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Jurrac discussion, in General


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[quote name='Legend Zero' timestamp='1303773600' post='5168183']
I've never played with, or against, them. I don't even know how they work, or their best card. =[
[/quote]

They are basically a beatdown and overpower deck. They have Velo, Guaiba, Aeolo, Giganoto and Meteor as their best cards.


[quote name='Shockwaveâ„¢' timestamp='1303773959' post='5168203']
JurracVells can be goddamn amazing.Super Ancient Dinobeat also likes rekindling.
[/quote]

They pretty much are amazing. It's a shame they don't get the attention they deserve. With Dinobeast and the HA04 support, Jurracs OTKing have become so much easier.

I also pretty much fell in love with the archtype since their HA02 debut in the TCG.
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It diesn't seem like they have the best time OTKing... but I guess it can be done
The real power though is in massing major +s using Rekindling and Dinobeast... the Beat down isn't great with only 1700 ATK... you need Giganto to buff them up a bit
But they are Nice for the most Part and Capable of some good stradegies

Colossal OTK Stradegy is the best way to go if you are using JurracVells
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Which is why it's a must to use Solid in Jurracs in addition to Giganoto. Although Flamvells are amazing with Rekindling, it is ironic that Jurracs can use it better than they do (They get more Draw and Field advantage than they do).
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Flamvell typically use Rekindling the worst if the 3 Archtypes which can use it... This is not to say they use it bad... they make it an awesime card... But Laval and Jurracs can get just as much if not more from it...
But I don't wanna Run Mono-Jurracs... and therefore there is a problem...
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Not saying you have to run mono Jurracs, but me and Spoon know how to squeeze-out their potential which I personally found that they have some devastating combos that can make your opponent raeg. Also, Dino gives even more draws to the already superior archtype in terms of draw power.
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[quote name='ZeroChill' timestamp='1303779561' post='5168517']
Not saying you have to run mono Jurracs, but me and Spoon know how to squeeze-out their potential which I personally found that they have some devastating combos that can make your opponent raeg. Also, Dino gives even more draws to the already superior archtype in terms of draw power.
[/quote]
JurracVells are great... It makes Lols into the number of cards you can draw... otherwise I would very much like to know what kind of cards and combos you run
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[quote name='Boss Z' timestamp='1303780340' post='5168551']
JurracVells are great... It makes Lols into the number of cards you can draw... otherwise I would very much like to know what kind of cards and combos you run
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The cards I run are the mandatory Jurrac monsters (Velo, Guaiba and Aeolo), Dino, 1 Gallim, Herra, and 2 Dinobeasts. That already ensures smooth consistancy to the deck. If you want, I can duel you at around 7PM eastern time over YGN with my Jurrac deck, just to get an idea of how I use them.
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[quote name='Darkplant' timestamp='1303822616' post='5169502']
Can someone tell me how you run them?
[/quote]

With Flamvells.

The general idea is to load the grave up with Aeolos and other Jurracs, use rekindling while you have Super Ancient Dinobeast(s) [optional], tribute Aeolos, go to town.
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[quote name='Shockwaveâ„¢' timestamp='1303835935' post='5169738']
^ *has obviously never tried jurracvells*
[/quote]
I tried, and it tested 10x worse than regular Jurracs <_< Just because Aeolo has 200 DEF, it doesn't mean that Flamvell hybrid will do well

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