Solemn Silver Posted June 12, 2011 Report Share Posted June 12, 2011 Ok, so, I thought of this Awesome new deck idea. Like the Title says, Overload Karakuri. Monsters: (21) x3 Ninishi x3 Nishipachi x3 Kuick x2 Hapia x2 Inashichi x2 Saizan x3 CyDra x1 Scrap Recycler x1 Glow-Up x1 QuickDraw Spells: (16) x2 Overload Fusion x1 FuFu x3 Anatomy x3 Cash Cache x3 Machine Dupe. x1 Reborn x1 Dark hole x1 Mind Control x1 Foolish Traps: (7) x1 D-Pris x1 Copy-Back x2 Warning x1 Judgment x1 Mirror Force x1 TT Extra: x1 Cyber Twin x1 Chimeratech Fortress [color="#9932CC"]x2 Chimeratech Overdragon[/color] x3 Burei x2 Bureido x1 Barkion x1 Beast x1 Landoise x1 Dusty x1 Nitro Warrior x1 Brionac SO, the poitn fo the deck is: *Movie Narrator Guy Voice* With the mad Combo-Age the Karakuri archtype brings to the field, with alot of Plussing and negging, and synching, ALOT of Machines enter the graveyard, WAITING to be removed with overload, to create the monster that is [color="#9932CC"][i]Chimeratech Overdragon[/i][/color]. Also if anyone doesn't understand some cards, just ask. I find this deck is too slow and vulnerable. Needs work. What do you guys think? Link to comment Share on other sites More sharing options...
shelds9 Posted June 12, 2011 Report Share Posted June 12, 2011 Unfortunately, I have no idea what half the Karakuri's do, but I DO know that they change their position when attacked and must attack, which, like you said, would cause them to enter the grave. I think it is a creative idea. that is all I can say, for I have no idea how they work... One thing though: +1 Overload fusion Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 12, 2011 Author Report Share Posted June 12, 2011 [quote]Unfortunately, I have no idea what half the Karakuri's do, but I DO know that they change their position when attacked and must attack, which, like you said, would cause them to enter the grave. I think it is a creative idea. that is all I can say, for I have no idea how they work... One thing though: +1 Overload fusion [/quote] Isn't is semi-Limited? T_T BTW, Karakuris can OTK, and mad combo using ninishi, which gives aditionnal normal summons to Karakuris. A ninishi, a Machine Dupe, and a level 4 Karauri = COmbo. Play ninishi, Machine dupe, summon level 4 non tuner, synch burei, summon a level 4, synch burei, summon a level 4/5 synch for bureido/burei, summon a karakuri. Like I said, Fills Grave. And Quickdraw can dump a machine, normal Merchant level 2 guy, get your karakuri, synch into Nitro, and thats another 3 machines in the graveyard. Link to comment Share on other sites More sharing options...
Vough Posted June 12, 2011 Report Share Posted June 12, 2011 [quote name='Ctrl+Alt+Win' timestamp='1307913981' post='5278406'] Isn't is semi-Limited? T_T BTW, Karakuris can OTK, and mad combo using ninishi, which gives aditionnal normal summons to Karakuris. A ninishi, a Machine Dupe, and a level 4 Karauri = COmbo. Play ninishi, Machine dupe, summon level 4 non tuner, synch burei, summon a level 4, synch burei, summon a level 4/5 synch for bureido/burei, summon a karakuri. Like I said, Fills Grave. And Quickdraw can dump a machine, normal Merchant level 2 guy, get your karakuri, synch into Nitro, and thats another 3 machines in the graveyard. [/quote] needs Future Fusion -1 Castle (because at 1 it's not worth it) -3 Dark Bribe + 1 TT +2 D-Prison + 1 Future Fusion Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 12, 2011 Author Report Share Posted June 12, 2011 [quote]needs Future Fusion -1 Castle (because at 1 it's not worth it) -3 Dark Bribe + 1 TT +2 D-Prison + 1 Future Fusion [/quote] o_____0' Castle, ok. Bribe - I HATE stuff like Warning/Bottomless/Mirror Force, and Thats why I keep it in there. But alright. I'm thinking 1 D-Pris and 1 Copy-Back, since its overall more versatile. And Now that you mention Fufu, I wanna add another Chimeratech into the extra >_>' Also, I negged BRD since theres no more castle. Added an OverDrag. Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 13, 2011 Author Report Share Posted June 13, 2011 Tested FuFu, IT WRECKS. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 13, 2011 Report Share Posted June 13, 2011 Why the hell wouldn't you run FuFu....... its the only reason you play Overdragon... play the Machina engine. It gives access to beatsticks easy and you can synchro with them. Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 13, 2011 Author Report Share Posted June 13, 2011 [quote]Why the hell wouldn't you run FuFu....... its the only reason you play Overdragon... play the Machina engine. It gives access to beatsticks easy and you can synchro with them. [/quote] Beacause I forgot about it. Machina Engine? I've never played machina anything, so care to explain it to me? EDIT: Whatup with the neg? Link to comment Share on other sites More sharing options...
Vough Posted June 13, 2011 Report Share Posted June 13, 2011 [quote name='Ctrl+Alt+Win' timestamp='1307931260' post='5279131'] Beacause I forgot about it. Machina Engine? I've never played machina anything, so care to explain it to me? EDIT: Whatup with the neg? [/quote] Basicly, you run 3 Machina Gearframe so you can search 3 Machina Fortress discard some monsters to summon Fortress equip fortress with gearframe proceed to TROLOLOL Also, most Decks don't equip and run Unknown Synchron and/or Glow-Up Bulb for access to Bureido through Fortress Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 13, 2011 Report Share Posted June 13, 2011 also, Card Trooper might be an option. provides mill and allows a draw. Not a bad option. Run 3 unknown synchron with one for one. Making Buriedo takes priority in Kuris Link to comment Share on other sites More sharing options...
Vough Posted June 13, 2011 Report Share Posted June 13, 2011 [quote name='Sephiroth_The_Legend' timestamp='1307941128' post='5279597'] Run 3 unknown synchron with one for one. [/quote] WTF Why not 1 Unknown Synchron 1 Glow-Up Bulb 1 Effect Veiler 3 Unknown Synchron would clog like hell and effect can only be used once.. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 13, 2011 Report Share Posted June 13, 2011 [quote]Bribe - I HATE stuff like Warning/Bottomless/Mirror Force, and Thats why I keep it in there. But alright.[/quote] Seven Tools of the Bandit. Link to comment Share on other sites More sharing options...
Solemn Silver Posted June 13, 2011 Author Report Share Posted June 13, 2011 [quote]Basicly, you run 3 Machina Gearframe so you can search 3 Machina Fortress discard some monsters to summon Fortress equip fortress with gearframe proceed to TROLOLOL Also, most Decks don't equip and run Unknown Synchron and/or Glow-Up Bulb for access to Bureido through Fortress [/quote] Thats epic o_0 I'll test it :L [quote]also, Card Trooper might be an option. provides mill and allows a draw. Not a bad option. Run 3 unknown synchron with one for one. Making Buriedo takes priority in Kuris [/quote] Are you crazy? I can run 1 Unkown, and mabye a one for one with Veiler, and with milling, I'm always afraid of milling an overload o_0 but I can test it. [quote]Seven Tools of the Bandit. [/quote] I figured that, but I was also worried about Reborn and dark hole. but I guess Seven tools is usually a better choice. Also If I run the 3 level 1 tuners, what shhould I neg for a 3rd Bureido? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 14, 2011 Report Share Posted June 14, 2011 unknown is also a machine target for fortress and overload. my desired setup is 1 glow up 1 unknown 2 veiler 1 mind master but thats me. Link to comment Share on other sites More sharing options...
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