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Expert Cards


DarkM

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I made a new summon mechanic and its called expert summoning. below you can find the rulings, summerary of what an expert monster is and some examples i made.

[Spoiler=Rulings]
Monsters having Skills, not Levels.

You put them in your Extra Deck.

You have Trainees and Experts. You can Summon an Expert by Expert Summoning. This form of Summoning is being considered as Special Summon.

The Skills of Experts are always 1 more as the Level of the Trainee Monsters representing the Skill they have Learned as Trainee.

A Trainee is just like a Tuner Monster, and it has basically the same rulings as a Tuner.

An Expert can only be Summoned by having the right Trainee on your Field and the right Expert Material Monster(s) on the field. The requiring Material can also be Spell Cards or even Counters.

The Material other than the Trainee Monster is send to the Graveyard, while the Trainee Monster is placed face-up in the Field Card Zone and is treated as a Field Spell Card. The Trainee Monster have the Ability to be indestructible while in the Field Card Zone and you cannot play a Field Spell Card (your Opponent can, but it doesn’t destroy the Trainee Monster).

An Expert has the improved Ability of the Trainee. Also, all Experts has an Effect that they gain when they remove the Trainee Monster from the Field from play. The effect of all Expert Monsters is Negated when there is no Trainee Monster in your Field Card Zone.

The Trainee Monster stays in the Field Card Zone, even when you don’t control any Expert Monsters. They can’t be destroyed so you need a Spell or Trap Card to remove the Trainee Monster. It is an disadvantage, but the Expert Monster are worth it. Also, you have enough support cards to remove the Trainees.

You cannot Expert Summon when you have a Field Spell Card on the Field. If your Opponent has a Field Spell Card on the Field, you can Expert Summon but the Field Spell Card is not Destroyed.

For Example: 1 “Steel Parasite” (Adept Magician is Level 4)
2 Level 2 Machine-Type Monsters

Now you can Summon the Skill 4 “Steel Stinger ”
[/Spoiler]

I based the Template of the Expert Monster on the Trading Cards Duel Monster and I choose the colour yellow, this colour doesn’t exist in Yu-Gi-Oh! and I think its looks pretty.

Please rate the the cards and the mechanic

[Spoiler=Monsters]
[img]http://img194.imageshack.us/img194/3452/steelparasite.jpg[/img]
This card cannot be destroyed while in your Field Card Zone. Once per turn you can equip this card as an Equip Spell Card to one of your Opponents Monsters. Take control over that Monster. During the End Phase you activated this effect, return the Equipped Monster to your Opponents side of the field and you take Damage equal to half its Attack. Also, un-equip this Monster and return it to your side of the Field in face-up Defence Position.

[IMG]http://i53.tinypic.com/1zmmv4x.jpg[/IMG]
1 “Steel Parasite”
2 Level 2 Machine-Type Monsters

This card cannot be Special Summoned, except by Expert Summon or its own effect. Once per turn you can select 1 face-up Monster your Opponent control, take control over the selected monster by removing this card from play. During the End Phase of the turn you activated this effect, Special Summon this card in face-up Defence Position to your side of the field and destroy the Selected Monster. You take Damage equal to half its Attack. You can remove a Trainee Monster from your Field Card Zone from play, then Special Summon the Monster destroyed by this Effect on your side of the Field in face-up Attack Position. If there is no Trainee Monster in your Field Card Zone the effect of this card is negated.

[img]http://img231.imageshack.us/img231/4668/thestudent.jpg[/img]
This card cannot be destroyed while in your Field Card Zone. When this card is Summoned you can put 2 Spell Counter on this card (max. 2). This card gains 200 Atk Points for every Spell Counter on this card. Once per turn, you can remove 2 Spell Counters from this card to destroy 1 card on the Field.

[IMG]http://i54.tinypic.com/103j5t3.jpg[/IMG]
1 “The Student of White Magic”
Remove 8 Spell Counters from the Field

This card cannot by Special Summoned, except by Expert Summon. When this card is Summoned put 2 Spell Counters on this card (max. 2). This card gains 300 Atk Points for every Spell Counter on this card. Once per turn, you can remove 2 Spell Counters from this card to Destroy up to 2 cards on the field. You can remove a Trainee Monster in your Field Card Zone from play, then destroy all Cards on the Field, except for this card. If there is no Trainee Monster in your Field Card Zone the effect of this card is negated.

[img]http://img713.imageshack.us/img713/5150/warriortutor.jpg[/img]
This card cannot be destroyed while in your Field Card Zone. While on the Field or in your Graveyard this card is treated as a Normal Monster.

[IMG]http://i55.tinypic.com/t0rwur.jpg[/IMG]
1 “The Warrior’s Tutor”
2 Equip Spell Cards

This card cannot be Special Summoned, except by Expert Summon. You can remove a Trainee Monster from your Field Card Zone from play, then select 2 Equip Spell Cards from your Deck or Graveyard and add them to your Hand. If there is no Trainee Monster in your Field Card Zone the effect of this card is negated.
[/Spoiler]

[Spoiler=Support]
[img]http://img220.imageshack.us/img220/1541/lastlesson.jpg[/img]
Remove from play 1 Trainee Monster in your Field Card Zone. You gain Life Points equal to the Attack or Defence of the removed Monster.
[/Spoiler]
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Last Session isn't too much different from other LP gaining cards, and LP boosting alone isn't all that useful

Though it's rare to see monster cards being put in the field spell card zone, that's a boon for you

for Student of White Magic, the "You can remove 2 Spell Counters from this card to destroy 1 card on the Field" effect should be limited to once per turn

beyond that I think you did very well for this set, I'll give you 9.2/10
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