @ Elemental Dragon: You can win in 5 turns with destiny board. Link to comment Share on other sites More sharing options...
judedudemude Posted April 1, 2011 Author Report Share Posted April 1, 2011 [quote name='Skymiles' timestamp='1301689693' post='5105346'] These cards work well together and are really good! Some of the pictures are bad quality but I don't blame you, I have struggled finding pictures a lot. Great overall, keep up the good work. @ Elemental Dragon: You can win in 5 turns with destiny board. [/quote] (i was going for a more traditional oni oil painting for the pictures for the Effect Monsters look Fiery Red and Skymiles) [B] any ON TOPIC suggestions and or ON TOPIC comments and or ON TOPIC etc. ??? [/B] i fix some of the ocg on the cards i will contunie to fix the ocg as a go just please be pantient with me on it ok ??? Link to comment Share on other sites More sharing options...
Skymiles Posted April 1, 2011 Report Share Posted April 1, 2011 [quote name='judedudemude' timestamp='1301690190' post='5105365'] (i was going for a more traditional oni oil painting for the pictures for the Effect Monsters look Fiery Red and Skymiles) [B] any ON TOPIC suggestions and or ON TOPIC comments and or ON TOPIC etc. ??? [/B] i fix some of the ocg on the cards i will contunie to fix the ocg as a go just please be pantient with me on it ok ??? [/quote] Oh yeah, I see it now, my bad. pretty cool. Link to comment Share on other sites More sharing options...
judedudemude Posted April 1, 2011 Author Report Share Posted April 1, 2011 [quote name='Skymiles' timestamp='1301690450' post='5105377'] Oh yeah, I see it now, my bad. pretty cool. [/quote] yep its part of the theme to have a major part of the set / deck / etc. traditional oni oil painting look on alot of the cards Link to comment Share on other sites More sharing options...
.P3 Posted April 1, 2011 Report Share Posted April 1, 2011 Well an Oil Painting of a picture wouldn't go well on a Card they are usually slick, clean and smooth. Link to comment Share on other sites More sharing options...
judedudemude Posted April 1, 2011 Author Report Share Posted April 1, 2011 its part of the theme japanese painted the pictures of oni like this (in most fo the cards) i thought it would be a great part of the theme Link to comment Share on other sites More sharing options...
Cody Frost Posted April 1, 2011 Report Share Posted April 1, 2011 Still have quite a few capitalization problems. also, Non Tuner --> [b]non-Tuner[/b] for the synchro materials. Link to comment Share on other sites More sharing options...
judedudemude Posted April 1, 2011 Author Report Share Posted April 1, 2011 [quote name='Cody Frost' timestamp='1301693243' post='5105457'] Still have quite a few capitalization problems. also, Non Tuner --> [b]non-Tuner[/b] for the synchro materials. [/quote] we have all ready establish this cody which is more or less spaming Link to comment Share on other sites More sharing options...
Cody Frost Posted April 2, 2011 Report Share Posted April 2, 2011 [quote name='judedudemude' timestamp='1301696479' post='5105554'] we have all ready establish this cody which is more or less spaming [/quote] Okay, okay. But on a note, you really do have to edit the cards a little. >.< It's kinda annoying going through them again and seeing no changes to a possibly awesome set :/ and it's kinda disapointing at the same time. Link to comment Share on other sites More sharing options...
MibeR Posted April 2, 2011 Report Share Posted April 2, 2011 Here's the fix ,i believe i can do the rest Oni Forger Ninjaku lore While you control 2 or more "Oni Forger" monster on your side of the [b]fi[/b]eld, you can Special Summon this monster from your hand. While this card is face-up on your side of the field while you have 30 "Forger Counters" on 1 on card your side of the field, you win The Duel. Once per turn, this monster gains "Forger Counters" equal to the number of "Oni Forger" monsters on your side of the field Oni Forger Wayu lore [b]W[/b]hile this card is face up on your side of the field while you have 30 "Forger Counters" on 1 card on your side of the field you win the duel. [b]W[/b]hen this card is removed form your side of the field, you can [b]replace[/b] all "Forger Counters" on your side to the field to 1 card on your side of the field. Oni Forger Chu Nasu lore if you have "Oni Forger Wayu" on your side of the field you can Special Summon this [b]m[/b]onster form your [b]h[/b]and. while this card is face up on your side of the field while you have 30 "Forger Counters" on 1 card your side of the field you win the Duel. [b]A[/b]ll "Oni Forger" [b]m[/b]onster can not be destroyed [b]by b[/b]attle. The idea is fresh, and i like it. as mentioned above before this is hard to collect the Counter so this is alright, Overall balanced IMO Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 2, 2011 Report Share Posted April 2, 2011 Like many have said before me, the theme works mostly due to the necessity of exactly thirty counters on one card. Some cards have slight balancing problems (which I'll get to in a bit) but on a whole, decent job. However, I personally dislike the concept of Mairuki for a couple of reasons; 1. You make it generic, and yet nothing, save Narusaki can form it. 2. The effect is outright insane. Suddenly everything your opponent controls loses 900 ATK, and that's provided no other counters are on the field. If the goal of the deck is to accumulate counters, it's going to be assumed that you'll have a decent amount. Once this thing hits, it's like Burden of the Mighty on Steroids. I feel like Mairuki doesn't need to be a Synchro, nor does it need to steal that much ATK. I'll let you make what you will of this, but I hope something is done. Link to comment Share on other sites More sharing options...
judedudemude Posted April 2, 2011 Author Report Share Posted April 2, 2011 [quote name='A Veritable Truth' timestamp='1301722886' post='5106788'] Like many have said before me, the theme works mostly due to the necessity of exactly thirty counters on one card. Some cards have slight balancing problems (which I'll get to in a bit) but on a whole, decent job. However, I personally dislike the concept of Mairuki for a couple of reasons; 1. You make it generic, and yet nothing, save Narusaki can form it. 2. The effect is outright insane. Suddenly everything your opponent controls loses 900 ATK, and that's provided no other counters are on the field. If the goal of the deck is to accumulate counters, it's going to be assumed that you'll have a decent amount. Once this thing hits, it's like Burden of the Mighty on Steroids. I feel like Mairuki doesn't need to be a Synchro, nor does it need to steal that much ATK. I'll let you make what you will of this, but I hope something is done. [/quote] this sychro is a option a way to keep your opponent form attacking you if all the monsters ATK is 0 he will have to have a slighty harder way to get rid of your monsters (gives you a better / longer chance to get the needed 30 counters on one card on the field) by the way you can use wayu (wayu will be a important monster) to take the 3 counters on mairuki plus all other counters to anthor card so in way mairuki can be usefull if use right maybe weaken the effect maybe ??? [quote name='Cody Frost' timestamp='1301713015' post='5106173'] Okay, okay. But on a note, you really do have to edit the cards a little. >.< It's kinda annoying going through them again and seeing no changes to a possibly awesome set :/ and it's kinda disapointing at the same time. [/quote] yo maha guns and cody i fixed some of the ocg i will contunie to fix the ocg as i go Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 2, 2011 Report Share Posted April 2, 2011 [quote name='judedudemude' timestamp='1301727407' post='5106958'] this sychro is a option a way to keep your opponent form attacking you if all the monsters ATK is 0 he will have to have a slighty harder way to get rid of your monsters (gives you a better / longer chance to get the needed 30 counters on one card on the field) [/quote] I realized that. I'm not saying the effect is bad. I'm saying it's too good. You essentially send two monsters to the graveyard to create an uber-Burden. Not even Temple of the Six (with its ease of searchability and application) has that kind of drain power. [quote name='judedudemude' timestamp='1301727407' post='5106958'] by the way you can use wayu (wayu will be a important monster) to take the 3 counters on mairuki plus all other counters to anthor card so in way mairuki can be usefull if use right [/quote] Ummm...ok. Again, I stress that I think the effect of the Synchro is OP'd, rather than UP'd. Therefore I ask once more that you weaken its effect. Either decrease the amount of ATK lost, or make it counters on the card that are counted for the loss, or something. It's too much right now. Link to comment Share on other sites More sharing options...
judedudemude Posted April 2, 2011 Author Report Share Posted April 2, 2011 [quote name='A Veritable Truth' timestamp='1301730837' post='5107021'] I realized that. I'm not saying the effect is bad. I'm saying it's too good. You essentially send two monsters to the graveyard to create an uber-Burden. Not even Temple of the Six (with its ease of searchability and application) has that kind of drain power. Ummm...ok. Again, I stress that I think the effect of the Synchro is OP'd, rather than UP'd. Therefore I ask once more that you weaken its effect. Either decrease the amount of ATK lost, or make it counters on the card that are counted for the loss, or something. It's too much right now. [/quote] i edit the sychro monster by the way but still ........... so how would you do it ??? any suggestions for my sychro monster ??? Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 2, 2011 Report Share Posted April 2, 2011 50 ATK...I have a personal thing against 50 ATK/DEF, but for the sheer purposes of cards, you could do worse. IMO, I'd make a set limit, and/or make the counters apply to the Synch only. Something like this: When this card is Synchro Summoned, put 3 Forge Counters on this card. [Win effect.] Decrease the ATK of your opponent's monsters by 200 for each Forge Counter on this card (max. 1000). The max is optional, but there you go. Link to comment Share on other sites More sharing options...
judedudemude Posted April 2, 2011 Author Report Share Posted April 2, 2011 [quote name='A Veritable Truth' timestamp='1301732675' post='5107047'] 50 ATK...I have a personal thing against 50 ATK/DEF, but for the sheer purposes of cards, you could do worse. IMO, I'd make a set limit, and/or make the counters apply to the Synch only. Something like this: When this card is Synchro Summoned, put 3 Forge Counters on this card. [Win effect.] Decrease the ATK of your opponent's monsters by 200 for each Forge Counter on this card (max. 1000). The max is optional, but there you go. [/quote] i just fixed the sychro Link to comment Share on other sites More sharing options...
Cody Frost Posted April 2, 2011 Report Share Posted April 2, 2011 I like the synchro. The edits are nice and it's effects are far more balanced. I'll fix another card you have yet to fix: Oni Forger Saichi lore [b]While[/b] this card is [b]face-up[/b] on your side of the field while you have 30 "Forger Counters" on 1 card your side of the [b]field[/b], you win the duel. Once [b]per turn,[/b] you can send 1 "Oni Forger" [b]monster from[/b] your Deck to the Graveyard to Special Summon 1 [b]level[/b] 1 "Oni Forger" [b]monster from your (Deck? Hand? Graveyard?)[/b] besides "Oni Forger - Saichi" Link to comment Share on other sites More sharing options...
judedudemude Posted April 3, 2011 Author Report Share Posted April 3, 2011 fixed !!! oni forger saichi Link to comment Share on other sites More sharing options...
judedudemude Posted April 3, 2011 Author Report Share Posted April 3, 2011 bump for comments Link to comment Share on other sites More sharing options...
judedudemude Posted April 5, 2011 Author Report Share Posted April 5, 2011 bump for comments please Link to comment Share on other sites More sharing options...
judedudemude Posted April 6, 2011 Author Report Share Posted April 6, 2011 bump for comments please Link to comment Share on other sites More sharing options...
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