Icy Posted April 8, 2011 Report Share Posted April 8, 2011 [center][img]http://img716.imageshack.us/img716/2403/18055i.jpg[/img] When you activate "End of the World" this card can be treated as "Ruin, Queen of Oblivion". Once per turn, you can return [b][color="#FF0000"]2[/color][/b] monsters you control that are removed from play to your Deck to add 1 Ritual Spell or Ritual Monster Card from your Deck to your hand. If this card destroys your opponent's monster by battle, it can attack once again in a row. [img]http://img576.imageshack.us/img576/9986/18055.jpg[/img][/center] Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted April 8, 2011 Report Share Posted April 8, 2011 1st card: Basically a recycle engine to flood the field with Rituals, which is a good thing considering how much support they need. Suffers from the drawback of requiring End of the World in order to be summoned. The biggest problem I have is that this is OP'd, especially when used in combo with the actual Ruin, so that the field would be cleared fast. Could make for an easy OTK setup. The image is cool, but would be better with a background. Now that I think about it, I would never run Ruin if I had this. But 2 or even 3 of these on the field would be absolutely hilarious. Finish off with Demise for the lulz. Overall, 8.5/10 2nd card: [quote]Those cards are unaffected by cards you control[/quote] This completely ruined it for me. I could easily be missing what you were going for here, so feel free to correct me if I am wrong. However, as is, to me this means you just gained 2 cards in your Graveyard. Unless it does more than power up something like Cyberdark Dragon because you got 2 more Dragons in your Graveyard, it seems almost as useful as Darkness Approaches. However, like I said, I could easily be missing the meaning behind what you were going for and it is late, so my wits aren't about me tonight. Nice pic though. I give it 6/10 until I learn its true purpose. Link to comment Share on other sites More sharing options...
Icy Posted April 8, 2011 Author Report Share Posted April 8, 2011 The second card is meant as a kind of lock. Meaning you can't just steal 2 cards, or really use them unless they have trigger effects or whatever. It takes a card to prevent your opponent from using it basically. (Snag a Doppler/Dandy to prevent token and synch etc). Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted April 8, 2011 Report Share Posted April 8, 2011 Ahh, I see. Perhaps good Side tech then, in case your opponent plays Dandy or Glow-Up...or Scraps O.o Bump that score to 8/10 Link to comment Share on other sites More sharing options...
EndlessOcean Posted April 8, 2011 Report Share Posted April 8, 2011 2nd card i would use in DAD deck. Great cards, would use in real life. 9.9/10 Link to comment Share on other sites More sharing options...
Icy Posted April 8, 2011 Author Report Share Posted April 8, 2011 Bump? Link to comment Share on other sites More sharing options...
Sander Posted April 8, 2011 Report Share Posted April 8, 2011 First card is really good. Probably would be even better if it added both the Ritual Spell and Monster, imo. Second card is a nice piece of Anti-Meta tech. Side deck material. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 8, 2011 Report Share Posted April 8, 2011 Would making the first card DARK make it OP'd? Contract with the abyss lulz. Second card is yes. Link to comment Share on other sites More sharing options...
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