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Hyper Psychic Blaster


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I love this card and find it much easier to bring out than Overmind, if only because of Overdrive Teleporter makes it easy. Also, Hyper Psychic can use any Tuner and only requires 2 monsters, while Overmind needs at least 3.

This card is just vicious if you can get it out, thanks to its piercing ability.
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[quote name='evilfusion' timestamp='1304353327' post='5183978']
I love this card and find it much easier to bring out than Overmind, if only because of Overdrive Teleporter makes it easy. Also, Hyper Psychic can use any Tuner and only requires 2 monsters, while Overmind needs at least 3.

This card is just vicious if you can get it out, thanks to its piercing ability.
[/quote]

Easier to get out I admit, but I just don't like it. Imo, Level 9 is easier to make with 3 monsters(4+4+1) or (3+3+3) or (1+5+3) But If I had the choice between Overmind and This, I'd definately go for Overmind If I could.
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I seem to often run into situations with a field of 2 or more Tuners to one non-Tuner, so even if it totals level 9, I'd need to Synch at least once and end up with something like a level 2 + level 7, or a level 3 + level 6 more often than 2 non-Tuners + 1 Tuner= level 9.
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Konami's continued refusal to extend the Extra Deck size is BENEFICIAL. We want to be able to spam more Synchros/Exceeds/Fusions (although the Synchro Fusion thing annoys me), but if we can't, we'll have to focus more on the necessities.

I hate the Extra Deck size, but fully understand why 15 is the limit.
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[quote name='GenexAllyRemote' timestamp='1304389234' post='5185157']
They should do It like this:
up to 20 combined Synchros and Exeeds.
up to 20 Fusions.

Also thinking 15 for each, except fusion, which is 30.
[/quote]

Honestly, that's horrible. Allowing that much flexibility will make Extra Decks "throw in everything you have a slight chance of bringng out and go nuts".

I once created a character for a Yugioh fic whose ace card was Super Polymerization. Why? Because he had almost every Fusion Monster in the game at his disposal. Including the ones his opponents should be using based on their decktype. And that was before Omni-Heroes came to my attention. Also before the 15 card limit came out.

It was a fascinating concept, but that sort of sick flexibility should not be allowed, for Fusions, or for Synchros/Exceeds. Especially now that Synchro Fusions exist (barely).
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[quote name='GenexAllyRemote' timestamp='1304389234' post='5185157']
They should do It like this:
up to 20 combined Synchros and Exeeds.
up to 20 Fusions.

Also thinking 15 for each, except fusion, which is 30.
[/quote]
Heros and GemKnights would LOVE that rule... and everything else would learn to hate it, fast
Bad idea

20 Total would be the most likely change if they ever made one, but odds are they won't, so don't get ur hopes up for a 40 card extra deck and time soon, lol
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