Cody Frost Posted June 5, 2011 Author Report Share Posted June 5, 2011 Bump Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted June 6, 2011 Report Share Posted June 6, 2011 Nice new cards, Cody! I didn't see any OCG errors...so these are good to my eyes! ^-^ Link to comment Share on other sites More sharing options...
Cody Frost Posted June 7, 2011 Author Report Share Posted June 7, 2011 One more bump :3 Link to comment Share on other sites More sharing options...
Cody Frost Posted June 23, 2011 Author Report Share Posted June 23, 2011 About time I remembered about this project! >_< 10 New cards are up! (61-70) Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 It's about time I wrap up this project! 10 more cards are up! NOGN-EN071 through NOGN-EN080! Link to comment Share on other sites More sharing options...
Varionius Posted July 14, 2011 Report Share Posted July 14, 2011 Wow, these are cool. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 Good I didn't miss much during the month I was gone Radiance though you should have said banish 2 cards from your hand to return 2 banished cards to your hand simple eye for an eye effect 9/10 Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 Well, Radiance is in some ways like Icarus Attack. The card itself + 1 card in your hand are used so getting 2 cards back from it seemed like a good effect. I'ma make 10 more cards today...I WANT to finish this project. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 yeah but it's more flexible remember, Icarus attack doesn't work without Winged Beast types, Radiance has no such requirement Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 True, but it really isn't adding hand advantage or destroying anything. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 maybe not, but you didn't say the returned monsters can't be used in any way during that same turn or anything like there so therefore it's still superior to Icarus attack Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 I guess your right...but I think I'll keep the card as is. In several ways it may be superior to Icarus, but Pot of Duality is still more preferable than this card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 yeah since Pot of Duality you don't have to banish at all always hated it forcing you to reveal THREE cards though Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 That isn't so much a problem if your opponent can't stop you from unleashing your combo anyway. But that's besides the point. Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 10 New cards are up! NOGN-EN081 to NOGN-EN090. ONLY 10 more cards before I release NOGN-EN000! XD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 only 1 thing that you MIGHT want to change for the lv10 monster "If this card leaves the field: Move the turn count forward by 3." <---that effect is way too easy to pull off. You might want to get a little more specific on how the card leaves the field 9.6/10 Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 Well it is kind of tough to Summon it in the first place, that's why I left that effect as is. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 either way I'm curious why that set you chose to play with turn counts (few card effects ever do that) Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 Two reasons: 1.) I looked at Final Countdown and the support cards. I needed some. 2.) I looked at the Greek Mythology theme cards [member=.:Corbenik:.] had submitted to the [url="http://forum.yugiohcardmaker.net/topic/244874-yu-gi-oh-official-created-card-game-yu-gi-oh-occg/page__st__1660__gopid__5355634#entry5355634"]OCCG[/url]. Both used Turn Count cards and I figured, "Why not build support for both?" Boom. These cards were born. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 yeah but Final Countdown is way too slow 20 turns just doesn't work anymore Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 I know, but I felt like doing something...different. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 I understand see if you had a card that dropped Final Countdown's 20 turns to 10 turns, THEN these 10 cards you've got would be REALLY versatile Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 That's the thing. .:Corbenik:.'s cards kind of do that. But now that I think about it...Chimaera could be abused nicely with Level Up! to Speed Up turn count even faster...and draw cards like Upstart and stuff wouldn't be bad either. Hmm...idk. I'm sensing a loop somewhere. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 14, 2011 Report Share Posted July 14, 2011 I was just thinking on the level up for lv10 you know, what you SHOULD have said, in its last effect where the turn count is altered by 3, you should have said that effect can only kick in if you did NOT summon it via Level Up Link to comment Share on other sites More sharing options...
Cody Frost Posted July 14, 2011 Author Report Share Posted July 14, 2011 His effect still won't be much of an issue, mainly because you can get rid of him easily. I'll keep him as is anyway since he'll probably only serve as a beatstick and recycle draw. Link to comment Share on other sites More sharing options...
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