Zextra Posted May 7, 2011 Report Share Posted May 7, 2011 [center][font="Arial Black"][size="6"][color=#33CCFF]Welcome[/color] [color=#00FF00]to[/color] [color=#FFFF00]my[/color] [color=#FF0000]very[/color] [color=#FF9966]first[/color] [color=#00FFFF]Archtype[/color] [color=#9900CC]and[/color] [color=#00FF99]set![/color][/size][/font] For this set, I have tried to come up with a recurring theme that would actually be useful. I will add more cards to this set every day (I hope). Anyways, please rate and comment, and tell me what I should improve on [font="Arial Black"][size="5"][color=#00FFFF]SNEAK[/color] [color=#33FF33]PEEK[/color] [color=#CCFF00]AT[/color] [color=#00CCFF]SYNCHROS![/color][/size][/font] [spoiler=Sneak Peek at What Has Yet to Come!] [IMG]http://img225.imageshack.us/img225/2463/freezecoreexceedraborea.jpg[/IMG] [/spoiler] ______________________________________________________________________________________ [spoiler=FRZDP-EN001 Freezecore Dragon - Neo Sapphire] [img]http://img811.imageshack.us/img811/2527/freezecoreneosapphire.jpg[/img] [i][b]Lore: When this card is Summoned, you can place an Icicle Void Counter on a monster on the field (max. 1). A monster with an Icicle Void Counter on it cannot be removed from the field except by battle and by your card effects. When this card is destroyed, you can Special Summon a "Freezecore Dragon" monster from your hand in face-up Attack Position.[/b][/i] [/spoiler] [spoiler=FRZDP-EN002 Freezecore Dragon - Neo Glacier] [img]http://img833.imageshack.us/img833/7686/freezecoreneoglacier.jpg[/img] [i][b]Lore: When this card is Summoned, you can place an Icicle Void Counter on a monster on the field (max. 1). A monster with an Icicle Void Counter on it cannot be removed from the field except by battle and by your card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent. When this card is destroyed, you can add a "Freezecore Dragon" monster from your Deck to your hand.[/b][/i] [/spoiler] [spoiler=FRZDP-EN003 Freezecore Dragon - Neo Blizzard] [img]http://img220.imageshack.us/img220/1860/freezecoreneoblizzard.jpg[/img] [i][b]Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a "Freezecore Dragon" monster. When this card is Summoned, you can place an Icicle Void Counter on a monster on the field (max. 1) and a Freeze Wrath Counter on a monster on the field (max. 1). A monster with an Icicle Void Counter on it cannot be removed from the field except by battle and by your card effects. A monster with a Freeze Wrath Counter on it cannot attack and its effects are negated. This card gains 300 ATK for each "Freezecore Dragon" monster in your Graveyard. When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.[/b][/i] [/spoiler] [spoiler=FRZDP-EN004 Freezecore Dragon - Neo Crystal] [img]http://img233.imageshack.us/img233/3549/freezecoreneocrystal.jpg[/img] [i][b]Lore: When this card is Summoned, you can place a Freeze Wrath Counter on a monster on the field (max. 1). A monster with a Freeze Wrath Counter on it cannot attack and its effects are negated. Once per turn, you can destroy a monster with a Counter on it and inflict damage to your opponent equal to the destroyed monster's Level x300. When this card is destroyed, you can Special Summon one "Freezecore Dragon" monster from your Graveyard in face-up Attack Position, except "Freezecore Dragon - Neo Crystal".[/b][/i] [/spoiler] [spoiler=FRZDP-EN005 Freezecore Dragon - Freeze Colossus] [img]http://img705.imageshack.us/img705/6761/freezecorefreezecolossu.jpg[/img] [i][b]Lore: While you control a Level 4 or higher "Freezecore Dragon" monster, you can Special Summon this card from your hand. While you control another "Freezecore Dragon" monster, this card cannot be selected as an attack target. Once per turn, you can Tribute a "Freezecore Dragon" monster you control (except this card) to place a number of Frigid Zone Counters (max. 2) on unoccupied Spell and Trap Card Zones equal or less than the number of "Freezecore Dragon" monsters you control. A Spell or Trap Card Zone with 2 Frigid Zone Counters on it cannot be used while you control a "Freezecore Dragon" monster.[/b][/i] [/spoiler] [spoiler=FRZDP-EN006 Freezecore Dragon - Iceberg Engine] [img]http://img718.imageshack.us/img718/5453/freezecoreicebergengine.jpg[/img] [i][b]Lore: While you control another "Freezecore Dragon" monster, you can Special Summon this card from your hand. When this card is Summoned, you can place a Frigid Zone Counter on an unoccupied Spell or Trap Card Zone (max. 2). A Spell or Trap Card Zone with 2 Frigid Zone Counters on it cannot be used while you control a "Freezecore Dragon" monster. When this card is destroyed, you can Tribute a "Freezecore Dragon" monster you control to Special Summon a "Freezecore Dragon" monster in your Deck.[/b][/i] [/spoiler] [spoiler=FRZDP-EN007 Freezecore Dragon - Frigid Linker] [img]http://img808.imageshack.us/img808/1340/freezecorefrigidlinker.jpg[/img] [i][b]Lore: If you have Normal Summoned or Special Summoned a "Freezecore Dragon" monster this turn, you can Special Summon this card from your hand. When this card is used as a Synchro Material Monster for a Synchro Summon, the other Synchro Material Monsters must be "Freezecore Dragon" monsters. When this card is removed from the field, you can add a Level 4 or lower "Freezecore Dragon" monster from your Deck to your hand.[/b][/i] [/spoiler] [spoiler=FRZDP-EN008 Freezecore Dragon - North Rain] [img]http://img862.imageshack.us/img862/1782/freezecorenorthrain.jpg[/img] [i][b]Lore: When this card is Normal Summoned, you can add a "Freezecore Dragon" Tuner monster from your Deck to your hand. While you control a face-up Tuner monster, you can Special Summon this card from your hand. When this card is Special Summoned by its own effect, you can place up to 2 Ice Force Counters on Spell or Trap Cards your opponent controls (max. 2). A face-up Spell or Trap Card that has a Ice Force Counters on it has its effect negated. A face-down Spell or Trap Card that has 2 Ice Force Counters on it cannot be activated.[/b][/i] [/spoiler] [spoiler=FRZDP-EN009 Freezecore Dragon - Frozen Wyrm] [img]http://img848.imageshack.us/img848/4056/freezecorefrozenwyrm.jpg[/img] [i][b]Lore: When this card is Normal Summoned, you can Special Summon a Level 4 or lower "Freezecore Dragon" monster from your hand or Deck. A monster Summoned by this effect cannot attack and has its effect negated. Once per turn, you can Tribute a "Freezecore Dragon" monster you control (except this card) to place up to 2 Icicle Void Counters on monsters on the field (max. 1). A monster with an Icicle Void Counter on it cannot be removed from the field except by battle and by your card effects. When this card is used as a Synchro Material Monster for the Synchro Summon of a "Freezecore" Synchro monster, you can draw 1 card.[/b][/i] [/spoiler] Freezecore Legends: [spoiler=FRZDP-EN023 Freezecore Legend - Glistering Phoenix] [img]http://img84.imageshack.us/img84/5660/freezecoreglisteringpho.png[/img] Lore: [i][b]1 WATER Tuner + 1 or more non-Tuner "Freezecore Dragon" monsters This card's name is treated as "Freezecore Dragon - Glistering Phoenix". Your opponent cannot activate Spell or Trap Cards during the Battle Phase. Once per turn, you can Tribute a "Freeezecore Dragon" monster you control to place up to 2 Icicle Void Counters on monsters your opponent controls (max.1). A monster with an Icicle Void Counter on it cannot be removed from the field except by battle and by your card effects. When this card is destroyed by a card effect, you can remove from play a "Freezecore Dragon" monster in your Graveyard to Special Summon this card in face-up Defense Position during the End Phase. [/b][/i][/spoiler] [spoiler=FRZDP-EN024 Freezecore Legend - Tidal Leviathan] [img]http://img7.imageshack.us/img7/9091/freezecoretidalleviatha.png[/img] [i][b]Lore: 2 or more Level 4 "Freezecore Dragon" monsters This card can only be Exceed Summoned while you control a face-up "Freezecore Dragon" Synchro monster. This card's name is treated as "Freezecore Dragon - Tidal Leviathan". While you control a "Freezecore Dragon" Synchro monster, your opponent cannot activate Spell or Trap Cards during both players' Main Phases. Once per turn, you can remove one Exceed Material Monster from this card to place a Freeze Wrath Counter on a monster your opponent controls (max.1). A monster with a Freeze Wrath Counter on it cannot attack and its effects are negated.[/b][/i] [/spoiler] Traps: [spoiler=FRZDP-EN??? Delta Freeze] [img]http://img849.imageshack.us/img849/6194/deltafreeze.jpg[/img] [i][b]Lore: Activate only when your opponent activates a Trap Card. This card cannot be destroyed while you control a "Freezecore Dragon" monster. After the effect(s) of a Trap Card your opponent controls resolves, it is treated as a Continuous Trap Card with the following effect: • During each of your Standby Phases, take 500 damage.[/b][/i] [/spoiler] [/center] Link to comment Share on other sites More sharing options...
Resident Fascist Posted May 7, 2011 Report Share Posted May 7, 2011 I'm going to sound stupid...But Delta Freeze purpose is what? Link to comment Share on other sites More sharing options...
Zextra Posted May 7, 2011 Author Report Share Posted May 7, 2011 Uh, to put it simply, it's just to freeze their Mirror Forces after use, which clogs up space in their Spell and Trap Card Zones. Link to comment Share on other sites More sharing options...
The White Wolf Posted May 8, 2011 Report Share Posted May 8, 2011 Okay, I'll look at three cards per day, cause I'm that lazy, I looked at the first three [spoiler=Neo Sapphire] I like it, good pic, balanced effect other than one thing, the Special Summon, it should be limited to what level or the amount of attack/defense, I recommend level 4 or lower 8/10 for this card[/spoiler] [spoiler=Neo Glacier] All good, except the picture looks like it's been googled, that really disappointed me 9/10[/spoiler] [spoiler=Neo Blizzard] Worst of the 3, OP'd, it shouldn't gain any ATK at all, and the Freeze Wrath Counter is also OP'd, and if the opponent loses any LP it should be 500 at the max 4/10, tsk tsk[/spoiler] They have potential And while you're at it, see that spoiler in my sig right under that banner? Click it and follow the link please Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 8, 2011 Report Share Posted May 8, 2011 Neo Blizzard seems way to powerful Everything else seems to be fine though 8.573/10 Link to comment Share on other sites More sharing options...
Zextra Posted May 8, 2011 Author Report Share Posted May 8, 2011 Wait, I don't get why Neo Blizzard is OP'ed...First of all, it's a semi-Nomi - that means it can only be Special Summoned in a particular way while being unable to be Normal Summoned or Set at all, which is already bad, and to make things worse, there is only one card in the entire set that can Special Summon it properly, and that is Neo Sapphire - Neo Crystal can revive it, but only if it's in the Graveyard. In addition, its Life Point effect is exactly the same as Flame Wingman, Ccapac Apu and Shining Flare Wingman (who also has an extremely similar ATK-gaining effect) - but none of those are considered OP'ed... Also, Freeze Wrath Counters are a must because it is one of the key elements of the deck's lockdown. However, I appreciate your comments, and @SSD - I will check your set out when I have the time to view 68 cards... Link to comment Share on other sites More sharing options...
The White Wolf Posted May 8, 2011 Report Share Posted May 8, 2011 It's 70 now XD Well, Flame Wingman has less ATK and has no ATK gaining capabilities Shining Flare Wingman is harder to summon, it's easier to summon in the anime, but not anywhere else XD And tone down the Freeze Wrath counters somewhat Tone down Blizzard's ATK and it's good Link to comment Share on other sites More sharing options...
Zextra Posted May 8, 2011 Author Report Share Posted May 8, 2011 [quote name='Shooting Star Dragon' timestamp='1304833901' post='5195339'] Shining Flare Wingman is harder to summon, it's easier to summon in the anime, but not anywhere else XD [/quote] Future Fusion or Miracle Fusion? Yeah... Anyways, I'll tone its ATK down to about 2600, because I can't make it much weaker, or it wouldn't be used (it has EXTREMELY limited Summoning restrictions). Ugh...70? *RAEG* Link to comment Share on other sites More sharing options...
The White Wolf Posted May 8, 2011 Report Share Posted May 8, 2011 This IS the second year I'm working on it I've seen stricter Link to comment Share on other sites More sharing options...
Regency Posted May 8, 2011 Report Share Posted May 8, 2011 Pretty kickass man. + Link to comment Share on other sites More sharing options...
Zextra Posted May 8, 2011 Author Report Share Posted May 8, 2011 @SSD - Well, I'll see what I can do about it... @Regency - Thanks. Link to comment Share on other sites More sharing options...
Zextra Posted May 9, 2011 Author Report Share Posted May 9, 2011 Any other comments? Link to comment Share on other sites More sharing options...
The White Wolf Posted May 9, 2011 Report Share Posted May 9, 2011 I forgot to see the next three XD now give me a minute...Seriously [spoiler=Neo Crystal] Oh god PLEASE tell me you're joking Tone down the Freeze Wrath counters, allow effects to activate to make 'em more balanced Tone down the destruction effect, don't destroy the card and leave the damage the same is what I recommend Are you googling some of these pictures? 4/10[/spoiler] [spoiler=Freeze Colossus] Better, a lot better than the rest 9/10[/spoiler] [spoiler=Iceberg Engine] Well, you're getting this better with these last two I rated 9/10[/spoiler] Seriously, the Freeze Wrath counters need to be toned down. Link to comment Share on other sites More sharing options...
Zextra Posted May 9, 2011 Author Report Share Posted May 9, 2011 @SSD - thanks for your ratings (especially for the one on Neo Crystal), but other cards, such as [URL=http://yugioh.wikia.com/wiki/Destiny_Hero_-_Plasma]Destiny Hero Plasma (made easy by Scapegoat)[/URL], [URL=http://yugioh.wikia.com/wiki/Angel_07]Angel O7[/URL], or even [URL=http://yugioh.wikia.com/wiki/Skill_Drain]Skill Drain[/URL] can easily lock down ALL Monster effects, whilst Freeze Wrath Counters only locks down 1 at a time... Plus, each of the Counters play a crucial role in the set's strategy, each locking down one aspect of your opponent's cards. It's funny - the last time I posted this topic all the complaints I got were directed towards Frigid Zone Counters Link to comment Share on other sites More sharing options...
The White Wolf Posted May 9, 2011 Report Share Posted May 9, 2011 Exactly, monster effects, while yours lock down both If Judgment Dragon and REDMD weren't created, and someone made those exact cards and posted them here, what would everyone say? Link to comment Share on other sites More sharing options...
Daft Punk Posted May 9, 2011 Report Share Posted May 9, 2011 Is Blizzard's ATK gain and burn effect necessary? Especially together? I wouldn't mind if he had one or the other, but does he really need both? Seems like overkill, especially with 2900 ATK. Even with 2600 ATK it's still overkill. Take in consideration that there will always be a Freezecore in the Graveyard because of it's summoner's effect. That gives it at the bare minimum 2900 ATK (Or 3200 ATK with the 2900 Original Attack) with a lock-down effect on 1 monster that can gain attacks with Freeze Colossus, who will lock-down their Spell and Trap card zones, and burn without fear. Link to comment Share on other sites More sharing options...
Breakaway Posted May 9, 2011 Report Share Posted May 9, 2011 if you dont mind me asking first, what card maker do you use? i like the Layot. or is it all Custom? Link to comment Share on other sites More sharing options...
Zextra Posted May 10, 2011 Author Report Share Posted May 10, 2011 @Breakway - it's a custom template made by J u d a s. Link to comment Share on other sites More sharing options...
ihop Posted May 10, 2011 Report Share Posted May 10, 2011 Delta Freeze is actually really good and a really good idea. I didn't see them all but the general idea is that the Void counters seem a bit too crazy. Maybe tone it down to it can't be destroyed by card effects? Good work though. EDIT: Especially with priority. All their summons will go through 100% of the time. Maybe put in some effect when it's summoned so it can't call priority on the counter? Link to comment Share on other sites More sharing options...
Zextra Posted May 10, 2011 Author Report Share Posted May 10, 2011 [quote name='iHop' timestamp='1305047871' post='5201031'] Delta Freeze is actually really good and a really good idea. I didn't see them all but the general idea is that the Void counters seem a bit too crazy. Maybe tone it down to it can't be destroyed by card effects? Good work though. EDIT: Especially with priority. All their summons will go through 100% of the time. Maybe put in some effect when it's summoned so it can't call priority on the counter? [/quote] Thanks for your comments. Uh, do you mean the Icicle Void Counters? The whole point of those was actually to stop your opponent from Synchro and Exceed summon. Also, I agree with your statement about priority, but how would you implement that into the card text? Link to comment Share on other sites More sharing options...
ihop Posted May 10, 2011 Report Share Posted May 10, 2011 'When this card is Summoned, something irrelevant happens. Once, you can place an Icicle Void counter on 1 monster etc.' Something along those lines. Link to comment Share on other sites More sharing options...
Zextra Posted May 11, 2011 Author Report Share Posted May 11, 2011 [quote name='iHop' timestamp='1305048781' post='5201046'] 'When this card is Summoned, something irrelevant happens. Once, you can place an Icicle Void counter on 1 monster etc.' Something along those lines. [/quote] Alright - I will edit this as soon as I get a chance to edit the .xcf files. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted May 11, 2011 Report Share Posted May 11, 2011 I agree with everyone else on these being OP'd. However, so is Rekindling. Just because they're OP'd doesn't mean they would dominate. It's like how I raged at FishTK for the longest time. Then I faced a FishTK deck. If they can't get their combos going, they die. Same whith these guys. The only problem I see is with the "card cannot be removed fromt he field" bit, since there's no real way to removed the counters, you may want to give that one a bit more thought. Link to comment Share on other sites More sharing options...
Zextra Posted May 11, 2011 Author Report Share Posted May 11, 2011 [quote name='Tsukasa Hiiragi' timestamp='1305083501' post='5202310'] I agree with everyone else on these being OP'd. However, so is Rekindling. Just because they're OP'd doesn't mean they would dominate. It's like how I raged at FishTK for the longest time. Then I faced a FishTK deck. If they can't get their combos going, they die. Same whith these guys. The only problem I see is with the "card cannot be removed fromt he field" bit, since there's no real way to removed the counters, you may want to give that one a bit more thought. [/quote] Yes, that's what I mean. Individually, they're not exactly threatening, since they're too slow. I agree with them staying forever, so what if I just say "This card cannot be used as a Synchro or Exceed Material Monster for a Synchro Summon or an Exceed Summon" or something like that - that way people can still Tribute them for the costs of cards. Link to comment Share on other sites More sharing options...
The White Wolf Posted May 11, 2011 Report Share Posted May 11, 2011 Next three! [spoiler=Frigid Linker] Good, good. I like it. Nothing OP'd like the other cards. Completely balanced. 10/10[/spoiler] [spoiler=North Rain] Also balanced. But I recommend making the maximum of- Wait, both the posted lore and the card lore say different things D:< It should be Card(s) if multiple on one card 8/10 until said problem's fixed[/spoiler] [spoiler=Frozen Wyrm] Good, good. I like it good OCG, good effect, and I just love imagining how f***ed you'd be if a monster with one of those counters couldn't be destroyed by Card Effects XD 10/10[/spoiler] Link to comment Share on other sites More sharing options...
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