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HOLY S*** IT'S A DARK VANILLA DECK [Rep to good advice]


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Several things:
-DO NOT ask me to throw in 2 more Duality. Because duh.
-DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth.
-DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out.
-DO NOT say anything even slightly related to becoming tournament-worthy. If you can't see this isn't for Casual Play your brain is f***ed-up. Well, pretty sure everyone'll get that.
-I want you to give a reason if you're going to advice me what to take out and what to throw in. Thanks.

[spoiler=Older version]14 Monsters
1 Dark Armed Dragon
3 Vorse Raider
3 Mad Dog of Darkness
3 Archfiend Soldier
2 Doomcaliber Knight
1 Morphing Jar
1 Plaguespreader Zombie

9 Spells
1 Dark Hole
1 Monster Reborn
3 Smashing Ground
1 Pot of Duality
2 Lance
1 Moon

17 Traps
3 Dimensional Prison
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
2 Birthright
2 Skill Drain
2 Gozen Match
2 Solemn Warning
1 Solemn Judgment
2 Seven Tools of the Bandit[/spoiler][spoiler=Newer version]15 Monsters
1 Dark Armed Dragon
3 Vorse Raider
3 Mad Dog of Darkness
3 Archfiend Soldier
3 Doomcaliber Knight
1 Gale
1 Plaguespreader Zombie

11 Spells
1 Dark Hole
1 Monster Reborn
1 Smashing Ground
1 Allure
2 Mst
1 Trunade
2 Lance
1 Moon
1 Pot of Duality

14 Traps
2 Dimensional Prison
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
3 Skill Drain
1 Common Charity
2 Solemn Warning
1 Solemn Judgment
2 Seven Tools of the Bandit[/spoiler]

[spoiler=For those who want it, several test playing opening hands]
[i]NOTE-These are from the older version.[/i]
[spoiler=1]
1 Archfiend Soldier
1 Gozen Match
2 Birthright
1 Seven Tools of the Bandit
1 Skilll Drain[/spoiler]
[spoiler=2]
1 Doomcaliber
1 Vorse Raider
1 PSZ
1 Smashing Ground
1 Pot of Duality
1 Solemn Warning
(Next top 3: Mad Dog of Darkness, Smashing Ground. Dark Hole)[/spoiler]
[spoiler=3]
1 Vorse Raider
1 Archfiend Soldier
1 Morphing Jar
1 Monster Reborn
1 Dimensional Prison
1 Seven Tools of the Bandit[/spoiler]
[spoiler=4]
1 Vorse Raider
1 Mad Dog of Darkness
1 Smashing Ground
1 Shrink
1 Dimensional Prison
1 Skill Drain[/spoiler]
[spoiler=5]
1 Vorse Raider
1 PSZ
1 Pot of Duality
1 Birthright
1 Seven Tools of the Bandit
1 Solemn Warning
(Next top 3: Dooomcaliber Knight, Mad Dog of Darkness, Gozen Match)[/spoiler][/spoiler]

I'm willing to give a rep to good advice, but simply commenting is fine as well to keep it active.
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Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency.

White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency.

Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla.

Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly?
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[quote]-DO NOT ask me to throw in 2 more Duality. Because duh.
-DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth. As for Allure...well, believe me or not, it was always better to not use it for the same reason as above.
-DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out.[/quote]
[quote name='decafrofl' timestamp='1303241777' post='5152103']
Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency.

White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency.

Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla.

Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly?
[/quote]
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[quote name='decafrofl' timestamp='1303241777' post='5152103']
Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency.

White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency.

Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla.

Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly?
[/quote]
OMG! This guy totally didn't read the first post and did everything Darkplant said not to do on purpose, so I'm gonna call him out on it!
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[quote name='decafrofl' timestamp='1303241777' post='5152103']
Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency.

White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency.

Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla.

Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly?
[/quote]
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[quote]-DO NOT ask me to throw in 2 more Duality. Because duh.
-DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth. As for Allure...well, believe me or not, it was always better to not use it for the same reason as above.
-DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out.[/quote]
[quote name='decafrofl' timestamp='1303241777' post='5152103']
Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency.

White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency.

Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla.

Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly?
[/quote]
/Posts.
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If you will still end up having enough DARKs in the Deck. You could always take out the Mad Dogs and try out a couple Minoan Centaurs (or just 1). For now you only have the Vorse Raiders as targets, but other options could include:
-Hitotsu-me Giant (probably not)
-Ogre of the Black Shadow (probably not)
-Beaver Warrior (probably not)
-Battle Ox (maybe?)
-Nin-Ken Dog (maybe?)
-That 2000 ATK Level 4 Normal Monster whose name I don't remember (best non-Vorz target?)
You will probably only need 1 or at most 2 more Beast-Warrior Types if you decide to do that (about 4 targets for 1 Centaur should be enough and 3 of them are Vorz which are DARK so... good?)

The other suggestion is Symbols of Duty to revive your Effect Monsters or your opponent's Synchros when you need to.
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[quote name='sleepy' timestamp='1303340605' post='5155197']
If you will still end up having enough DARKs in the Deck. You could always take out the Mad Dogs and try out a couple Minoan Centaurs (or just 1). For now you only have the Vorse Raiders as targets, but other options could include:
-Hitotsu-me Giant (probably not)
-Ogre of the Black Shadow (probably not)
-Beaver Warrior (probably not)
-Battle Ox (maybe?)
-Nin-Ken Dog (maybe?)
-That 2000 ATK Level 4 Normal Monster whose name I don't remember (best non-Vorz target?)
You will probably only need 1 or at most 2 more Beast-Warrior Types if you decide to do that (about 4 targets for 1 Centaur should be enough and 3 of them are Vorz which are DARK so... good?)

The other suggestion is Symbols of Duty to revive your Effect Monsters or your opponent's Synchros when you need to.
[/quote]

wat
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