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Oni Forger (I WILL REP FOR ON TOPIC COMMENTS)


judedudemude

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These cards work well together and are really good!
Some of the pictures are bad quality but I don't blame you, I have struggled finding pictures a lot.
Great overall, keep up the good work.

@ Elemental Dragon: You can win in 5 turns with destiny board.
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[quote name='Skymiles' timestamp='1301689693' post='5105346']
These cards work well together and are really good!
Some of the pictures are bad quality but I don't blame you, I have struggled finding pictures a lot.
Great overall, keep up the good work.

@ Elemental Dragon: You can win in 5 turns with destiny board.
[/quote]

(i was going for a more traditional oni oil painting for the pictures for the Effect Monsters look Fiery Red and Skymiles)

[B] any ON TOPIC suggestions and or ON TOPIC comments and or ON TOPIC etc. ??? [/B]

i fix some of the ocg on the cards i will contunie to fix the ocg as a go just please be pantient with me on it ok ???
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[quote name='judedudemude' timestamp='1301690190' post='5105365']
(i was going for a more traditional oni oil painting for the pictures for the Effect Monsters look Fiery Red and Skymiles)

[B] any ON TOPIC suggestions and or ON TOPIC comments and or ON TOPIC etc. ??? [/B]

i fix some of the ocg on the cards i will contunie to fix the ocg as a go just please be pantient with me on it ok ???
[/quote]

Oh yeah, I see it now, my bad. pretty cool.
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[quote name='judedudemude' timestamp='1301696479' post='5105554']
we have all ready establish this cody which is more or less spaming
[/quote]

Okay, okay. But on a note, you really do have to edit the cards a little. >.< It's kinda annoying going through them again and seeing no changes to a possibly awesome set :/ and it's kinda disapointing at the same time.
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Here's the fix ,i believe i can do the rest

Oni Forger Ninjaku
lore
While you control 2 or more "Oni Forger" monster on your side of the [b]fi[/b]eld, you can Special Summon this monster from your hand. While this card is face-up on your side of the field while you have 30 "Forger Counters" on 1 on card your side of the field, you win The Duel. Once per turn, this monster gains "Forger Counters" equal to the number of "Oni Forger" monsters on your side of the field

Oni Forger Wayu
lore
[b]W[/b]hile this card is face up on your side of the field while you have 30 "Forger Counters" on 1 card on your side of the field you win the duel. [b]W[/b]hen this card is removed form your side of the field, you can [b]replace[/b] all "Forger Counters" on your side to the field to 1 card on your side of the field.

Oni Forger Chu Nasu
lore
if you have "Oni Forger Wayu" on your side of the field you can Special Summon this [b]m[/b]onster form your [b]h[/b]and. while this card is face up on your side of the field while you have 30 "Forger Counters" on 1 card your side of the field you win the Duel. [b]A[/b]ll "Oni Forger" [b]m[/b]onster can not be destroyed [b]by b[/b]attle.

The idea is fresh, and i like it. as mentioned above before this is hard to collect the Counter so this is alright, Overall balanced IMO
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Like many have said before me, the theme works mostly due to the necessity of exactly thirty counters on one card. Some cards have slight balancing problems (which I'll get to in a bit) but on a whole, decent job.

However, I personally dislike the concept of Mairuki for a couple of reasons;

1. You make it generic, and yet nothing, save Narusaki can form it.
2. The effect is outright insane. Suddenly everything your opponent controls loses 900 ATK, and that's provided no other counters are on the field. If the goal of the deck is to accumulate counters, it's going to be assumed that you'll have a decent amount. Once this thing hits, it's like Burden of the Mighty on Steroids.

I feel like Mairuki doesn't need to be a Synchro, nor does it need to steal that much ATK. I'll let you make what you will of this, but I hope something is done.
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[quote name='A Veritable Truth' timestamp='1301722886' post='5106788']
Like many have said before me, the theme works mostly due to the necessity of exactly thirty counters on one card. Some cards have slight balancing problems (which I'll get to in a bit) but on a whole, decent job.

However, I personally dislike the concept of Mairuki for a couple of reasons;

1. You make it generic, and yet nothing, save Narusaki can form it.
2. The effect is outright insane. Suddenly everything your opponent controls loses 900 ATK, and that's provided no other counters are on the field. If the goal of the deck is to accumulate counters, it's going to be assumed that you'll have a decent amount. Once this thing hits, it's like Burden of the Mighty on Steroids.

I feel like Mairuki doesn't need to be a Synchro, nor does it need to steal that much ATK. I'll let you make what you will of this, but I hope something is done.
[/quote]

this sychro is a option a way to keep your opponent form attacking you if all the monsters ATK is 0 he will have to have a slighty harder way to get rid of your monsters (gives you a better / longer chance to get the needed 30 counters on one card on the field)

by the way you can use wayu (wayu will be a important monster) to take the 3 counters on mairuki plus all other counters to anthor card so in way mairuki can be usefull if use right

maybe weaken the effect maybe ???

[quote name='Cody Frost' timestamp='1301713015' post='5106173']
Okay, okay. But on a note, you really do have to edit the cards a little. >.< It's kinda annoying going through them again and seeing no changes to a possibly awesome set :/ and it's kinda disapointing at the same time.
[/quote]

yo maha guns and cody i fixed some of the ocg i will contunie to fix the ocg as i go
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[quote name='judedudemude' timestamp='1301727407' post='5106958']
this sychro is a option a way to keep your opponent form attacking you if all the monsters ATK is 0 he will have to have a slighty harder way to get rid of your monsters (gives you a better / longer chance to get the needed 30 counters on one card on the field)
[/quote]

I realized that. I'm not saying the effect is bad. I'm saying it's too good. You essentially send two monsters to the graveyard to create an uber-Burden. Not even Temple of the Six (with its ease of searchability and application) has that kind of drain power.

[quote name='judedudemude' timestamp='1301727407' post='5106958']
by the way you can use wayu (wayu will be a important monster) to take the 3 counters on mairuki plus all other counters to anthor card so in way mairuki can be usefull if use right
[/quote]

Ummm...ok. Again, I stress that I think the effect of the Synchro is OP'd, rather than UP'd. Therefore I ask once more that you weaken its effect. Either decrease the amount of ATK lost, or make it counters on the card that are counted for the loss, or something. It's too much right now.
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[quote name='A Veritable Truth' timestamp='1301730837' post='5107021']
I realized that. I'm not saying the effect is bad. I'm saying it's too good. You essentially send two monsters to the graveyard to create an uber-Burden. Not even Temple of the Six (with its ease of searchability and application) has that kind of drain power.



Ummm...ok. Again, I stress that I think the effect of the Synchro is OP'd, rather than UP'd. Therefore I ask once more that you weaken its effect. Either decrease the amount of ATK lost, or make it counters on the card that are counted for the loss, or something. It's too much right now.
[/quote]

i edit the sychro monster by the way but still ...........

so how would you do it ???

any suggestions for my sychro monster ???
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50 ATK...I have a personal thing against 50 ATK/DEF, but for the sheer purposes of cards, you could do worse.

IMO, I'd make a set limit, and/or make the counters apply to the Synch only. Something like this:

When this card is Synchro Summoned, put 3 Forge Counters on this card. [Win effect.] Decrease the ATK of your opponent's monsters by 200 for each Forge Counter on this card (max. 1000).

The max is optional, but there you go.
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[quote name='A Veritable Truth' timestamp='1301732675' post='5107047']
50 ATK...I have a personal thing against 50 ATK/DEF, but for the sheer purposes of cards, you could do worse.

IMO, I'd make a set limit, and/or make the counters apply to the Synch only. Something like this:

When this card is Synchro Summoned, put 3 Forge Counters on this card. [Win effect.] Decrease the ATK of your opponent's monsters by 200 for each Forge Counter on this card (max. 1000).

The max is optional, but there you go.
[/quote]

i just fixed the sychro
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I like the synchro. The edits are nice and it's effects are far more balanced. :)

I'll fix another card you have yet to fix:

Oni Forger Saichi
lore
[b]While[/b] this card is [b]face-up[/b] on your side of the field while you have 30 "Forger Counters" on 1 card your side of the [b]field[/b], you win the duel. Once [b]per turn,[/b] you can send 1 "Oni Forger" [b]monster from[/b] your Deck to the Graveyard to Special Summon 1 [b]level[/b] 1 "Oni Forger" [b]monster from your (Deck? Hand? Graveyard?)[/b] besides "Oni Forger - Saichi"

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