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Suquyomi, The Light Fairy


Master White

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[center]Well, before my new Extra Deck Card Template is done, I got to finish the Archetype along with it. Hint: Ulterior monsters and Ulterior Summon is up next. Hope you enjoy.

[img]http://img194.imageshack.us/img194/2601/suquyomithelightfairy.jpg[/img]

I give credit for the above image to Jazin Kay

[b]Lore[/b]

[i]If this card is face-up on the field or in your hand, remove it from play. While this card remains in your Deck, you can send it to the Graveyard to draw 1 card. [/i]

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Broken beyond belief. FTKs don't need support. This also means that in every duel, ever, you can randomly look at your opponent's hand to check if they have this, because they have to activate it if possible, but can't prove they don't have it without showing you their hand.

Really, what were you thinking.
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@ Griffin: Gee, I thought it was a simple draw, not making anything to much. How in the world is this card a FTK? Its just drawing a card by sending it to the Graveyard. Second, I don't think you are allowed to look through your opponents Hand, even the card doesn't say you can not do so. For this card, Familiar Possessed cards have effects that activate in the Deck.

@Icy: First ever time you have posted in one my posts. wow.
Well, how about this then?

If this card is face-up on the field or in your hand, remove it from play. While this card remains in your deck, you cannot declare an attack. When this card is in your deck for more then 15 turns, you can remove it from play to draw 1 card. This card cannot be removed from play by the effect of "Gold sarcophagus" or "Different Dimension capsule.
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There are no mandatory effects that activate in the hand or Deck. If there were, your opponent would be allowed to look in your hand/Deck to check if you have them every turn, to confirm that you're not just refusing to activate them.

It's an FTK in its old form because anything that gives draws at +0 or better and is generic is FTK food. There's enough viable options to FTK that any more generic draw risks pushing them into being the only viable Deck.

The new effect is horribly under-powered. Not only can people now keep checking each other's hands and now Deck, but you've added a random clause for two cards that have no reason to search it, and you're basically letting your opponent set up more easily on you.
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Well, should i get rid of the clause and make it 10 turns? Or how do I make it so the opponent can't look at your hand and etc? But still keep the principle, b/c this idea was to be similiar to the familiar possessed cards, yet they have effects that you can activate or make you activate it after a set condition has been fulfilled in the Deck. It is a multiple set, one for the deck and other for an attack. This is for the deck version.

Well, okay, I understand. Well, Final and if not good, I'll go back and review it and the set, after all, i want these cards really good. That's why I put this here, for help.

Newer Effect:

If this card is face-up on the field or in your hand, remove it from play. While this card remains in your deck, you cannot declare an attack. When this card is in your deck for more then 10 turns, you must remove it from play to draw 1 card.
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All variations are broken and are becoming useless.

What you could do is make a support card for the original version with just the RFP negative effect on the original version. Have the support card read something like:
"During your Main Phase, you can reveal this card in your hand to your opponent to send 1 STLF from your Deck to the Graveyard to draw 1 card. You can only activate this effect one per turn/duel"

Or with your newer version make the card
"When you draw this card, return it to your Deck. During your 5th Standby Phases after this cards activation, draw 2 cards. You can only activate this effect of STLF once per Duel.
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