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Neon Knights


byak

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[center][media]http://www.youtube.com/watch?v=zTgj0KUpGhU[/media]


[font="Century Gothic"][size="6"]Tech Genus[/size][/font][/center]


[font="Century Gothic"][size="5"]20 Monsters[/size]

3 Kuraz the Light Monarch
3 Tech Genus Striker
3 Tech Genus Werewolf
2 Tech Genus Cyber Magician
2 Tech Genus Rush Rhino
2 Junk Synchron
2 Doppel Warrior
1 Glow-Up Bulb
1 Unknown Synchron
1 Level Eater

[size="5"]12 Spells[/size]

3 Creature Swap
2 Mystical Space Typhoon
2 Pot of Avarice
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
1 One for One
1 Foolish Burial

[size="5"]8 Traps[/size]

2 Limit Reverse
2 Solemn Warning
1 Call of the Haunted
1 Torrential Tribute
1 Mirror Force
1 Solemn Judgment

[size="5"]15 Extra[/size]

2 Formula Synchron
1 Tech Genus Recipro Dragonfly
1 Armory Arm
2 Tech Genus Hyper Librarian
1 Tech Genus Wonder Magician
1 Brionac, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Stardust Dragon
1 Colossal Fighter
1 Scrap Dragon
1 Tech Genus Blade Buster
1 Trishula, Dragon of the Ice Barrier
1 Shooting Quasar Dragon[/font]

The point of the deck is to easily bring Tech Genus guys to the field (which is easy to accomplish, since Striker is a Cyber Dragon and Werewolf can be thrown out at practically anytime, and you also have Limit Reverse as well), and pop them with Kuraz, which lets you then draw cards, and in the end phase replace the monsters you just popped, since every Tech Genus in this deck is a Darksoul, which gives more purpose to Creature Swap, since I can swap a Tech Genus, run over it, and search another one, keeping their monster.

The deck is still capable of pumping out huge synchros in one turn, Kuraz just provides the draw engine to make those combos.
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