Kyng's Old Account Posted June 8, 2011 Report Share Posted June 8, 2011 Here comes a new set. The G.S. Set, G.S. standing for Generation Soldier, are a series of cards that revolve around the central theme of discarding the key card and most essential card in the deck, Ammunition. Little bit of trivia for this set. All Level 4 monster's ATK + DEF always equals a total of 2500, Level 5 and 6 have 3500, and Level 7 onwads have 4500. Anyway, here they are: [spoiler='Basic G.S. Set'] The Basic G.S. Set allows player's to manipulate their hand and field. The monster's may not be the strongest on the field but these monster's don't rely on brute force alone. They use weapons. This set contains a total of 18 cards and it feautures various "G.S." soldiers and it also includes the destructive "G.S. War Machines", including an alternate artwork of the boss of the set. Welcome to war. [spoiler='MCWRF-EN001: Ammunition'] [img]http://img810.imageshack.us/img810/6447/150623v.jpg[/img] Lore: During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. [/spoiler] [spoiler='MCWRF-EN002: Ammunition Crate'] [img]http://img545.imageshack.us/img545/7633/150623.jpg[/img] Lore: During either player's turn when you activate an effect that requires you to discard 1 "Ammunition" to the Graveyard, you can place an Ammo Counter on this card. When this card leaves the field, you take damage equal to the number of Ammo Counters on this card x100. [/spoiler] [spoiler='MCWRF-EN003: Blackbird'] [img]http://img705.imageshack.us/img705/4576/150623l.jpg[/img] Lore: Monster cards cannot be Set face-down. Monsters Set or Special Summoned in Defense Position are Normal Summoned or Special Summoned in face-up Defense Position. [/spoiler] [spoiler='MCWRF-EN004: G.S. Black Ops'] [img]http://img714.imageshack.us/img714/7633/150623.jpg[/img] Lore: You can pay 500 Life Points to add 1 "Ammunition" from you Graveyard to your hand. [/spoiler] [spoiler='MCWRF-EN005: G.S. Commander Butch'] [img]http://img805.imageshack.us/img805/4792/150623t.jpg[/img] Lore: You can Special Summon up to 2 "G.S." monsters from your hand in face up Attack Poisition, except any card that has 'G.S. War Machine' in its name. [/spoiler] [spoiler='MCWRF-EN006: G.S. Counter INTEL'] [img]http://img560.imageshack.us/img560/8513/150623x.jpg[/img] Lore: You can discard 1 "Ammunition" to look at 1 card in your opponent's hand. If you control 1 other "G.S." monster, this card cannot be selected as an attack target. [/spoiler] [spoiler='MCWRF-EN007: G.S. Demolitions'] [img]http://img822.imageshack.us/img822/1791/150623z.jpg[/img] Lore: You can discard 1 "Ammunition" to switch the battle position of 1 monster your opponent controls. Your opponent cannot select another "G.S." monster you control as an attack target [/spoiler] [spoiler='MCWRF-EN008: G.S. Sniper'] [img]http://img59.imageshack.us/img59/6311/150623f.jpg[/img] Lore: Once per turn you can discard 1 "Ammunition" to inflict 500 points of damage to your opponents Life Points. [/spoiler] [spoiler='MCWRF-EN009: G.S. Trooper F'] [img]http://img28.imageshack.us/img28/7633/150623.jpg[/img] Lore: You can discard 1 "Ammunition" from your hand to destroy 1 face-down Spell or Trap Card on the field. [/spoiler] [spoiler='MCWRF-EN010: G.S. Trooper M'] [img]http://img197.imageshack.us/img197/2924/150623e.jpg[/img] Lore: You can discard 1 "Ammunition" from your hand to destroy 1 face-up Spell or Trap Card on the field [/spoiler] [spoiler='MCWRF-EN011: G.S. War Machine B.R.O.N.T.O.S.'] [img]http://img402.imageshack.us/img402/6234/150623n.jpg[/img] Lore: Once per turn during either player's turn you can discard 1 "Ammunition" negate the activation of a Spell or Trap card and destroy it. [/spoiler] [spoiler='MCWRF-EN012: G.S. War Machine S.H.A.R.K.'] [img]http://img808.imageshack.us/img808/4452/150623ed.jpg[/img] Lore: You can discard 1 "Ammunition" to allow this card to attack directly. No other monsters you control can attack the turn you use this card's effect. [/spoiler] [spoiler='MCWRF-EN013: G.S. War Machine W.A.R.B.O.R.G.'] [img]http://img193.imageshack.us/img193/6311/150623f.jpg[/img] Lore: You can discard any number of copies of "Ammunition" to destroy 1 face-up monster your opponent controls with less ATK than this card equal to the number of cards you discarded by this effect. If you do, you cannot declare an attack this turn. [/spoiler] [spoiler='MCWRF-EN013: G.S. War Machine W.Y.V.E.R.N.'] [img]http://img687.imageshack.us/img687/6703/150623y.jpg[/img][img]http://img849.imageshack.us/img849/4576/150623l.jpg[/img] [center]Left: Original Artwork / Right: Alternative Artwork[/center] Lore: You can Tribute Summon this card in Attack Position by Tributing 1 "G.S." monster. You can discard any number of copies of "Ammunition" to destroy 1 face-up monster your opponent controls equal to the number of cards you discarded by this effect. If you do, you cannot declare an attack this turn. [/spoiler] [spoiler='MCWRF-EN015: Max Ammo!'] [img]http://img695.imageshack.us/img695/1791/150623z.jpg[/img] Lore: Add 1 "Ammunition" from our Graveyard to your hand. [/spoiler] [spoiler='MCWRF-EN016: Next Gen Base'] [img]http://img841.imageshack.us/img841/2049/150623c.jpg[/img] Lore: During either player's turn when you activate an effect that requires you to discard 1 "Ammunition" to the Graveyard, you can place an Ammo Counter on this card. You cannot attack the turn you place a Ammo Counter on this card. [/spoiler] [spoiler='MCWRF-EN017: Next Gen Tank'] [img]http://img26.imageshack.us/img26/4792/150623t.jpg[/img] Lore: The equipped monster doesn't need to discard "Ammunition" to activate it's effect. If you do so, the equipped monster cannot attck the turn you use it's effect. [/spoiler] [spoiler='MCWRF-EN018: Passed Enemy Lines'] [img]http://img220.imageshack.us/img220/2924/150623e.jpg[/img] Lore: Activate only when a monster you control is destroyed by a card effect during your Battle Phase. Special Summon it in Attack Position. It must attack directly this turn. You cannot declare an attack with any other monster you control this turn. Your opponent cannot activate any Spell or Trap Cards until the Special Summoned monster attacks directly. [/spoiler] [/spoiler] [spoiler='Advanced G.S. Set'] The Advanced set allows players to use much more tactical thinking into their strategies. Cards such as Surrounded can severly cost the Deck in exchang for further fire power, and "Going out a Hero" can alter the playing field in a flash. New types of "Ammunition", "G.S. Commanders" and synthetic "Next Gen" Weaponry are available in this set, with a total of 24 cards. Also this set includes a "G.S. War Machine" Match Winner, obviously it is forbidden, but it is the strongest card in the series so far. [spoiler='MCWR1-EN001: "Boom, Headshot!"'] [img]http://img692.imageshack.us/img692/3074/150623q.jpg[/img] Lore: You can only activate this card if you have at least 1 "Ammunition" in your Graveyard. Destroy 1 monster your opponent controls. You cannot add "Ammunition" to your hand untill the end of your opponent's next turn. [/spoiler] [spoiler='MCWR1-EN002: "Going out a Hero"'] [img]http://img19.imageshack.us/img19/3074/150623q.jpg[/img] Lore: Activate when a monster you control is destroyed by an opponents monster. Discard 1 "Ammunition" to activate the monster's effect. The discarded "Ammunition" is banished and the monster is destroyed when this effect resolves. [/spoiler] [spoiler='MCWR1-EN003: Ammunition Dispenser'] [img]http://img31.imageshack.us/img31/3416/150623m.jpg[/img] Lore: Once per turn, if you control "G.S." monsters, you can Special Summon 1 Ammo Token (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. When you activate a "G.S." monster effect, you can Tribute an Ammo Token instead of discarding "Ammunition". [/spoiler] [spoiler='MCWR1-EN004: Armour Piercing Ammunition'] [img]http://img707.imageshack.us/img707/9731/150623i.jpg[/img] Lore: This card's name is treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, the monster inflicts Piercing Battle Damage this turn. [/spoiler] [spoiler='MCWR1-EN005: Chemical Ammunition'] [img]http://img577.imageshack.us/img577/6447/150623v.jpg[/img] Lore: This card's name is treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, select a monster on the field. The monster's original DEF becomes 0. [/spoiler] [spoiler='MCWR1-EN006: Fallen Ally'] [img]http://img198.imageshack.us/img198/3144/150623b.jpg[/img] Lore: Activate only when a "G.S." monster you control is by battle. Your opponent selects one of the following effects: O Increase your Life Points by the original ATK of the destroyed monster. O Add as many copies of "Ammunition" from your Graveyard to your hand. [/spoiler] [spoiler='MCWR1-EN007: G.S. Commander Ario'] [img]http://img802.imageshack.us/img802/7633/150623.jpg[/img] Lore: You can discard 1 "Ammunition" to inflict 1000 points of damage to your opponent. If you do so, this card switches to Attack Position. [/spoiler] [spoiler='MCWR1-EN008: G.S. Commander Darek'] [img]http://img30.imageshack.us/img30/403/150623r.jpg[/img] Lore: You can discard 1 "Ammunition" to return up to 2 cards on the field to their respective owner's hand. [/spoiler] [spoiler='MCWR1-EN009: G.S. Commander Rej'] [img]http://img857.imageshack.us/img857/3074/150623q.jpg[/img] Lore: You can Tribute 1 "G.S. War Machine" monster you control to add 1 banished "Ammunition" to your hand. When the "Ammunition" added to your hand by this effect is discarded, it is banished. [/spoiler] [spoiler='MCWR1-EN010: G.S. Commander Sonia'] [img]http://img151.imageshack.us/img151/3074/150623q.jpg[/img] Lore: You can discard 1 "Ammunition" to add an Equip Spell card from your Deck to your hand. [/spoiler] [spoiler='MCWR1-EN011: G.S. Espionage'] [img]http://img824.imageshack.us/img824/585/150623u.jpg[/img] Lore: When a "G.S." monster you control activates an effect that requires you to discard "Ammunition", you can pay 500 Life Points to double the effect damage your opponent would take this turn. [/spoiler] [spoiler='MCWR1-EN012: G.S. Infantry'] [img]http://img269.imageshack.us/img269/6234/150623n.jpg[/img] Lore: When this card is Normal Summoned, you must Special Summon as many copies of this card in your Deck as possible. As long as this card remains face up on the field, you can only declare an attack with "G.S. Infantry". This card is unaffected by the effects of all "G.S." monsters you control, expect "G.S. Infantry". [/spoiler] [spoiler='MCWR1-EN013: G.S. Veteran'] [img]http://img812.imageshack.us/img812/9731/150623i.jpg[/img] Lore: When a "G.S." monster you control activates an effect that requires you to discard "Ammunition", you can destroy 1 card on the field. Then, take 500 points of damage. [/spoiler] [spoiler='MCWR1-EN014: G.S. War Machine H.E.R.C.U.L.E.S.'] [img]http://www.iaza.com/work/110605C/iaza16207467366200.jpg[/img] Limitation Text: This card cannot be used in a Duel. Lore: This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 "G.S." monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. [/spoiler] [spoiler='MCWR1-EN015: G.S. War Machine P.U.M..M.E.L.'] [img]http://img228.imageshack.us/img228/7633/150623.jpg[/img] Lore: This card can attack twice during the turn when a "G.S." monster you control activates an effect that requires you to discard "Ammunition". [/spoiler] [spoiler='MCWR1-EN016: Gas Out Stategy'] [img]http://img810.imageshack.us/img810/5507/150623p.jpg[/img] Lore: Activate only when your opponent declares an attack. Flip all monster's you control face-down. Then your opponent shuffles them. You decide your opponent's monster'sattack targets this turn. [/spoiler] [spoiler='MCWR1-EN017: Incendiary Ammunition'] [img]http://img684.imageshack.us/img684/6234/150623n.jpg[/img] Lore: This card is also treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, inflict 500 points of damage to your opponent's Life Points. [/spoiler] [spoiler='MCWR1-EN018: Next Gen Assault Rifle'] [img]http://img15.imageshack.us/img15/6234/150623n.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" increase the ATK of the monster by 700 and decrease the DEF by 700 untill your next Stand-By Phase. [/spoiler] [spoiler='MCWR1-EN019: Next Gen Minigun'] [img]http://img542.imageshack.us/img542/6447/150623v.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" the equipped monster can attack all monsters your opponent controls once each. [/spoiler] [spoiler='MCWR1-EN020: Next Gen R.P.G. Launcher'] [img]http://img861.imageshack.us/img861/685/150623h.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" destroy 1 card on the field. [/spoiler] [spoiler='MCWR1-EN021: Rally the Troops'] [img]http://img543.imageshack.us/img543/7633/150623.jpg[/img] Lore: Activate when your opponent controls more monsters than you and controls a Level 8 or higher monster. Special Summon as many Level 4 or lower "G.S." monsters in your hand to the field as possible. [/spoiler] [spoiler='MCWR1-EN022: Rescue Mission'] [img]http://img219.imageshack.us/img219/4724/150623g.jpg[/img] Lore: You can only activate this card if you have at least 1 "Ammunition" in your Graveyard. Add 1 "G.S." monster in your Graveyard to your hand. You cannot add "Ammunition" to your hand untill the end of your opponent's next turn [/spoiler] [spoiler='MCWR1-EN023: Stalk in Shadows Strategy'] [img]http://img402.imageshack.us/img402/2073/150623mr.jpg[/img] Lore: Activate only when a "G.S." monster you control is selected as an attack target. Destroy the attacking monster. You cannot discard "Ammunition" during your next Main Phase 1. [/spoiler] [spoiler='MCWR1-EN024: Surrounded'] [img]http://img33.imageshack.us/img33/7633/150623.jpg[/img] Lore: Activate by banishing 1 "Ammunition" from your Graveyard. Destroy up to 2 cards on the field. [/spoiler] [/spoiler] [spoiler='Expert G.S. Set'] The Expert G.S. Set completes the set with 14 more cards, finishing with all card types (monsters only excluding tokens) and a new strategy: bring out the War Machines. User's of these cards will now be able to use stronger and more supportive units to reinforce their War Machines. Also, with a new Fusion and Synchro (and soon an Xyz/Exceed), you can take your opponent down into submission. Only experts can manipulate their awesome firepower capabilities. [spoiler='MCWF2-EN001: "Requesing Backup"'] [img]http://img191.imageshack.us/img191/8327/150623d.jpg[/img] Lore: Activate when a Levl 7 or higher monster you opponent controls attacks you directly. Special Summon 1 "G.S. War Machine" from your Deck. It cannot attack or switch battle position. [/spoiler] [spoiler='MCWF2-EN002: G.S. A.I.'] [img]http://img857.imageshack.us/img857/403/150623r.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can add 1 "Ammunition" from your Graveyard. [/spoiler] [spoiler='MCWF2-EN003: G.S. Android'] [img]http://img88.imageshack.us/img88/403/150623r.jpg[/img] Lore: This monster can only be Ritual Summoned with the Ritual Spell Card, "Organic Mech". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from your field or your hand. When you activate an effect that requires you to discard "Ammunition" activate one of the following effects: -Gain 500 Life Points. -Inflict 500 damage to your opponent's Life Points. [/spoiler] [spoiler='MCWF2-EN004: G.S. Rapid Response Unit'] [img]http://img862.imageshack.us/img862/6311/150623f.jpg[/img] Lore: After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 500/DEF 2000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, you can discard 1 "Ammunition" to reveal 1 Set card your opponent controls. Your opponent cannot activate it untill th End Phase. [/spoiler] [spoiler='MCWF2-EN005: G.S. Tuner Machine C.A.M.I.L.E.'] [img]http://img220.imageshack.us/img220/5507/150623p.jpg[/img] Lore: You can discard 1 "Ammunition" to raise the Level of this card by 1. [/spoiler] [spoiler='MCWF2-EN006: G.S. Union Machine R.E.X.'] [img]http://img151.imageshack.us/img151/7404/150623k.jpg[/img] Lore: Once per turn, if you control this monster on the field, you can equip it to a face-up "G.S." monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster can attack twice during the Battle Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [/spoiler] [spoiler='MCWF2-EN007: G.S. War Machine D.U.A.L.'] [img]http://img69.imageshack.us/img69/3144/150623b.jpg[/img] Lore: You can Normal Summon this card again by discarding 1 "Ammunition". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect. ● If this card destroyed your opponent's monster by battle, it can attack once again in a row. [/spoiler] [spoiler='MCWF2-EN008: G.S. War Machine G.I.G.A'] [img]http://img6.imageshack.us/img6/2924/150623e.jpg[/img] Lore: "G.S. War Machine W.Y.V.E.R.N." + 1 "G.S. War Machine" monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. You can discard 1 "Ammunition" to destroy all cards on the field, except this one. This card cannot declare an attack if your opponent doesn't control any monsters. [/spoiler] [spoiler='MCWF2-EN009: G.S. War Machine H.Y.P.E.R.'] [img]http://img814.imageshack.us/img814/8087/150623j.jpg[/img] Lore: 1 "G.S. Tuner Mech C.A.M.I.L.E" + 1 or more non-Tuner "G.S. War Machine" monsters Once per turn, you can discard 1 "Ammunition" to 1000 points of damage to your opponent. If the discarded card was "Incendiary Ammunition" this card's ATK becomes 3000 untill the End Phase. [/spoiler] [spoiler='MCWF2-EN010: G.S. War Machine S.C.A.V.A.N.G.E.R'] [img]http://img191.imageshack.us/img191/685/150623h.jpg[/img] Lore: A G.S. Mech Unit dispatched in the desert. It's high altitude artilery can hit any target precisely and accurately. [/spoiler] [spoiler='MCWF2-EN011: Mech Ambush'] [img]http://img109.imageshack.us/img109/7673/150623a.jpg[/img] Lore: Activate when a "G.S. War Machine" is destroyed. Banish it and destroy 1 card your opponent controls. [/spoiler] [spoiler='MCWF2-EN012: Organic Mech'] [img]http://img821.imageshack.us/img821/6311/150623f.jpg[/img] Lore: This card is used to Ritual Summon "G.S. Android". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. [/spoiler] [spoiler='MCWF2-EN013: Toon G.S. Veteran'] [img]http://img90.imageshack.us/img90/7404/150623k.jpg[/img] Lore: This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When a "G.S." monster you control activates an effect that requires you to discard "Ammunition", you can destroy 1 card on the field. Then, take 500 points of damage. [/spoiler] [spoiler='MCWF2-EN014: War Mech Factory'] [img]http://img822.imageshack.us/img822/4576/150623l.jpg[/img] Lore: As long as this card remains face-up on the field, when a "G.S. War Machine" monster you control is destroyed, you can Special Summon 1 "G.S. War Machine" monster from your hand by paying 500 Life Points x the difference of Level between the two monsters. [/spoiler] [/spoiler] [spoiler='Shortcuts'] These are small little archetypes within this archetype. However, the cards in here aren't the only ones. Some aren't in the shortcut, but these are similar in their own ways. [spoiler='Ammunition Types'] The most essential Cards in this Set. With a variety of support, you can slaughter your opponent with multiple tactics. [spoiler='MCWRF-EN001: Ammunition'] [img]http://img810.imageshack.us/img810/6447/150623v.jpg[/img] Lore: During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. [/spoiler] [spoiler='MCWRF-EN002: Ammunition Crate'] [img]http://img545.imageshack.us/img545/7633/150623.jpg[/img] Lore: During either player's turn when you activate an effect that requires you to discard 1 "Ammunition" to the Graveyard, you can place an Ammo Counter on this card. When this card leaves the field, you take damage equal to the number of Ammo Counters on this card x100. [/spoiler] [spoiler='MCWR1-EN003: Ammunition Dispenser'] [img]http://img534.imageshack.us/img534/2179/150623hs.jpg[/img] Lore: Once per turn, if you do not have "Ammunition" in your hand, you can Special Summon 1 Ammo Token (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. When you activate a "G.S." monster effect, you can Tribute an Ammo Token instead of discarding "Ammunition". You cannot Normal Summon, Set, Flip Summon or Special Summon a monster the turn you use this card's effect. [/spoiler] [spoiler='MCWR1-EN004: Armour Piercing Ammunition'] [img]http://img832.imageshack.us/img832/7673/150623a.jpg[/img] Lore: This card's name is treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, the monster inflicts Piercing damage this turn. [/spoiler] [spoiler='MCWR1-EN005: Chemical Ammunition'] [img]http://img577.imageshack.us/img577/6447/150623v.jpg[/img] Lore: This card's name is treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, select a monster on the field. The monster's original DEF becomes 0. [/spoiler] [spoiler='MCWR1-EN017: Incendiary Ammunition'] [img]http://img684.imageshack.us/img684/6234/150623n.jpg[/img] Lore: This card is also treated as "Ammunition". During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, inflict 500 points of damage to your opponent's Life Points. [/spoiler] [/spoiler] [spoiler='Next Gen'] The Sci-Fi equipment needed to oomph your firepower. Use them wisely and you'll prevail. [spoiler='MCWRF-EN016: Next Gen Base'] [img]http://img841.imageshack.us/img841/2049/150623c.jpg[/img] Lore: During either player's turn when you activate an effect that requires you to discard 1 "Ammunition" to the Graveyard, you can place an Ammo Counter on this card. You cannot attack the turn you place a Ammo Counter on this card. [/spoiler] [spoiler='MCWRF-EN017: Next Gen Tank'] [img]http://img26.imageshack.us/img26/4792/150623t.jpg[/img] Lore: The equipped monster doesn't need to discard "Ammunition" to activate it's effect. If you do so, the equipped monster cannot attck the turn you use it's effect. [/spoiler] [spoiler='MCWR1-EN018: Next Gen Assault Rifle'] [img]http://img15.imageshack.us/img15/6234/150623n.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" increase the ATK of the monster by 700 and decrease the DEF by 700 untill your next Stand-By Phase. [/spoiler] [spoiler='MCWR1-EN019: Next Gen Minigun'] [img]http://img542.imageshack.us/img542/6447/150623v.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" the equipped monster can attack all monsters your opponent controls once each. [/spoiler] [spoiler='MCWR1-EN020: Next Gen R.P.G. Launcher'] [img]http://img861.imageshack.us/img861/685/150623h.jpg[/img] Lore: Only equip to a "G.S." monster you control. When you activate the monster's effect requires you to discard "Ammunition" destroy 1 card on the field. [/spoiler] [/spoiler] [spoiler='G.S. Monsters'] Your main enforcement. Each willing to fight with you to the end. Master their induvidual strengths! [spoiler='MCWRF-EN004: G.S. Black Ops'] [img]http://img714.imageshack.us/img714/7633/150623.jpg[/img] Lore: You can pay 500 Life Points to add 1 "Ammunition" from you Graveyard to your hand. [/spoiler] [spoiler='MCWRF-EN006: G.S. Counter INTEL'] [img]http://img560.imageshack.us/img560/8513/150623x.jpg[/img] Lore: You can discard 1 "Ammunition" to look at 1 card in your opponent's hand. If you control 1 other "G.S." monster, this card cannot be selected as an attack target. [/spoiler] [spoiler='MCWRF-EN007: G.S. Demolitions'] [img]http://img822.imageshack.us/img822/1791/150623z.jpg[/img] Lore: You can discard 1 "Ammunition" to switch the battle position of 1 monster your opponent controls. Your opponent cannot select another "G.S." monster you control as an attack target [/spoiler] [spoiler='MCWRF-EN008: G.S. Sniper'] [img]http://img59.imageshack.us/img59/6311/150623f.jpg[/img] Lore: Once per turn you can discard 1 "Ammunition" to inflict 500 points of damage to your opponents Life Points. [/spoiler] [spoiler='MCWRF-EN009: G.S. Trooper F'] [img]http://img28.imageshack.us/img28/7633/150623.jpg[/img] Lore: You can discard 1 "Ammunition" from your hand to destroy 1 face-down Spell or Trap Card on the field. [/spoiler] [spoiler='MCWRF-EN010: G.S. Trooper M'] [img]http://img197.imageshack.us/img197/2924/150623e.jpg[/img] Lore: You can discard 1 "Ammunition" from your hand to destroy 1 face-up Spell or Trap Card on the field [/spoiler] [spoiler='MCWR1-EN011: G.S. Espionage'] [img]http://img824.imageshack.us/img824/585/150623u.jpg[/img] Lore: When a "G.S." monster you control activates an effect that requires you to discard "Ammunition", you can pay 500 Life Points to double the effect damage your opponent would take this turn. [/spoiler] [spoiler='MCWR1-EN012: G.S. Infantry'] [img]http://img269.imageshack.us/img269/6234/150623n.jpg[/img] Lore: When this card is Normal Summoned, you must Special Summon as many copies of this card in your Deck as possible. As long as this card remains face up on the field, you can only declare an attack with "G.S. Infantry". This card is unaffected by the effects of all "G.S." monsters you control, expect "G.S. Infantry". [/spoiler] [spoiler='MCWR1-EN013: G.S. Veteran'] [img]http://img812.imageshack.us/img812/9731/150623i.jpg[/img] Lore: When a "G.S." monster you control activates an effect that requires you to discard "Ammunition", you can destroy 1 card on the field. Then, take 500 points of damage. [/spoiler] [spoiler='MCWF2-EN002: G.S. A.I.'] [img]http://img857.imageshack.us/img857/403/150623r.jpg[/img] Lore: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can add 1 "Ammunition" from your Graveyard. [/spoiler] [spoiler='MCWF2-EN003: G.S. Android'] [img]http://img88.imageshack.us/img88/403/150623r.jpg[/img] Lore: This monster can only be Ritual Summoned with the Ritual Spell Card, "Organic Mech". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from your field or your hand. When you activate an effect that requires you to discard "Ammunition" activate one of the following effects: -Gain 500 Life Points. -Inflict 500 damage to your opponent's Life Points. [/spoiler] [/spoiler] [spoiler='G.S. Commanders'] The Leader's of the G.S. Squad. They can provide quite efficient backup. [spoiler='MCWRF-EN005: G.S. Commander Butch'] [img]http://img805.imageshack.us/img805/4792/150623t.jpg[/img] Lore: You can Special Summon up to 2 "G.S." monsters from your hand in face up Attack Poisition, except any card that has 'G.S. War Machine' in its name. [/spoiler] [spoiler='MCWR1-EN007: G.S. Commander Ario'] [img]http://img802.imageshack.us/img802/7633/150623.jpg[/img] Lore: You can discard 1 "Ammunition" to inflict 1000 points of damage to your opponent. If you do so, this card switches to Attack Position. [/spoiler] [spoiler='MCWR1-EN008: G.S. Commander Darek'] [img]http://img30.imageshack.us/img30/403/150623r.jpg[/img] Lore: You can discard 1 "Ammunition" to return up to 2 cards on the field to their respective owner's hand. [/spoiler] [spoiler='MCWR1-EN009: G.S. Commander Rej'] [img]http://img857.imageshack.us/img857/3074/150623q.jpg[/img] Lore: You can Tribute 1 "G.S. War Machine" monster you control to add 1 banished "Ammunition" to your hand. When the "Ammunition" added to your hand by this effect is discarded, it is banished. [/spoiler] [spoiler='MCWR1-EN010: G.S. Commander Sonia'] [img]http://img151.imageshack.us/img151/3074/150623q.jpg[/img] Lore: You can discard 1 "Ammunition" to add an Equip Spell card from your Deck to your hand. [/spoiler] [/spoiler] [spoiler='War Machines'] The behemoths of the set. Get them on the field ASAP and take your opponent for the beatdown of their life! [spoiler='MCWRF-EN011: G.S. War Machine B.R.O.N.T.O.S.'] [img]http://img402.imageshack.us/img402/6234/150623n.jpg[/img] Lore: Once per turn during either player's turn you can discard 1 "Ammunition" negate the activation of a Spell or Trap card and destroy it. [/spoiler] [spoiler='MCWRF-EN012: G.S. War Machine S.H.A.R.K.'] [img]http://img808.imageshack.us/img808/4452/150623ed.jpg[/img] Lore: You can discard 1 "Ammunition" to allow this card to attack directly. No other monsters you control can attack the turn you use this card's effect. [/spoiler] [spoiler='MCWRF-EN013: G.S. War Machine W.A.R.B.O.R.G.'] [img]http://img193.imageshack.us/img193/6311/150623f.jpg[/img] Lore: You can discard any number of copies of "Ammunition" to destroy 1 face-up monster your opponent controls with less ATK than this card equal to the number of cards you discarded by this effect. If you do, you cannot declare an attack this turn. [/spoiler] [spoiler='MCWRF-EN013: G.S. War Machine W.Y.V.E.R.N.'] [img]http://img687.imageshack.us/img687/6703/150623y.jpg[/img][img]http://img849.imageshack.us/img849/4576/150623l.jpg[/img] [center]Left: Original Artwork / Right: Alternative Artwork[/center] Lore: You can Tribute Summon this card in Attack Position by Tributing 1 "G.S." monster. You can discard any number of copies of "Ammunition" to destroy 1 face-up monster your opponent controls equal to the number of cards you discarded by this effect. If you do, you cannot declare an attack this turn. [/spoiler] [spoiler='MCWR1-EN014: G.S. War Machine H.E.R.C.U.L.E.S.'] [img]http://www.iaza.com/work/110605C/iaza16207467366200.jpg[/img] Limitation Text: This card cannot be used in a Duel. Lore: This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 "G.S." monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. [/spoiler] [spoiler='MCWR1-EN015: G.S. War Machine P.U.M..M.E.L.'] [img]http://img228.imageshack.us/img228/7633/150623.jpg[/img] Lore: This card can attack twice during the turn when a "G.S." monster you control activates an effect that requires you to discard "Ammunition". [/spoiler] [spoiler='MCWF2-EN007: G.S. War Machine D.U.A.L.'] [img]http://img69.imageshack.us/img69/3144/150623b.jpg[/img] Lore: You can Normal Summon this card again by discarding 1 "Ammunition". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect. ● If this card destroyed your opponent's monster by battle, it can attack once again in a row. [/spoiler] [spoiler='MCWF2-EN008: G.S. War Machine G.I.G.A'] [img]http://img6.imageshack.us/img6/2924/150623e.jpg[/img] Lore: "G.S. War Machine W.Y.V.E.R.N." + 1 "G.S. War Machine" monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. You can discard 1 "Ammunition" to destroy all cards on the field, except this one. This card cannot declare an attack if your opponent doesn't control any monsters. [/spoiler] [spoiler='MCWF2-EN009: G.S. War Machine H.Y.P.E.R.'] [img]http://img814.imageshack.us/img814/8087/150623j.jpg[/img] Lore: 1 "G.S. Tuner Mech C.A.M.I.L.E" + 1 or more non-Tuner "G.S. War Machine" monsters Once per turn, you can discard 1 "Ammunition" to 1000 points of damage to your opponent. If the discarded card was "Incendiary Ammunition" this card's ATK becomes 3000 untill the End Phase. [/spoiler] [spoiler='MCWF2-EN010: G.S. War Machine S.C.A.V.A.N.G.E.R'] [img]http://img191.imageshack.us/img191/685/150623h.jpg[/img] Lore: A G.S. Mech Unit dispatched in the desert. It's high altitude artilery can hit any target precisely and accurately. [/spoiler] [/spoiler] [/spoiler] [spoiler='The Booster Pack!'] Thanks to [url="http://forum.yugiohcardmaker.net/user/135372-h%d1%9fnter-of-the-dam%ce%aeed/"]Hџŋter of the Đamήeđ[/url] [img]http://i53.tinypic.com/2af0cr8.png[/img] [/spoiler] [spoiler='The Structure Deck'] Thanks to [url="http://forum.yugiohcardmaker.net/user/135372-h%d1%9fnter-of-the-dam%ce%aeed/"]Hџŋter of the Đamήeđ[/url] [img]http://img833.imageshack.us/img833/4158/sdborder.png[/img] [spoiler='Deck List'] [spoiler='Monsters'] 1 x G.S. War Machine W.Y.V.E.R.N. 1 x G.S. War Machine S.H.A.R.K. 1 x G.S. War Machine B.R.O.N.T.O.S. 1 x G.S. War Machine S.C.A.V.A.N.G.E.R 1 x G.S. Commander Butch 2 x G.S. Trooper F 2 x G.S. Trooper M 3 x G.S. Black Ops 1 x G.S. Demolitions 1 x G.S. Espionage 1 x G.S. Sniper 1 x G.S. A.I. 3 x G.S. Infantry 1 x Adhesive Explosive [/spoiler] [spoiler='Spells'] 1 x Amour Piercing Ammunition 1 x Chemical Ammunition 1 x Incendiary Ammunition [Please note: The above three "Ammunition" cards share the problem of being treated as "Ammunition" even in the Deck. Therefore, you cannot have 3 of each, balancing them out] 1 x Next Gen Assault Rifle 1 x Next Gen Base 1 x Ammunition Crate 1 x Rally the Troops 1 x War Machine Factory 1 x Mystical Space Typhoon 1 x Swords of Revealing Light 1 x A Feather from the Phoenix [/spoiler] [spoiler='Traps'] 1 x Passed Enemy Lines 1 x Max Ammo! 1 x "Boom, Headshot!" 1 x Fallen Ally 1 x Gas Out Strategy 1 x "Requesting Backup" 1 x Mech Ambush 1 x Trap Stun 1 x Scarp-Iron Scarecrow [/spoiler] [/spoiler] [/spoiler] Please rate and comment, will be very appreciated. This is, in my opinion, my best set yet. Link to comment Share on other sites More sharing options...
Cody Frost Posted June 9, 2011 Report Share Posted June 9, 2011 Wow...those are quite a lot of cards to review in a short time. Alright, I'll use the "Shortcuts" to give you a generalized review, with some specifics on most of the individual cards. Lets begin with the "Ammunition" cards. General: All your ammunition cards seem good with their individual effects. It's a bit tedious to keep saying these "Ammunition" cards are treated as "Ammunition" when they already have it on their name. I know what you are trying to do, but it might be easier if you just made the monster effects discard a card with "ammunition" in its name. That would make the cards run a little faster and decrease their dependability on just "Ammunition". Individuals: [b]Ammunition[/b]: If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase OR send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. The OCG in your card was a bit off. Fixed. As for the effect, it's pretty simple though probably going to be unused because it only has a straight-forward ability...probably TOO simple for it's own good. A good side effect for it would be giving it a "Gold Sarc" effect, or some burn, etc. Something very small when it's discarded, but not something like "If this card is discarded, draw 1 card." If you do that, it could be abused greatly. [b]Ammunition Crate[/b]: During either player's turn when you activate an effect that requires you to discard 1 "Ammunition" to the Graveyard, you can place 1 Ammo Counter on this card. (Max. ?) When this card leaves the field, you take damage equal to the number of Ammo Counters on this card x 100. This is one strange little card...why would you deliberately damage yourself? Unless you put in something like Prime Material Dragon which will reverse the damage as healing, I wouldn't run this card. Or is this supposed to be burn for your opponent? [b]Ammunition Dispenser[/b]: Once per turn, if you do not have a card with "Ammunition" in its name in your hand, you can Special Summon 2 Ammo Token (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. When you activate a "G.S." monster effect, you can Tribute an Ammo Token instead of discarding "Ammunition". You cannot Normal Summon, Set, Flip Summon or Special Summon a monster the turn you use this card's effect. This card is seriously UPed, and even with the suggestion of Special Summoning 2 Ammo Tokens instead of 1 while you have no cards with "Ammunition" in their name...it still looks...iffy. Maybe it should be "While you control a face-up "G.S." monster" instead of ammunition control, mainly because this hurts your archtype, but it helps several others. Make it a "G.S." exclusive card and I suggest taking out the Summon negation... [b]Armor Piercing Ammunition[/b]: If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase OR send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, the monster inflicts Piercing Battle Damage this turn. There you go. Something much more better than the regular ammunition (because your first ammunition needs a little tune up like this also). Perfectly fine, adding piercing damage is a nice bonus. Overall, good card, but just for the record, its [b]Piercing Battle Damage[/b]. Yeah, New OCG... [b]Chemical Ammunition[/b]: If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase OR send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, select a monster on the field. The monster's original ATK OR DEF becomes 0. Nice, except it should be a choice between either ATK or DEF. Very nice card, good for getting around ultimate beaters and impenetrable defenses. [b]Incendiary Ammunition[/b]: If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase OR send 1 "G.S." monster from your hand to your Graveyard to add this card to your hand. If this card is discarded by an effect of a "G.S." monster you control, inflict 500 points of damage to your opponent's Life Points. Hmmm...the burn is a nice touch. Helps you get some damage done, and is recyclable. I'll take a look at the next set of cards, maybe later on today or tmro. For now, hope you enjoyed this short review. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 9, 2011 Author Report Share Posted June 9, 2011 Thanks for the helpful review! Enjoy a rep! Ammunition is indeed very basic, hence it's in the basic set. What I'm trying to say really is that if these were real the alternate forms would be rarer and certainly more expensive. It's pretty much just a way to quickly and efficiently use an effect. Ammunition Crate...well, think about it, it pretty much has no cost and you can use almost every effect in one go. This is pretty much it's cost. However, good thinking about Prime Materil Dragon. Would be an excellent combo. Will be going in the structure deck! Ammunition Dispenser is underpowered? Ok, will fix immediately! New OCG huh? Will fix immediately! Updated and fixed! Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 10, 2011 Author Report Share Posted June 10, 2011 Updated! New Booster Pack and Structure Deck! Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 12, 2011 Author Report Share Posted June 12, 2011 Bump! Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted June 14, 2011 Report Share Posted June 14, 2011 Wow, I can't find a thing wrong with this whole set. (Or perhaps I am not looking hard enough...) Either way, you have some good cards that could balance very easily with meta. I also liked the idea of making the total ATK and DEF a set value for all cards (However I see that G.S. Counter Intel equals only 2400). Here's the breakdown: 8/10 - Concept and originality 9/10 - OCG 7/10 - Artwork Total : 8/10 (Very good) Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 14, 2011 Author Report Share Posted June 14, 2011 Thanks! Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 20, 2011 Author Report Share Posted June 20, 2011 Bump Link to comment Share on other sites More sharing options...
shadowuchiha08 Posted June 21, 2011 Report Share Posted June 21, 2011 Wow its too much for me to read !!!!! Well. its a good deck. But you should base it more on tatics. ( i never seen a tactical deck before) Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 21, 2011 Author Report Share Posted June 21, 2011 Thanks Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted July 1, 2011 Author Report Share Posted July 1, 2011 Bump! Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted July 7, 2011 Author Report Share Posted July 7, 2011 Bump after a long time! Link to comment Share on other sites More sharing options...
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