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Small Valkyrie Archetype


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[center]Part of a whole pack set I'm working on, which I'll post later when I'm finished/almost finished.


[spoiler=EN000 Valkyrie Fae][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN000ValkyrieFae.png[/IMG]

Lore: If there is a face-up "Valkyrie" monster on your side of the field, except "Valkyrie Fae", you can Special Summon this card from your hand. When this card is Special Summoned, you can add 1 "Valkyrie" monster from your Deck to your hand, except "Valkyrie Fae".[/spoiler]

[spoiler=EN001 Valkyrie Teige][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN001ValkyrieTeige.png[/IMG]

Lore: If your opponent controls more monsters than you do, you can Normal Summon this card without a Tribute. Once per turn, you can Tribute 1 "Valkyrie" monster on your side of the field, except "Valyrie Teige" to Special Summon 1 "Valkyrie" monster from your Graveyard. The monster Special Summoned by this effect has its effect negated until the End Phase.[/spoiler]

[spoiler=EN002 Valkyrie Wilona][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN002ValkyrieWilona.png[/IMG]

Lore: You can Special Summon this card from your hand if you control 2 or more "Valkyrie" monsters with different names. This card inflicts Piercing Battle Damage. If this card destroys an opponent's Defence Position monster by battle, this card gains 300 ATK.[/spoiler]

[spoiler=EN003 Valkyrie Rosa][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN003ValkyrieRosa.png[/IMG]

Lore: If there are 2 or more "Valkyrie" monsters in your Graveyard with different names, you can Special Summon this card from the Graveyard. If you do, banish this card when it leaves the field. When the battle position of this card is changed, except by a card effect, draw 1 card.[/spoiler]

[spoiler=EN004 Valkyrie Khiara][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN004ValkyrieKhiara.png[/IMG]

Lore: If you control a face-up "Valkyrie Daiana" you can Special Summon this card from your hand. If this card is destroyed by a card controlled by your opponent, Special Summon 2 "Valkyrie Guard Tokens" (Fairy-Type/LIGHT/Level 2/ATK 500/DEF 500). Neither token can be used for a Synchro Summon. You can Tribute 2 "Valkyrie Guard Tokens" to Special Summon 1 "Valkyrie" monster from your Graveyard.[/spoiler]

[spoiler=EN005 Valkyrie Daiana][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN005ValkyrieDaiana.png[/IMG]

Lore: If you control a face-up "Valkyrie Khiara" you can Special Summon this card from your hand. Monsters cannot be set, and any monster that would be Summoned in face-down defence position is Summoned in face-up defence position, instead. If this card is destroyed as a result of battle, you can add 1 LIGHT Fairy-Type monster with 1600 DEF or less from your Deck to your hand.[/spoiler]

[spoiler=EN006 Valkyrie Renbeau][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Hall%20of%20the%20Fallen/EN006ValkyrieRenbeau.png[/IMG]

Lore: 3 level 4 LIGHT Fairy-Type monsters
This card's name is also treated as each of its attached Xyz Material monsters. Once per turn, you can detach 1 Xyz Material monster from this card to add 1 LIGHT Fairy-Type monster from your Deck to your hand. If this card would be destroyed by a card effect, you can detach 1 Xyz Material monster from it instead.[/spoiler]

Comment/Criticise/Etc.[/center]
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Swarming and hand advantage. So much like Samurai. I notice that Teige is the only one that can get around Rai-Oh. Consider adding some destruction effects somewhere.

Rosa doesn't have too much synergy with the others. You seem to have designed it to cheat its own removal. Shame on you. I'm not really sure what to do about that.
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I haven't added any destruction effects, because it might be too much considering the fact that they swarm like hell. Swarming + destroying everything just seems like too much to me.

Also, a lot of the secondary effects aren't meant to seem to flow, the main idea is that they Special Summon, and Special Summon fast.
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[quote name='ragnarok1945' timestamp='1306822684' post='5243674']
for Khiara, you should have said the tokens can ONLY be used to tribute summon valkyrie monsters[/quote]
Er... why?

[quote]for the most part they're fine in effects, though I'm unsure why you made them so easy to swarm the field so fast
[/quote]
Why not? Six Sams do it, why not have a Fairy version of Six Sams, to an extent.
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It's funny how both of us began Valkyrie archtypes (though mine are called "Valkyrja"s) The six sam effects on these girls seem too good for their own good :/ There's a reason why some people say decks like Six Sams, X-Sabers, and several others are horrible for the game, it breaks player-to-player interaction, and these girls can swarm like crazy...
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Well, I was kinda going for a small Tier 1 set, tbh. Although, these girls aren't as bad as Six Sams to the extent they can't do anything but swarm. Once they swarm, that's it, and it's not like they're incredibly hard to overpower either. That, and they're fairies, so unless I'm mistaken they don't get much support at all. Of course, I could've missed something.
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So you turn Blackwings into a Sexy Exceed Archtype??
Konami!!
Come Here and Copy this Idea!!
Its HOT!!

They are all balanced... except for the fact they are all "top heavy"
if ya know what I mean(;

Powerful and good, Honestly really like them
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[quote name='Boss Z' timestamp='1307066191' post='5249954']
So you turn Blackwings into a Sexy Exceed Archtype??
Konami!!
Come Here and Copy this Idea!!
Its HOT!!

They are all balanced... except for the fact they are all "top heavy"
if ya know what I mean(;

Powerful and good, Honestly really like them
[/quote]
lol, and thanks. Man, if Konami made anything like this it'd be awesome. S'pose you could say it's what Amazonesses should've been. :3
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Can I say Six Samurai but in a revamped Fairy-Type form? The swarming and effect mechanics of the "Valkyrie" archetype is so similar to Six Samurai, and I bet if these cards were real and people started to make a deck out of these cards, they'll be called the new "Noob" deck, since a lot of new players run Six Sams in the game now.

Don't get me wrong, the images, ocg, and balance are all there, I see no mistakes in the cards, but add a little creative twist to the Valkyrie Archetype, you know an innovative creative concept behind your archetype. 9.5/10
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[quote name='AsterikcAde' timestamp='1307077014' post='5250326']
Can I say Six Samurai but in a revamped Fairy-Type form? The swarming and effect mechanics of the "Valkyrie" archetype is so similar to Six Samurai, and I bet if these cards were real and people started to make a deck out of these cards, they'll be called the new "Noob" deck, since a lot of new players run Six Sams in the game now.

Don't get me wrong, the images, ocg, and balance are all there, I see no mistakes in the cards, but add a little creative twist to the Valkyrie Archetype, you know an innovative creative concept behind your archetype. 9.5/10
[/quote]
Honestly, I'd have to agree with you. I was aiming for a balanced swarming idea similar to Six Sams, but balanced meant I felt I had to limit myself with the other effects of the cards. Also, were it any other set of mine, I wouldn't have even bothered doing this and just scrapped it, I was purely aiming for simple and effective with this one. Not my best attempt at an archetype at all, in my honest opinion.
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[quote name='Hounds of Anubis' timestamp='1307069098' post='5250073']
lol, and thanks. Man, if Konami made anything like this it'd be awesome. S'pose you could say it's what Amazonesses should've been. :3
[/quote]
Amazoness are a hot ass (and boobs) Archtype who focus primarily in Beatdown with some destruction and protection thrown in
They are "good" but they still need MORE support... maybe like their own Rank4 Xyz monster...
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There is not much for me to comment on about the cards xD
I think they are good for their purpose.
It needs set-up but I think Rosa can loop if you use 2 or 3 and Exceeded with them. (I would be focusing a Deck with these on that)

They are (as you said) Six Samurais with a Type that is less supported and without the destruction effects or without the Spell/Trap Support. Not to mention that (unlike Samurais) this archtype contains no Tuners. Exceed and beatdown seem to be its main goal. Well maybe if mixed with some other Decks somehow (like a Chaos variant)...

Anyways. The idea is well thought out so I figured it was rep worthy.
I can imagine these cards being made. Their art is amazing, but most of them by themselves are not [i]that[/i] pretty (IMO but what do I know about that xD )

I can point out some small OCG errors in the cards themselves (I found them easier to read than the text under them lol ), but because of how the cards were made, it would probably be a pain to fix them and re-post them so I was thinking if I should....

Just a couple:

[b]Teige:[/b]
you wrote "if" with double "I" in the card.

[b]Wilona[/b]:
piercing damage = [b]Piercing Battle Damage[/b]
[b]D[/b]efense [b]P[/b]osition

[b]Rosa:[/b]
when it is removed from the field = [b]when it leaves the field[/b] (if you are using "banish", I'm guessing you are using the new OCG so....)

One last thing. This last part of the OCG is optional since the things is [i]VERY[/i] new yet and hasn't really been put in action in already released cards, but here's the info:

http://www.konami.com/yugioh/articles/?p=2962

I overall liked this set.
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[quote name='sleepy' timestamp='1307158535' post='5252859']
There is not much for me to comment on about the cards xD
I think they are good for their purpose.
It needs set-up but I think Rosa can loop if you use 2 or 3 and Exceeded with them. (I would be focusing a Deck with these on that)[/quote] I suppose, but there's still the fact that his archetype can do nothing except beat-down. At least that's how I see it. It's not particularly hard to stop, unless I'm missing something.
[quote name='sleepy' timestamp='1307158535' post='5252859']
They are (as you said) Six Samurais with a Type that is less supported and without the destruction effects or without the Spell/Trap Support. Not to mention that (unlike Samurais) this archtype contains no Tuners. Exceed and beatdown seem to be its main goal. Well maybe if mixed with some other Decks somehow (like a Chaos variant)...

Anyways. The idea is well thought out so I figured it was rep worthy.
I can imagine these cards being made. Their art is amazing, but most of them by themselves are not [i]that[/i] pretty (IMO but what do I know about that xD )

I can point out some small OCG errors in the cards themselves (I found them easier to read than the text under them lol ), but because of how the cards were made, it would probably be a pain to fix them and re-post them so I was thinking if I should....

Just a couple:

[b]Teige:[/b]
you wrote "if" with double "I" in the card.

[b]Wilona[/b]:
piercing damage = [b]Piercing Battle Damage[/b]
[b]D[/b]efense [b]P[/b]osition

[b]Rosa:[/b]
when it is removed from the field = [b]when it leaves the field[/b] (if you are using "banish", I'm guessing you are using the new OCG so....)

One last thing. This last part of the OCG is optional since the things is [i]VERY[/i] new yet and hasn't really been put in action in already released cards, but here's the info:

http://www.konami.com/yugioh/articles/?p=2962

I overall liked this set.
[/quote]
Thanks for the fixes, except just as you said it's not easy to change, especially when I'm someone who's actual knowledge of the editting program is incredibly minimum, however I will update the changes into the lore beneath the cards.
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