DARKPLANT RISING Posted April 19, 2011 Report Share Posted April 19, 2011 Several things: -DO NOT ask me to throw in 2 more Duality. Because duh. -DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth. -DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out. -DO NOT say anything even slightly related to becoming tournament-worthy. If you can't see this isn't for Casual Play your brain is f***ed-up. Well, pretty sure everyone'll get that. -I want you to give a reason if you're going to advice me what to take out and what to throw in. Thanks. [spoiler=Older version]14 Monsters 1 Dark Armed Dragon 3 Vorse Raider 3 Mad Dog of Darkness 3 Archfiend Soldier 2 Doomcaliber Knight 1 Morphing Jar 1 Plaguespreader Zombie 9 Spells 1 Dark Hole 1 Monster Reborn 3 Smashing Ground 1 Pot of Duality 2 Lance 1 Moon 17 Traps 3 Dimensional Prison 1 Mirror Force 1 Torrential Tribute 1 Call of the Haunted 2 Birthright 2 Skill Drain 2 Gozen Match 2 Solemn Warning 1 Solemn Judgment 2 Seven Tools of the Bandit[/spoiler][spoiler=Newer version]15 Monsters 1 Dark Armed Dragon 3 Vorse Raider 3 Mad Dog of Darkness 3 Archfiend Soldier 3 Doomcaliber Knight 1 Gale 1 Plaguespreader Zombie 11 Spells 1 Dark Hole 1 Monster Reborn 1 Smashing Ground 1 Allure 2 Mst 1 Trunade 2 Lance 1 Moon 1 Pot of Duality 14 Traps 2 Dimensional Prison 1 Mirror Force 1 Torrential Tribute 1 Call of the Haunted 3 Skill Drain 1 Common Charity 2 Solemn Warning 1 Solemn Judgment 2 Seven Tools of the Bandit[/spoiler] [spoiler=For those who want it, several test playing opening hands] [i]NOTE-These are from the older version.[/i] [spoiler=1] 1 Archfiend Soldier 1 Gozen Match 2 Birthright 1 Seven Tools of the Bandit 1 Skilll Drain[/spoiler] [spoiler=2] 1 Doomcaliber 1 Vorse Raider 1 PSZ 1 Smashing Ground 1 Pot of Duality 1 Solemn Warning (Next top 3: Mad Dog of Darkness, Smashing Ground. Dark Hole)[/spoiler] [spoiler=3] 1 Vorse Raider 1 Archfiend Soldier 1 Morphing Jar 1 Monster Reborn 1 Dimensional Prison 1 Seven Tools of the Bandit[/spoiler] [spoiler=4] 1 Vorse Raider 1 Mad Dog of Darkness 1 Smashing Ground 1 Shrink 1 Dimensional Prison 1 Skill Drain[/spoiler] [spoiler=5] 1 Vorse Raider 1 PSZ 1 Pot of Duality 1 Birthright 1 Seven Tools of the Bandit 1 Solemn Warning (Next top 3: Dooomcaliber Knight, Mad Dog of Darkness, Gozen Match)[/spoiler][/spoiler] I'm willing to give a rep to good advice, but simply commenting is fine as well to keep it active. Link to comment Share on other sites More sharing options...
Skarlet Posted April 19, 2011 Report Share Posted April 19, 2011 I think it really needs a better engine than one Duality. I dunno what you'll use, but it needs more than 1 Duality. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 Well, yeah, but Allure and Gift didn't work. Link to comment Share on other sites More sharing options...
El-Rrey Posted April 19, 2011 Report Share Posted April 19, 2011 Common Charity? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 Just a worse Allure. Link to comment Share on other sites More sharing options...
Skarlet Posted April 19, 2011 Report Share Posted April 19, 2011 Hand destructions, either that or drop some traps, up the monster count then Gifts might work. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 No, Gift never worked. Once I had more Vanillas, something simular to 12, but even then. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted April 19, 2011 Report Share Posted April 19, 2011 worstdeck.dek Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 That's the point. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted April 19, 2011 Report Share Posted April 19, 2011 then why are you running good cards Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 Because the point, the objective of this deck is to experiment with how I can make Dark Vanilla Beatdown better. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted April 19, 2011 Report Share Posted April 19, 2011 Improving drawing = Improving consistency = Making deck better [color="#00FF00"]>Refusing to run Allure, Elephant or Common Charity. >Idiot[/color] Link to comment Share on other sites More sharing options...
Airride Posted April 19, 2011 Report Share Posted April 19, 2011 I assume extra is just generic 6s,8s and 10s? Along with a 5? ANYWAY 1 PoD and 1 Gozen is kinda random. I'd -1 CotH/Birthright -2 Shrink -1 Something else +1 PoD +1 Gozen +2 Lance of Longinus :B Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 19, 2011 Author Report Share Posted April 19, 2011 Well, I said I can't get any more Dualities for some time. -.- But kay, I get it. Link to comment Share on other sites More sharing options...
decafrofl Posted April 19, 2011 Report Share Posted April 19, 2011 Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency. White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency. Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla. Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly? Link to comment Share on other sites More sharing options...
Canadian Posted April 19, 2011 Report Share Posted April 19, 2011 [quote name='Darkplant' timestamp='1303216845' post='5151228'] Well, I said I can't get any more Dualities for some time.[/quote] [quote name='decafrofl' timestamp='1303241777' post='5152103'] Add 2 more Duality.[/quote] -___- Link to comment Share on other sites More sharing options...
Airride Posted April 19, 2011 Report Share Posted April 19, 2011 [quote]-DO NOT ask me to throw in 2 more Duality. Because duh. -DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth. As for Allure...well, believe me or not, it was always better to not use it for the same reason as above. -DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out.[/quote] [quote name='decafrofl' timestamp='1303241777' post='5152103'] Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency. White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency. Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla. Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly? [/quote] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 19, 2011 Report Share Posted April 19, 2011 [quote name='decafrofl' timestamp='1303241777' post='5152103'] Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency. White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency. Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla. Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly? [/quote] OMG! This guy totally didn't read the first post and did everything Darkplant said not to do on purpose, so I'm gonna call him out on it! Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 19, 2011 Report Share Posted April 19, 2011 Run Opticlops and Some other Vanilla Fiend-Type so you can Run Dark World's Field Spell... Which adds...draw engine + extra Beatstickness to your deck... =0 Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 20, 2011 Author Report Share Posted April 20, 2011 Yeah, thought of that once, but decided it was better now. Thanks anyways. Link to comment Share on other sites More sharing options...
decafrofl Posted April 20, 2011 Report Share Posted April 20, 2011 [quote name='decafrofl' timestamp='1303241777' post='5152103'] Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency. White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency. Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla. Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly? [/quote] Link to comment Share on other sites More sharing options...
Airride Posted April 20, 2011 Report Share Posted April 20, 2011 [quote]-DO NOT ask me to throw in 2 more Duality. Because duh. -DO NOT ask me to run White Elephant's Gift. Just like you can see there's no reason to run it, and as for the record it got when I testplayed 1, it really, really clogged. It wasn't worth. As for Allure...well, believe me or not, it was always better to not use it for the same reason as above. -DO NOT ask me to run Summoned Skull. Recently it got too cloggy, and I threw it out.[/quote] [quote name='decafrofl' timestamp='1303241777' post='5152103'] Add 2 more Duality. They aren't too pricey right now and I think they would really increase this deck's consistency. White Elephant's Gift also doesn't look bad in here. You run a lot of Vanillas so free drawpower would also help consistency. Have you tried Summoned Skull? I think he would work well in here considering he has high attack and is a Dark Vanilla. Despite all these fixes, I'm not sure how tournament worthy this deck is. Have you tested thoroughly? [/quote] /Posts. Link to comment Share on other sites More sharing options...
decafrofl Posted April 20, 2011 Report Share Posted April 20, 2011 [quote name='GenexAllyRemote' timestamp='1303335765' post='5155037'] /Posts. [/quote] Link to comment Share on other sites More sharing options...
Sleepy Posted April 20, 2011 Report Share Posted April 20, 2011 If you will still end up having enough DARKs in the Deck. You could always take out the Mad Dogs and try out a couple Minoan Centaurs (or just 1). For now you only have the Vorse Raiders as targets, but other options could include: -Hitotsu-me Giant (probably not) -Ogre of the Black Shadow (probably not) -Beaver Warrior (probably not) -Battle Ox (maybe?) -Nin-Ken Dog (maybe?) -That 2000 ATK Level 4 Normal Monster whose name I don't remember (best non-Vorz target?) You will probably only need 1 or at most 2 more Beast-Warrior Types if you decide to do that (about 4 targets for 1 Centaur should be enough and 3 of them are Vorz which are DARK so... good?) The other suggestion is Symbols of Duty to revive your Effect Monsters or your opponent's Synchros when you need to. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted April 21, 2011 Author Report Share Posted April 21, 2011 [quote name='sleepy' timestamp='1303340605' post='5155197'] If you will still end up having enough DARKs in the Deck. You could always take out the Mad Dogs and try out a couple Minoan Centaurs (or just 1). For now you only have the Vorse Raiders as targets, but other options could include: -Hitotsu-me Giant (probably not) -Ogre of the Black Shadow (probably not) -Beaver Warrior (probably not) -Battle Ox (maybe?) -Nin-Ken Dog (maybe?) -That 2000 ATK Level 4 Normal Monster whose name I don't remember (best non-Vorz target?) You will probably only need 1 or at most 2 more Beast-Warrior Types if you decide to do that (about 4 targets for 1 Centaur should be enough and 3 of them are Vorz which are DARK so... good?) The other suggestion is Symbols of Duty to revive your Effect Monsters or your opponent's Synchros when you need to. [/quote] wat Link to comment Share on other sites More sharing options...
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