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Field Disorder


Shadow Ninja

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It's easy to understand what I was going for here. It's a simple card, nothing special. I don't know much about the new OCG, so help me wherever needs it, and tell me what you think. :) << I felt that was necessary lol.

Ok i see why its over powered n need more work or even a total idea change. let this thread die now.

 

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OCG-wise, the card sounds odd regardless of what generation of OCG you are using (of course "odd" doesn't necessarily mean "bad"). Also, your OCG doesn't sound like the new one AT ALL. If you have trouble writing it because you feel obligated to use the newest one, you can always use the one you know how to write as long as you don't mix styles. Enough of this, I'll fix OCG =D

 

While the ATK/DEF of a monster(s) on the field changes by the effect of a Field Spell Card' date=' the ATK/DEF of all monsters you control is affected the same way.

[/quote']

 

Card can get terribly overpowered.

Simple example with "Gaia Power" combo:

Your opponent happens to have EARTH-based Deck or at least a couple EARTH monsters somewhere. Assume your opponent has 1 monster (yes only 1 will suffice)

During your opponent's End Phase, you activate "Scapegoats" and during your turn you Summon any EARTH monster you want, as well as change the Tokens to Attack Position.

For the sake of this example, lets assume your fifth EARTH monster will be a weakling like.... like Exiled Force (1000 ATK). ATK will be somewhat like this:

Effect of Gaia Power:

1500 ATK Exiled Force

500 ATK Token 1

500 ATK Token 2

500 ATK Token 3

500 ATK Token 4

 

Then, your card gives all YOUR monsters the same amount each of the monsters on the field gained with "Gaia Power". That makes your 5 monsters and your opponent's 1 monster gaining 500 each. That is +3000 ATK to each of YOUR monsters.

 

4500 ATK Exiled Force

3500 ATK Token 1

3500 ATK Token 2

3500 ATK Token 3

3500 ATK Token 4

 

That is using weaklings that started with 0 ATK. Now picture actual strong and quick to Summon monsters like the X-Saber Synchros that are between 2300 and 3300 ATK each.

Actually, forget about EARTH monsters only, this holds true to all Attributes (except DIVINE) and most Types.

 

EDIT:

No, don't add that "control-switch" drawback. Its not going to make a difference because 1 turn is all it takes to win with this card. Also, most people don't even use Field Spell Cards that increase ATK to begin with, so they will gain no benefit from this, defeating the purpose of such drawback. You WILL benefit enormously because you DO use such Field Spells or you wouldn't be using this card to begin with...

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