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ok, provided your getting a recruiter and solemn soon. it's coming along.

i'd work on getting a second warning as well.

-2 enemy controller
+1 gale the whirlwind (as you need it...)
+1 neo-spacian grand mole

side deck:

3 kinetic soldier
2 fossil dyna pachycephalo (kind of expensive though...)
2 effect veiler (you might be able to find these cheaply...)
2 puppet plant
2 sirocco the dawn
2 nobleman of crossout
1 trap dustshoot
1 mind crush
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[quote name='Sephiroth_The_Legend' timestamp='1305444069' post='5209611']
ok, provided your getting a recruiter and solemn soon. it's coming along.

i'd work on getting a second warning as well.

-2 enemy controller
+1 gale the whirlwind (as you need it...)
+1 neo-spacian grand mole

side deck:

3 kinetic soldier
2 fossil dyna pachycephalo (kind of expensive though...)
2 effect veiler (you might be able to find these cheaply...)
2 puppet plant
2 sirocco the dawn
2 nobleman of crossout
1 trap dustshoot
1 mind crush
[/quote]

can i run 2 cyber dragons instead of cirocco? better in my opinion, and i need this to be anti blackwing and dragunity at my locals i dont need to worry about enemy warrior monster then i only have the crossouts, missing everything else other than 1 kinetic soldier
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so since i only have 1 kinetic at the moment, il use 1 kinetic for side and 2 puppets until i find 1-2 more kinetics, someones bound to have it at my locals. I also forgot that a friend of mine is building up the six samurais and i should have a defense for that

I misread sirocco, thought it was only my blackwings

For anti Dragunities should i run my rivalry of the warlords since the equips still count as monsters they become practically useless with rivalry on the field, or so im imagining lol.

and im assuming the fossil dyna thing is for dragunities as well, i think i can find a way to get my friends thunder king rai-oh as a possibly swap if you think that may be effective since this honestly is a deck building from my collection or trades, i hate buying cards online but theres at least 10 people at my local
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[quote name='Harima_Kenji' timestamp='1305485129' post='5210569']
so since i only have 1 kinetic at the moment, il use 1 kinetic for side and 2 puppets until i find 1-2 more kinetics, someones bound to have it at my locals. I also forgot that a friend of mine is building up the six samurais and i should have a defense for thatI misread sirocco, thought it was only my blackwings For anti Dragunities should i run my rivalry of the warlords since the equips still count as monsters they become practically useless with rivalry on the field, or so im imagining lol. and im assuming the fossil dyna thing is for dragunities as well, i think i can find a way to get my friends thunder king rai-oh as a possibly swap if you think that may be effective since this honestly is a deck building from my collection or trades, i hate buying cards online but theres at least 10 people at my local
[/quote]

Dragunities should be no problems with GK's.
just make sure they play their field spell first, then you play yours on top.

Rivarly doesn't work. Dyna is better. or just play standard GK's. you shouldn't lose to Drags. its one of the their bad matchup's.
Thunder King is ok, but not necessary for GK's. Dyna is priority 1 with Duality. both win games.

the other stuff is common, so shouldn't be hard to find.
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so at my locals, not a big deal since they all kinda fail except for 2 people, I destroyed a noob blackwings deck (noob as in running a side deck of only black wing and no gale lol, probably no vayu or any others, not sure exactly how blackwings all work) and an in progress neos deck, some random deck, no theme whatsoever, so nothing i needed to worry about but i will say that i was unable to test my main enemy who runs six samurais or blackwings, chances are hes gonna run six samurais, i want to build a side deck solely based on stopping those things, or just a anti six samurai gravekeeper build, im confident il smash his face in lol, but i need to be careful, also any advice as to how a good six samurai deck should run, and how a gravekeeper deck would go about defeating one since iv never faced one to be honest and he knows the general idea of gravekeepers
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I'm gonna be honest, this is my first competitive build attempt as well as my first side deck build, but i can, heres the current build, i might be able to get my friends Gale, but not sure hed trade it. also iv been keeping chief in the deck since hes been working great with my recruiter, but id probably side deck him for kinetic soldier is what im thinking? il drop chief as soon as i get gale and/or another recruiter, but hes good to revive my recruiter right now


3 gk spy
3 gk commandant
2 gk recruiter
3 gk descendant
2 gk assailant
1 gk chief
1 grand mole
-15-

3 necrovalley
3 gk stele
2 royal tribute
2 mystical typhoon
1 trunade
1 dark hole
1 allure of darkness
1 book of moon
2 enemy controller
-17-

3 Compulsory Evacuation Devise
1 solemn warning
2 bottomless
1 torrential
1 mirrror force
1 royal oppression
-8-

oh yah and my side deck: (ones with * are the important ones to me, others are theyre for possible use or filler, or i just dont have what you recommended)
1 rite of spirit
2 puppet plant*
1 light and darkness
1 rivalry of the warlords
1 deck devastation virus
1 spirit reaper
1 meklord emperor granel
2 cyber dragon*
1 starlight road*
1 gk visionary
1 kinetic soldier*
2 sirocco*

wait lemme find my nobleman of crossouts, i got those somewhere
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[quote name='Evil Hero Neos' timestamp='1305042222' post='5200909']
Sir, keep up with the meta. Just because archfiend thinks it's good @2, it doesn't mean he's right. The top decks all main 3.
[/quote]

Since when did I ever say Necrovalley was better @2 than 3?

@the deck: Run Sephiroth's build.
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[quote name='::Archfiend::' timestamp='1306082252' post='5225211']
Since when did I ever say Necrovalley was better @2 than 3?

@the deck: Run Sephiroth's build.
[/quote]

already know i have to run his build, if you read i dont have all the cards and im trying to get some of them, need help with side decking
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good news, deck has made some upgrade, and im wondering if its worth it to put armor master in the deck?


3 gk spy
3 gk commandant
2 gk recruiter
3 gk descendant
2 gk assailant
1 gk chief
1 gale
-15-

3 necrovalley
3 gk stele
2 royal tribute
2 mystical typhoon
1 trunade
1 dark hole
1 allure of darkness
1 book of moon
2 enemy controller
-16-

3 Compulsory Evacuation Devise
1 solemn warning
2 bottomless
1 torrential
1 mirrror force
1 royal oppression
-8-

just did -mole and +gale
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[quote name='GreigaBeastDS' timestamp='1306372425' post='5232189']
-1 Compulse and +1 Solemn J. Common's coming out soon anyways so the price should go down. And even now
Its only like 30 bucks if your lucky.
[/quote]

yup, gonna be grabbing one of those commons soon, or trade with my friend if i can find something he wants but yah trying to get one of those
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Also as for side this is some of my side, since I'm kinda working on a universal deck atm.

3 Prohibition - Side these in if you lose game 1 and actually know what to prohibit. Side over the Cheif and 2 E-Cons.

2 Cyber Dragons - Side against Glads. Side over Cheif and Assailant.

2 Kinetic soldier - Side against Sams. Same as above.

2 Effect Veiler - Side against Sams, GK, Dragunities, and Agents. Side over Gale and Cheif or if you're against GKs, side over 2 Necrovalley.

You also have to know when to side. If they don't give you a hard time then siding in stuff is pointless. The rest may or may not come later.
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