evilfusion Posted April 11, 2011 Report Share Posted April 11, 2011 Fortune Lady deck, works relatively well. [u]Monsters: 19[/u] [3] Fortune Lady Light [1] Fortune Lady Fire [2] Fortune Lady Wind [3] Fortune Lady Water [3] Fortune Lady Dark [1] Sin Stardust Dragon [2] Chaos Sorcerer [2] The Tyrant Neptune [1] Tragoedia [1] Morphing Jar [u]Spells: 14[/u] [3] Future Visions [3] Fortune's Future [1] Giant Trunade [1] Monster Reborn [1] Dark Hole [1] Book of Moon [2] Mystical Space Typhoon [2] Pot of Avarice [u]Traps: 7[/u] [1] Torrential Tribute [1] Mirror Force [1] Inherited Fortune (2 is cloggy, but duels have been won because of this card) [1] Call of the Haunted [1] Solemn Judgment [2] Compulsory Evacution Device Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 11, 2011 Report Share Posted April 11, 2011 -2 Earth +2 Ally Genex Birdman/Chaos Sorc/LaDD Earth isn't really good. It's only real use is a mediocre beatstick. Link to comment Share on other sites More sharing options...
evilfusion Posted April 11, 2011 Author Report Share Posted April 11, 2011 All right, I'll go for Chaos Sorcerer and see how that works out. Dark and Light end up in the Graveyard the most anyway. -2 Earth +2 Chaos Chaos would be hilarious with Tyrant anyway. Link to comment Share on other sites More sharing options...
Azuh Posted April 11, 2011 Report Share Posted April 11, 2011 I don't think Chaos would work so well. You lack a few darks and running only 3 lights Sin Stardust? Link to comment Share on other sites More sharing options...
bthepanda Posted April 11, 2011 Report Share Posted April 11, 2011 What's the point of The Tyrant Neptune? Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 11, 2011 Report Share Posted April 11, 2011 Taking maximum advantage of the Fortune Ladies' ATK boost. Link to comment Share on other sites More sharing options...
bthepanda Posted April 11, 2011 Report Share Posted April 11, 2011 never mind i get it Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 11, 2011 Report Share Posted April 11, 2011 - 1/2 Fortune Lady Wind - 1 Fortune Lady Fire + 2 Something of your Choice? Fortune Lady Wind doesn't really work for me since you had to destroy Spells / Traps equal to the exact number of Fortune Ladies you have, making it somewhat situational. Fortune Lady Fire for me, was only needed at 1, and was a bit of a dead draw at 2. Also, why no Compulsory Evacuation Device? Perhaps you can add 2 of those for the loss of 1/2 Wind and a Fire, or maybe remove Interdimensional Matter Transporter for a third one. Link to comment Share on other sites More sharing options...
evilfusion Posted April 11, 2011 Author Report Share Posted April 11, 2011 Well, so far, Chaos proved to be extremely valuable and crucial in turning an impending loss into a win. Granted, my opponent was an absolute noob, so that might not count. Sin Stardust...hmm...that would work out decently, for the free 2500 that protects Visions. The problem is I dont always have Visions. The reason I use 2 Fortune Lady Fire is that if I draw it, I dont have one to use for Fortune Lady Light for a surprise hit in case they destroy it with an effect (this has saved me twice). I used to only use one. *headdesk* Compulsory. Let's see, then... - 1 Fortune Lady Wind - 1 Interdimensional - 1 Fortune Lady Fire +2 Compulsory +1 Sin Stardust Just to test the changes, see how it works out. Link to comment Share on other sites More sharing options...
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