Nishi-chan Posted March 26, 2011 Report Share Posted March 26, 2011 [center][b][size="5"][u][color="#A0522D"]Monsters[/color][/u][/size][/b] [spoiler=Koshiro the Night Elf][img]http://img703.imageshack.us/img703/4531/50908e.jpg[/img] [b]During each of your End Phases, increase this card's ATK by 200. Once per turn, you can decrease this card's ATK by 500 to draw 1 card. If this card's ATK becomes 3000 or higher, destroy this card and take damage equal to this card's original ATK.[/b][/spoiler][spoiler=Huuni the Friendly Witch][img]http://img716.imageshack.us/img716/9198/50908n.jpg[/img] [b]Each time a monster on your field is destroyed by battle and sent to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster. You can Tribute this card to gain Life Points equal to the number of monsters on the field x400.[/b][/spoiler][spoiler=Yune the Delicate Warrior][img]http://img696.imageshack.us/img696/8141/50908.jpg[/img] [b]This card can attack twice in the same Battle Phase. If this card is targeted by the effect of a Trap Card, negate the Trap Card, destroy it, and destroy this card.[/b][/spoiler][spoiler=Jen the Rebellious Charmer][img]http://img651.imageshack.us/img651/8596/50908a.jpg[/img] [b]If your opponent has 2 or less face-up monsters on their field, this card can attack directly. If your opponent has 2 or more face-down monsters on their field, this card cannot attack.[/b][/spoiler][spoiler=Mia the Devious Ghost][img]http://img51.imageshack.us/img51/8596/50908a.jpg[/img] [b]This card cannot be Special Summoned except by its own effect. This card cannot be selected as an attack target. This card cannot attack directly. You take no battle damage from battles involving this card. During battle between this attacking card and an Attack Position monster whose ATK is higher than the ATK of this card, gain Life Points equal to the difference. Once per turn, you can pay 2000 Life Points while this card is in the Graveyard to Special Summon it to your field in face-up Defense Position.[/b][/spoiler][spoiler=Feng the Elegant Ninja][img]http://img855.imageshack.us/img855/8141/50908.jpg[/img] [b]This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. If this card attacks your opponent directly, double this card's original ATK for the damage step only. If this card is selected as an attack target, negate the attack and return this card to your hand.[/b][/spoiler][spoiler=Lynne the Divine Love][img]http://img641.imageshack.us/img641/7445/50908j.jpg[/img] [b]Once per turn, you can Tribute a monster on your field to Special Summon 1 monster from your Graveyard whose level is equal to or lower than the tributed monster. That monster's effect(s) is negated until your opponent's next End Phase.[/b][/spoiler][spoiler=Becca the Swift Samurai][img]http://i55.tinypic.com/29x6otu.jpg[/img] [b]While you control a face-up Spellcaster or Warrior-Type monster other than this card, this card can attack twice in the same Battle Phase. If this card attacks an Attack Position monster whose ATK is less than the ATK of this card, you can make the attack a direct attack.[/b][/spoiler][spoiler=Rinne the Master Spellcaster][img]http://img215.imageshack.us/img215/8141/50908.jpg[/img] [b]You can Tribute Summon this card by Tributing 1 Spellcaster-Type Monster you control. This card gains 200 ATK and DEF for every face-up Spellcaster-Type Monster on the field. Once per turn, by paying 500 Life Points, you can select 1 face-up monster on the field. The selected monster is treated as a Spellcaster-Type Monster while it is face-up on the field and loses 500 ATK points. During each of your End Phases, gain 100 Life Points for every face-up Spellcaster-Type Monster on the field.[/b][/spoiler][spoiler=Nakuia the Beautiful Dreamer][img]http://img402.imageshack.us/img402/8141/50908.jpg[/img] [b]During your Draw Phase, if you draw a Spellcaster-Type Monster, you can reveal it to your opponent and gain Life Points equal to the monster's Level x300. When this card is sent to the Graveyard as a result of battle, gain 1000 Life Points.[/b][/spoiler][spoiler=Julia the Strict Soldier][img]http://img855.imageshack.us/img855/2430/50908r.jpg[/img] [b]This card can only be used as a Synchro Material Monster for a Warrior-Type Synchro monster. If this face-up card is sent to the Graveyard during your Main Phase 1, negate the effects of all Trap Cards until your End Phase.[/b][/spoiler] [size="5"][b][u][color="#000080"]Spells[/color][/u][/b][/size] [spoiler=A Calm Morning][img]http://img716.imageshack.us/img716/3678/50908k.jpg[/img] [b]Activate only during the End Phase when no monsters declared an attack this turn. Gain 1000 Life Points.[/b][/spoiler][spoiler=Getting Some Fresh Air][img]http://img96.imageshack.us/img96/3839/50908f.jpg[/img] [b]Select 1 face-up monster you control. Remove from play the selected monster and gain Life Points equal to the selected monster's original ATK. During your next Standby Phase add the selected monster to your hand.[/b][/spoiler][spoiler=The Perfect Day][img]http://img695.imageshack.us/img695/2345/50908v.jpg[/img] [b]Activate only at the start of your Main Phase 1. Spell and Trap Cards cannot be activated or Set. No monsters can attack. Face-up Effect Monsters effects are negated. Monster Cards cannot be Tributed or sent to the Graveyard for a Fusion or Synchro Summon. Destroy this card during your opponent's End Phase.[/b][/spoiler] [size="5"][b][u][color="#4B0082"]Traps[/color][/u][/b][/size] [spoiler=Summer Night Breeze][img]http://img864.imageshack.us/img864/8141/50908.jpg[/img] [b]Activate only when your opponent declares an attack while the number of monsters on your field is greater than or equal to the number of monsters on your opponent's field. Flip a coin. If Heads, negate the attack. If Tails, make the attack a direct attack.[/b][/spoiler][spoiler=Beautiful Sunset][img]http://img121.imageshack.us/img121/8141/50908.jpg[/img] [b]Activate only when your opponent declares a direct attack. Special Summon 1 Level 3 or lower monster from your hand in face-up Defense Position, and take damage equal to its original ATK.[/b][/spoiler][spoiler=A Romantic Dream][img]http://img828.imageshack.us/img828/8596/50908a.jpg[/img] [b]Activate only as Chain Link 3 or higher. Pay 1000 Life Points. All other cards in the same chain's effects become, "Your opponent draws 1 card from their deck." until the end of the turn.[/b][/spoiler] [color="#FF0000"][b][font="Comic Sans MS"][size="2"]Help fix my card grammer? [i](specifically "The Perfect Day" and "Julia the Strict Soldier")[/i] Adding more as you read this.[/size][/font][/b][/color][/center] Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 26, 2011 Report Share Posted March 26, 2011 Many of the pics have big boobs o.O Link to comment Share on other sites More sharing options...
Nishi-chan Posted March 26, 2011 Author Report Share Posted March 26, 2011 [img]http://charliesgames123.webs.com/photos/Album-1/CaptainObvious.jpg[/img] Should I keep the card format like it is now or sort them into seperate Monster, Spell, and Trap spoilers? Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 27, 2011 Report Share Posted March 27, 2011 A ROCK THANK YOU SO MUCH! Sort them is more time consuming, but a better overall thing! I actually think these cards go well with each other! Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 1, 2011 Author Report Share Posted April 1, 2011 OH MAI GUISE Bump Link to comment Share on other sites More sharing options...
Vough Posted April 1, 2011 Report Share Posted April 1, 2011 Because you asked- Activate only at the start of your Main Phase 1. Spell and Trap Cards cannot be activated or Set. No monsters can attack. Face-up Effect Monsters effects are negated. Monster Cards cannot be Tributed or sent to the Graveyard for a Fusion or Synchro Summon. Destroy this card during your opponent's End Phase. SHOULD BE: This card can only be activated at the start of your Main Phase 1. You and your opponent cannot play or Set Spell and Trap Cards. Face-up monsters cannot declare an attack. The effects of all face-up monsters are negated. Monsters cannot be used as Fusion or Synchro Material Monsters for a Fusion or Synchro Summon. Destroy this card during your opponent's End Phase. *Cold Wave, Swords of Revealing Light, and Skill Drain. For the cards themselves, they would be a fun Billy Deck. They don't exactly fit as aggressive, or controlling. They just seem to help you gain Life Points and some can attack directly or stall. The artwork is nice, since they all look like they are related, or would be an archetype. I give them 7/10, because their effects are unique, but they don't support each other. But they also wouldn't work in other decks (except Rinne, of course) Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 3, 2011 Author Report Share Posted April 3, 2011 Thank you for your input Haven't made a new card in a while, I guess I will now. Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 7, 2011 Author Report Share Posted April 7, 2011 Bu-hu-hu-hump. Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 12, 2011 Author Report Share Posted April 12, 2011 Bump. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 12, 2011 Report Share Posted April 12, 2011 in terms of pics alone, you'd get 10/10 on that but since we're rating all for Lynne the Divine Love, I wouldn't negate that special summoned monster's effect PERMANENTLY. Maybe just 2 or 3 turns and that's enough 9.1/10 Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 12, 2011 Author Report Share Posted April 12, 2011 Fix'd Lynne. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 12, 2011 Report Share Posted April 12, 2011 No just ONE turn is a bit too short. That is why I said 2 or 3 Link to comment Share on other sites More sharing options...
Icy Posted April 12, 2011 Report Share Posted April 12, 2011 [quote name='ragnarok1945' timestamp='1302626820' post='5133270'] No just ONE turn is a bit too short. That is why I said 2 or 3 [/quote] If you're going to negate the effect, it's plenty of time. You aren't going to use the card to attack (maybe negate an effect if it's Stardust; protip: Stardust's negation is a cost not effect [though why would you do that lol... just rambling), but tribute for another effect or synch it after Summoning a monster with a graveyard effect that can be tributed. And atm it's not even that good anyway. So if you're gonna actually use the card in question, it's fine as it is (not that there's a reliable way to SS it at all). Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 15, 2011 Author Report Share Posted April 15, 2011 Bump. Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 19, 2011 Author Report Share Posted April 19, 2011 Bump. Link to comment Share on other sites More sharing options...
賢狼ホムPosted April 20, 2011 Report Share Posted April 20, 2011 I must say that effects that increases life points or have a life point cost are quite boring. Your set seems to build on such things, which is why I can't say I like too much. But nevertheless I'm going to try my best to give contructive critique. ^^ [b]Koshiro the Night Elf[/b] First of all, Koshiro really do sound like a male name. While there is Japanese female names that end in "ro" I would say that they are very unusual. The problem is that "rou" (朗 or 郎) are perhaps the most male endings in Japanese names there is (太 "ta" being the competitor). "Rou" are usually romanized as "ro" because of our Western fears the Japanese long "o"-sound. I would suggest a namechange, but is just me. On to the actual card. Effects that increases ATK are hardly none-existant today becuase they are often slow, and it is more important to have effects that helps the deck than deals extra damage. Honest combines [i]always-wins-the-battle-ATK[/i] with the ability to be summoned with 1900 DEF. Your card really only assures it is not beaten down the next turn by Stardust Dragon the next turn. The second effect however is more interesting, it allows you to draw a card. I guess the price is fair, but at the same time lowering the cards attack is quite boring. Light and Darkness Dragon is the sole card that comes into my mind right now that has an interesting [i]lower-stats-as-cost[/i] cost. Picture is fine. [b]Huuni the Friendly Witch[/b] Well, apart from Koshiro I guess you aren't going to go with a series of Japanese names, so I will not comment any mor of those. (Rest assured ^^) While it is quite an original effect (always a good thing), it is stuck in the [i]gaining-lifepoint-jungle[/i]. The second effect is outmost boring, in best case scenario you gain 3600 life points for 2 cards, but in reality you are more likely to use this effect when the enemy has the advantage, whereas you would probably be better of with the 2100 ATK beatstick anyways. Picture is nice, mind telling me what galge it is? [b]Yune the Delicate Warrior[/b] Second effect is great (pseudo-Doomcalibur Knight) but should probably be rephrased, though I am not sure how. Be careful though, not that many Trap Cards [i]targets[/i]. Bottomless Trap Hole does not, Torrential Tribute does not. Cards you would like to negate with the effect wouldn't be: a player would not Solemn this card (and if they did, it is still destroyed → mission accomplished) and Royal Decree isn't affecting monsters. The double attack is strong - maybe too strong with 1500 ATK - and perhaps that is why the first effect is not so great that it seems at the first glance. On the other hand, second effect way more interesting. Picture is fine, but I would suggest you crop out the table. Once again, mind telling me the galge? [b]Jen the Rebellious Charmer[/b] The name "Charmer" makes me think of another series of cards with totally different effect... is that a good thing? I dislike the 50 ATK, but maybe that is just me. Effect-wise: wouldn't it be more natural to attack directly if your opponent has many monsters? 1600 ATK is quite respectable for a level 4 so it really wouldn't need the effect if it was just facing one other level 4. I do not think it is necessary to have the second effect, this card is exactly revolutionary. [b]Mia the Devious Ghost[/b] The effect that it cannot be selected as an attack target is strong, as (as far as I know) this means that your opponent cannot attack directly either. It is sort of an even better Spirit Reaper in that aspect. Too good? Perhaps. Gaining lifepoints by attacking the opponent is quite original, but again it is stuck in the [i]gain-lifepoints-jungle[/i]. And it doesn't really it this defensive card. Special Summoning it with the [i]lifepoint[/i] cost isn't really original, but could be a life saver. If possible relocate Mia to the center of the picture. [b]Feng the Elegant Ninja[/b] Sexy Chinese name, but she looks more like a dancer than like a ninja to me. I just don't know about the double ATK when attacking directly, seems much with 2800 damage, but on the other hand it is a Spirit Monster. Second effect is utterly useless. The only way for this to be attacked is while face-down, as such the effect wouldn't kick in as it is flipped face-up during the damage step, and negate attack effects cannot be used by then. [b]Lynne the Divine Love[/b] Wait a second... level 6 with 2500 ATK and effect? Did I miss something here? Nice effect, limitation could be rewritten as "until your next turn" which is probably what it would say on an official card. [b]Becca the Swift Samurai[/b] First effect is utterly useless as it is now. Becca is a Warrior-Type monster so the effect would kick in anyway! More 50 ATK! D: Second effect is interesting, but destroying an opponents monster is probably better than damaging your opponent unless you attack for game. Nice picture, galge? [b]Rinne the Master Spellcaster[/b] Many ATK and lifepoint-based effects. >_> The effect of treating any monster as a Spellcaster-Type is interesting, you might be able to develop this effect. Summoning is fine, makes me think of Red-Eyes Darkness Metal Dragon. [b]Nakuia the Beautiful Dreamer[/b] Another trip to the [i]gaining-lifepoints-jungle[/i]. Instead of that couldn't you add an effect that helps the deck? Search for a low-level Spellcaster-Type? Send a Spellcaster to the Graveyard? Special Summon the card you drew if it was level 4 or lower? Draw another card? [b]Julia the Strict Soldier[/b] I don't care much for Syncrhos so screw the first effect. Second effect is great! Though as it is a level 5 monster it is kinda like a 2 card Trap Stun, which makes too expensive. [b]A Calm Morning[/b] Well hello, [i]gaining-lifepoints-jungle[/i]! Interesting activation condition. [b]Getting Some Fresh Air[/b] The [i]gaining-lifepoints-jungle[/i] sure is big! [b]The Perfect Day[/b] What this really does it allows you to draw 1 extra card and Normal Summon one more monster. Could probably be done in a better way. [b]Summer Night Breeze[/b] Why not just play Negate Attack instead? No activation condition and no bad effect. [b]Beautiful Sunset[/b] Name does not correlate with effect. Don't know if the negative effect is necessary? Looking back at this set there is only one (1) level 3 so why would you use this card? [b]A Romantic Dream[/b] Name does not correlate with effect. What about the usual, "you cannot activate this if cards with the same name is in the chain"? Great effect! \(^.^)/ But for this to work with your set, you would need to add more chainable cards. Woah, that became kind of long, hope it helps. Cheers Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 21, 2011 Author Report Share Posted April 21, 2011 I repped you before I even finished reading " No, I wasn't trying to use traditional Japanese names, and Koshiro was no exception. You called Huuni a 2100 beatstick when she's Level 5(beatstick definition - a Level 4 or lower monster with 1800+ ATK). I admit to not knowing what glage meant, but after I Google'd it I can say I did not obtain these from a galge but from a Photobucket-style picture folder I found online. Advanced picture editing(removing the table) probably isn't possible without ruining the picture, and I just don't see Mia being centered. I like your idea on Julia being a 2-card Trap Stun, which now that I think about it [i]is[/i] too expensive. As for [b]A Romantic Dream[/b], you are correct. I'll add that now. Thank you very much for your input Link to comment Share on other sites More sharing options...
賢狼ホムPosted April 25, 2011 Report Share Posted April 25, 2011 Didn't know about the Beatstick definition. I thought it meant "it has a lot of ATK/DEF for its effect/level". But my point still stands: if you desperately need life points so bad that you are willing to sacrifice a level 5 card, you are most certainly going to lose anyway. If you are at an advantage, life points is of no concerns and you would rather have her attacking than gaining life points. Say you have Huuni, you have 300 and your opponent has a monarch, so during your turn you know that you will lose next turn. Even if you tribute Huuni gaining 400 lifepoints you will still die. The only time this card works is if you play a some kind of stall deck, leaving both players with full fields. Though your set doesn't seemed geared towards this, as you would probably want your monsters to be level 3 or lower, or have high DEF + effects. As you seem to like this gaining lifepoints effects, you should probably add spell or trap card support that activate when you gain lifepoints. Example: "Activate only when you gain Lifepoints. Add 1 Monster Card from your Graveyard with less ATK than the Lifepoints you gained." I play Macro Monarch usually, and the problem is that D.D. cards doesn't help each other out. I also have a Lightsworn Deck where there are excellent support cards like Lumina, Garoth, Wulf, Celestia which all benefit from other Lightsworns (but not in a lifepoint/ATK/DEF increase/decrease). Lightsworns, way more succesful. You should make your monsters benefit from the others, with chainable effects, protective effects, offensive effects. Many players agree on that Life Points are a resource. So if you have a lot of cards giving you lifepoints you should probably have many cards using lifepoints. About editing the picture, I just meant you could close it up: you lose the skirt on the vertical, but you lose only thin air on the sides. A girl (Kusakabe, was it her name) from the anime series of 11eyes is similar to Yune, so you might find a better picture searching there. Whoops... it became long again ._.! Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 26, 2011 Author Report Share Posted April 26, 2011 Heh, thanks again ^[b][/b]_^ I'll definitely add some cards that rely on having a lot of Life Points. Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 30, 2011 Author Report Share Posted April 30, 2011 Bump; Adding a lot more now. Link to comment Share on other sites More sharing options...
Mlaxeson Posted April 30, 2011 Report Share Posted April 30, 2011 I love this set! I wish I could find pics and come up with ideas that work that well together! 10/10 Link to comment Share on other sites More sharing options...
Nishi-chan Posted April 30, 2011 Author Report Share Posted April 30, 2011 Thanks! The card maker wasn't working yesterday, going to check if it works now. EDIT: Nope, still not working Link to comment Share on other sites More sharing options...
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