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2 Words: Overload. Karakuri.


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Ok, so, I thought of this Awesome new deck idea.
Like the Title says, Overload Karakuri.

Monsters: (21)
x3 Ninishi
x3 Nishipachi
x3 Kuick
x2 Hapia
x2 Inashichi
x2 Saizan
x3 CyDra
x1 Scrap Recycler
x1 Glow-Up
x1 QuickDraw

Spells: (16)
x2 Overload Fusion
x1 FuFu
x3 Anatomy
x3 Cash Cache
x3 Machine Dupe.
x1 Reborn
x1 Dark hole
x1 Mind Control
x1 Foolish

Traps: (7)
x1 D-Pris
x1 Copy-Back
x2 Warning
x1 Judgment
x1 Mirror Force
x1 TT

Extra:
x1 Cyber Twin
x1 Chimeratech Fortress
[color="#9932CC"]x2 Chimeratech Overdragon[/color]
x3 Burei
x2 Bureido
x1 Barkion
x1 Beast
x1 Landoise
x1 Dusty
x1 Nitro Warrior
x1 Brionac

SO, the poitn fo the deck is: *Movie Narrator Guy Voice*
With the mad Combo-Age the Karakuri archtype brings to the field, with alot of Plussing and negging, and synching, ALOT of Machines enter the graveyard, WAITING to be removed with overload, to create the monster that is [color="#9932CC"][i]Chimeratech Overdragon[/i][/color].


Also if anyone doesn't understand some cards, just ask.

I find this deck is too slow and vulnerable. Needs work.

What do you guys think?
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Unfortunately, I have no idea what half the Karakuri's do, but I DO know that they change their position when attacked and must attack, which, like you said, would cause them to enter the grave. I think it is a creative idea. that is all I can say, for I have no idea how they work...

One thing though: +1 Overload fusion
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[quote]Unfortunately, I have no idea what half the Karakuri's do, but I DO know that they change their position when attacked and must attack, which, like you said, would cause them to enter the grave. I think it is a creative idea. that is all I can say, for I have no idea how they work...

One thing though: +1 Overload fusion [/quote]

Isn't is semi-Limited? T_T

BTW, Karakuris can OTK, and mad combo using ninishi, which gives aditionnal normal summons to Karakuris. A ninishi, a Machine Dupe, and a level 4 Karauri = COmbo. Play ninishi, Machine dupe, summon level 4 non tuner, synch burei, summon a level 4, synch burei, summon a level 4/5 synch for bureido/burei, summon a karakuri.

Like I said, Fills Grave.

And Quickdraw can dump a machine, normal Merchant level 2 guy, get your karakuri, synch into Nitro, and thats another 3 machines in the graveyard.
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[quote name='Ctrl+Alt+Win' timestamp='1307913981' post='5278406']
Isn't is semi-Limited? T_T

BTW, Karakuris can OTK, and mad combo using ninishi, which gives aditionnal normal summons to Karakuris. A ninishi, a Machine Dupe, and a level 4 Karauri = COmbo. Play ninishi, Machine dupe, summon level 4 non tuner, synch burei, summon a level 4, synch burei, summon a level 4/5 synch for bureido/burei, summon a karakuri.

Like I said, Fills Grave.

And Quickdraw can dump a machine, normal Merchant level 2 guy, get your karakuri, synch into Nitro, and thats another 3 machines in the graveyard.
[/quote]

needs Future Fusion

-1 Castle (because at 1 it's not worth it)
-3 Dark Bribe
+ 1 TT
+2 D-Prison
+ 1 Future Fusion
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[quote]needs Future Fusion

-1 Castle (because at 1 it's not worth it)
-3 Dark Bribe
+ 1 TT
+2 D-Prison
+ 1 Future Fusion
[/quote]

o_____0'

Castle, ok.

Bribe - I HATE stuff like Warning/Bottomless/Mirror Force, and Thats why I keep it in there. But alright.

I'm thinking 1 D-Pris and 1 Copy-Back, since its overall more versatile.

And Now that you mention Fufu, I wanna add another Chimeratech into the extra >_>'

Also, I negged BRD since theres no more castle. Added an OverDrag.
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[quote]Why the hell wouldn't you run FuFu....... its the only reason you play Overdragon...


play the Machina engine. It gives access to beatsticks easy and you can synchro with them. [/quote]

Beacause I forgot about it.

Machina Engine? I've never played machina anything, so care to explain it to me?

EDIT: Whatup with the neg?
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[quote name='Ctrl+Alt+Win' timestamp='1307931260' post='5279131']
Beacause I forgot about it.

Machina Engine? I've never played machina anything, so care to explain it to me?

EDIT: Whatup with the neg?
[/quote]

Basicly, you run 3 Machina Gearframe so you can search 3 Machina Fortress
discard some monsters to summon Fortress
equip fortress with gearframe
proceed to TROLOLOL

Also, most Decks don't equip and run Unknown Synchron and/or Glow-Up Bulb for access to Bureido through Fortress
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[quote name='Sephiroth_The_Legend' timestamp='1307941128' post='5279597']

Run 3 unknown synchron with one for one.

[/quote]

WTF

Why not
1 Unknown Synchron
1 Glow-Up Bulb
1 Effect Veiler

3 Unknown Synchron would clog like hell and effect can only be used once..
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[quote]Basicly, you run 3 Machina Gearframe so you can search 3 Machina Fortress
discard some monsters to summon Fortress
equip fortress with gearframe
proceed to TROLOLOL

Also, most Decks don't equip and run Unknown Synchron and/or Glow-Up Bulb for access to Bureido through Fortress [/quote]

Thats epic o_0

I'll test it :L

[quote]also, Card Trooper might be an option. provides mill and allows a draw. Not a bad option.

Run 3 unknown synchron with one for one.

Making Buriedo takes priority in Kuris [/quote]

Are you crazy?
I can run 1 Unkown, and mabye a one for one with Veiler, and with milling, I'm always afraid of milling an overload o_0 but I can test it.

[quote]Seven Tools of the Bandit. [/quote]

I figured that, but I was also worried about Reborn and dark hole. but I guess Seven tools is usually a better choice.

Also If I run the 3 level 1 tuners, what shhould I neg for a 3rd Bureido?
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