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Blue Eyes White Defense.


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I looked through some of my cards and found a few nice ways to get Blue Eyes on the field very quickly, I also added some cards that negate attacks and increase my Life Points to make it much better. Very simple Deck, yet tough to break through. I think I've played ten duels with this deck so far, I've only lost twice.


[b][color="#F4A460"]Normal Monsters.[/color][/b]

Blue Eyes White Dragon. x3


[b][color="#A0522D"]Effect Monsters.[/color][/b]

Decoy Dragon. x3
Giant Germ. x3
Kaibaman. x3
Man-Eater Bug. x3
Marie the Fallen One. x3
Nimble Momonga. x3
Skull Mark Ladybug. x3


[b][color="#2E8B57"]Spell Cards.[/color][/b]

Dian Keto the Cure Master. x3
Swords of Revealing Light. x1
The Cheerful Coffin. x3


[b][color="#800080"]Trap Cards.[/color][/b]

Ceasefire. x1
Draining Shield. x3
Magic Cylinder. x1
Magic Jammer. x3
Mirror Force. x1
Negate Attack. x3
Nightmare Wheel. x3
Spell Vanishing. x3
Wall of Revealing Light. x1

I like it. :lol:

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[url="http://forum.yugiohcardmaker.net/topic/249729-kaiba-would-be-proud/"]this[/url]>>>>>this^


Your biggest problem is that all of your cards are old, and bad by today's standards. No competitive player uses ANY of these cards, at ANY time.


Decoy Dragon
Man-Eater Bug
Marie the Fallen One
Nimble Momonga
Skull Mark Ladybug
Kaibaman


Dian Keto the Cure Master
The Cheerful Coffin

Draining Shield
Magic Jammer
Negate Attack
Nightmare Wheel
Spell Vanishing
Wall of Revealing Light


use this.
[url="http://forum.yugiohcardmaker.net/topic/182674-basic-deckbuilding-faq/"]http://forum.yugiohcardmaker.net/topic/182674-basic-deckbuilding-faq/[/url]
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[quote]this>>>>>this^


Your biggest problem is that all of your cards are old, and bad by today's standards. [b]No competitive player uses ANY of these cards, at ANY time.[/b]


Decoy Dragon
Man-Eater Bug
Marie the Fallen One
Nimble Momonga
Skull Mark Ladybug
[b]Kaibaman[/b]


Dian Keto the Cure Master
The Cheerful Coffin

Draining Shield
[b]Magic Jammer[/b]
[b]Negate Attack[/b]
Nightmare Wheel
Spell Vanishing
Wall of Revealing Light
[/quote]

Funny, Kaibaman was in the Deck attached to that link. Negate Attack is also a commonly used card, along with Magic Jammer. Hmm... :rolleyes:

Well, I kinda like it, I've been winning quite a few duels with it anyway, so I feel like it's fine for now. Sorry if I prefer the earlier cards. :mellow:

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[quote name='StitchMayhem' timestamp='1305507968' post='5211699']

Old cards are awesome! In fact, I built a Deck-out Deck with the newest cards being 2 copies of XX-Saber Fulhelmknight, and that's only for Iron Chain Dragon, since he mills 3 cards from your opponent. I use Negate Attack x3, I use Wall of Revealing Light (they have to get Five God Dragon or Blue-Eyes Ultimate or Scar-Red Nova Dragon just to touch me. Way too much fun, and I've only lost 5 times out of 37!

I looked through some of my cards and found a few nice ways to get Blue Eyes on the field very quickly, I also added some cards that negate attacks and increase my Life Points to make it much better. Very simple Deck, yet tough to break through. I think I've played ten duels with this deck so far, I've only lost twice.


[b][color="#F4A460"]Normal Monsters.[/color][/b]

Blue Eyes White Dragon. x3


[b][color="#A0522D"]Effect Monsters.[/color][/b]

Decoy Dragon. x3
Giant Germ. x3
Kaibaman. x3
Man-Eater Bug. x3
Marie the Fallen One. x3
Nimble Momonga. x3
Skull Mark Ladybug. x3


[b][color="#2E8B57"]Spell Cards.[/color][/b]

Dian Keto the Cure Master. x3
Swords of Revealing Light. x1
The Cheerful Coffin. x3


[b][color="#800080"]Trap Cards.[/color][/b]

Ceasefire. x1
Draining Shield. x3
Magic Cylinder. x1
Magic Jammer. x3
Mirror Force. x1
Negate Attack. x3
Nightmare Wheel. x3
Spell Vanishing. x3
Wall of Revealing Light. x1

I like it. :lol:
[/quote]

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[quote]Old cards are awesome! In fact, I built a Deck-out Deck with the newest cards being 2 copies of XX-Saber Fulhelmknight, and that's only for Iron Chain Dragon, since he mills 3 cards from your opponent. I use Negate Attack x3, I use Wall of Revealing Light (they have to get Five God Dragon or Blue-Eyes Ultimate or Scar-Red Nova Dragon just to touch me. Way too much fun, and I've only lost 5 times out of 37![/quote]

Exactly. Way too many people make reject old cards for ridiculous reasons. Believe it or not, I've never used Synchro cards before, Fusion monsters are good enough for me. B)

Whenever I use this deck, I always get up to an average of 15,000 Life Points, usually more. I like paying 5000+ Life Points when using Wall of Revealing Light, since I have tons of life to kill. Such an awesome way to restrict your opponent. :D

The only thing that ever screws me up with this Deck are Monsters that destroy Spell/Trap cards, since I can't negate the monsters with anything in my Deck. Bad hands are aggravating as well, but then again, bad hands are always aggravating, no matter what Deck you use.

[quote]No, no they aren't.

Only n00bs use them.
[/quote]

I've been playing this game since 2002, I've seen lots of people use those cards, some have even beaten me. Either way, using original cards for a Deck doesn't make anyone a noob, maybe they just prefer the original cards over the newer monsters with effects that are long enough to pass off as novels. I'm one of those people. I don't always have to use the newer cards if I can make a perfectly good Deck with basic original cards. I've been doing well with this Deck so far, so it obviously doesn't suck.

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There's a rather large problem with Wall of Revealing Light that you don't seem to be noticing.

Nearly any decent player will have MST/Dust Tornado/Trap Stun/Solemn Judgment/Giant Trunade/Royal Decree/Black Rose Dragon/Scrap Dragon and others on hand at all times. So you're usually paying big points for nothing unless your facing some weird deck that lacks removal.

Man-Eater Bug is inferior to Ryko, Lightsworn Hunter.

The fact that you run 3 Cheerful Coffin tells me that you have no idea what card advantage is. Why would you run a -4 like that? No, Marie and Decoy Dragon are not good excuses. Most decks are maining a plethora of ways to get around that Decoy, and they won't attack it willingly. It also doesn't work if your opponent attacks it when it's set, so only an idiot would trigger it.

There is literally no reason to use Negate Attack over Threatening Roar. Threatening Roar is actually chainable, Negate Attack isn't.
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[quote]There's a rather large problem with Wall of Revealing Light that you don't seem to be noticing.

Nearly any decent player will have MST/Dust Tornado/Trap Stun/Solemn Judgment/Giant Trunade/Royal Decree/Black Rose Dragon/Scrap Dragon and others on hand at all times. So you're usually paying big points for nothing unless your facing some weird deck that lacks removal.

Man-Eater Bug is inferior to Ryko, Lightsworn Hunter.

The fact that you run 3 Cheerful Coffin tells me that you have no idea what card advantage is. Why would you run a -4 like that? No, Marie and Decoy Dragon are not good excuses. Most decks are maining a plethora of ways to get around that Decoy, and they won't attack it willingly. It also doesn't work if your opponent attacks it when it's set, so only an idiot would trigger it.

There is literally no reason to use Negate Attack over Threatening Roar. Threatening Roar is actually chainable, Negate Attack isn't.
[/quote]

I have Magic Jammer if I need to destroy any Spell Cards that fall in my way, Man-Eater Bug won't accidentally send cards in my Deck that I might need to the Graveyard, I have a total of nine monsters that gain effects when being set to the Graveyard and Cheerful Coffin can send 3 cards to the Graveyard. 3 x 3 = 9. I never set Decoy Dragon if Blue-Eyes is in the Graveyard and none of my cards gain anything from Chain Links. If a Trap Card destroys Wall of Revealing Light, that's not a big problem, I don't pay high Life Points with the card unless I have 15,000+ Life Points. If my opponent has something like Berserk Gorilla on their side of the field, Decoy Dragon's effect would work just fine, and if they don't willingly attack it, then this makes the card a good shield. The Deck doesn't suck, I've been doing very well with it.
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[quote name='StitchMayhem' timestamp='1305507968' post='5211699']
I looked through some of my cards and found a few nice ways to get Blue Eyes on the field very quickly, I also added some cards that negate attacks and increase my Life Points to make it much better. Very simple Deck, yet tough to break through. I think I've played ten duels with this deck so far, I've only lost twice.


[b][color="#F4A460"]Normal Monsters.[/color][/b]

Blue Eyes White Dragon. x3


[b][color="#A0522D"]Effect Monsters.[/color][/b]

Decoy Dragon. x3 [b]Its only target is Blue-Eyes, and on its own, this card is a nonissue. At most, you'll stall for a few turns until they either destroy this, remove your Blue-Eyes, or bring out something that can beat Blue-Eyes.[/b]
Giant Germ. x3
Kaibaman. x3
Man-Eater Bug. x3
Marie the Fallen One. x3 [b]Ugh...just why? Even 600 LP a turn isn't worth running 3 level 5 monsters that don't contribute anything unless you wasted resources.[/b]
Nimble Momonga. x3
Skull Mark Ladybug. x3 [b]This card is just bad. It's a waste of a monster.[/b]


[b][color="#2E8B57"]Spell Cards.[/color][/b]

Dian Keto the Cure Master. x3 [b]Cards that do nothing but regain a small amount of LP is a bad thing.[/b]
Swords of Revealing Light. x1
The Cheerful Coffin. x3 [b]Use Card Destruction or Hand Destruction if you want to ditch monsters from the hand.[/b]


[b][color="#800080"]Trap Cards.[/color][/b]

Ceasefire. x1
Draining Shield. x3
Magic Cylinder. x1
Magic Jammer. x3
Mirror Force. x1
Negate Attack. x3
Nightmare Wheel. x3
Spell Vanishing. x3 [b]You're running a lot of Spell negation that requires discards. Your hand will be devoured way too fast and you'll have next to nothing to actually help you against their monster or Trap threats.[/b]
Wall of Revealing Light. x1

I like it. :lol:
[/quote]

I'm looking at this deck, and honestly, if I can look at a decklist and find it laughably non-threatening, the deck isn't very good.

The deck has no synergy. The cards I outlined above are just the worst examples of card choices, and that's being lenient. You're just cramming too many cards that eat your hand.

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You didn't respond to more than half of the things I said. Good job.

As for what you did say:

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
I have Magic Jammer if I need to destroy any spell cards that fall in my way
[/quote]

And, as I said, there is no good reason to use it over Dark Bribe/Solemn Judgment, which both negate more than just spells and don't require a discard.

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
Man-Eater Bug won't accidentally send a card that I might need in my hand to the Graveyard
[/quote]

If your deck actually gets [i]hurt[/i] by the mill, something's wrong. You're already running Cheerful Coffin for the express purpose of sending cards to the grave, correct?

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
I never set Decoy Dragon if Blue-Eyes is in the Graveyard and none of my cards gain anything from Chain Links
[/quote]

Did I ever say you gained anything from chain links? I didn't. I said that you can activate Threatening Roar in response to your opponent trying to destroy it, and you'll still get the full effect.

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
If a Trap Card destroys Wall of Revealing Light, that's not a big problem, I don't pay high Life Points with the card unless I have 15,000+ Life Points.
[/quote]

Yes, but you still paid X LP for no good reason.

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
If my opponent has something like Berserk Gorilla on their side of the field, Decoy Dragon's effect would work just fine, and if they don't willingly attack it, then this makes the card a good shield.
[/quote]

TBQH, you'll see [u][b]FAR[/b][/u] more people just using effects to get rid of it or summoning stuff with over 3000 ATK and swinging at you anyways than you'll see cards like Berserk Gorilla. The only exception is non-Synchro Karakuris, but nobody summons those in ATK unless they're about to do a summon loop that proceeds to win.

[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
The Deck doesn't suck, I've been doing very well with it.
[/quote]

As I said, how you do against decks that haven't done these things to you on a regular basis don't really matter, as they're typically bad decks to begin with.
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[quote name='StitchMayhem' timestamp='1305518922' post='5212221']
I have Magic Jammer if I need to destroy any Spell Cards that fall in my way, Man-Eater Bug won't accidentally send cards in my Deck that I might need to the Graveyard, I have a total of nine monsters that gain effects when being set to the Graveyard and Cheerful Coffin can send 3 cards to the Graveyard. 3 x 3 = 9. I never set Decoy Dragon if Blue-Eyes is in the Graveyard and none of my cards gain anything from Chain Links. If a Trap Card destroys Wall of Revealing Light, that's not a big problem, I don't pay high Life Points with the card unless I have 15,000+ Life Points. If my opponent has something like Berserk Gorilla on their side of the field, Decoy Dragon's effect would work just fine, and if they don't willingly attack it, then this makes the card a good shield. The Deck doesn't suck, I've been doing very well with it.
[/quote]

[img]http://i828.photobucket.com/albums/zz203/Expelsword/SLAP.gif[/img]
Get a HOLD of yourself!

Magic Jammer is garbage because you need to discard and you DO NOT have enough cards that are useful in the Grave to be using SO much hand killing.
Use Dark Bribe or Solemn Judgment and Seven Tools of the Bandit, since you have SO many Life Points...

Cheerful Coffin is absolutely awful, it's a stretch even in Fableds. You won't be able to use its effect to help you nearly enough.
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