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Desert Twister


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[center][IMG]http://i202.photobucket.com/albums/aa4/Dialkia_2007/DesertTwister.jpg[/IMG]

[Card Lore] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.[/center]

I've had the misfortune of pulling 4 of these back when i used to buy packs.....

Discuss this card, any possible uses, decks that can cleverly use this.

This card has a counter-part; [url="http://forum.yugiohcardmaker.net/topic/250562-frost-and-flame-dragon/"]Frost and Flame Dragon[/url]
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I Loved the Idea behind tese 2 Cards... I worked so Hard to create decks for both of them and they were both bad <_<

Great for destroying the vack row, but there really isn't any place for this card and the summoning conditions are just so wierd

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[quote name='Tuatha Dé Danann' timestamp='1306252681' post='5228974']
ITT: Chaos Sorc [s]removes [/s] Banishes Spells and Traps
[/quote]
I'm not saying it does, but I'm saying is it's much easier to get 1 LIGHT and 1 DARK in the Grave rather then 1 EARTH and 2 WIND with all of DARK's and LIGHT's having dumping support. I'm also saying a discard for the destruction for a Spell or Trap in my opinion, isn't as good as the permanent removal of a monster at the cost of not having Chaos Sorcerer attack that turn.
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They should have stayed with Semi-nomis that require 1 of each instead of 1:2 ... Back then they just wanted to replace the Chaos Sorcerer that seemed too strong to ever come back (or something along those lines.)

I don't mind the Attribute combination on itself though.

Card makes you discard 1 card too much for its effect.
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