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Some old Watapon stuff.


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Watagrabber
LIGHT
Machine/Effect
3/1000/1700
Once per turn, you can discard a card to add a "Watapon" monster from your Deck to your hand. Its effects are negated while it is in your hand.

Wataman
LIGHT
Warrior/Effect
4/1200/1200
If a "Wata" monster is Special Summoned, this card gains 500 ATK until the End Phase. This card gains 300 ATK for each "Wata" monster you control and in your Graveyard.

Watamaster
LIGHT
Fairy/Effect
7/2300/1200
You can Tribute Summon this card by Tributing a "Watapon" monster you control. Once per turn, select 5 random cards from your Deck. Your opponent selects 1 card. If that card is a "Wata" monster, it is added to your hand. The remaining cards are returned to your Deck. If a "Watapon" monster is Special Summoned, this card is unaffected by card effects until the End Phase.

Woolen Watapon
LIGHT
Fairy/Tuner
2/100/800
If this card is added to your hand by a card effect (except by drawing), you can Special Summon it and increase its Level by up to 2.

Persephone, Goddess of the Cotton Field
LIGHT
Fairy/Synchro/Effect
5/2500/1200
1 Fairy-type Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can add a "Watapon" monster from your Deck or Graveyard to your hand. If you do, this card gains 400 ATK until the End Phase. You can discard a "Wata" monster to negate the activation of a card effect.

Watamancer
LIGHT
Spellcaster/Effect
3/1400/300
Once per turn, you can add a "Watapon" monster in your Graveyard to your Deck, then draw a card.

Watawata
LIGHT
Fairy/Fusion
2/400/600
"Watapon" + "Watapon"
You can Fusion Summon this card from your Extra Deck by sending 2 "Watapon" monsters you control to the Graveyard. This card cannot be destroyed by battle if you control another "Wata" monster. Once per turn, you can look at the top 2 cards of your Deck, and add any "Watapon" monsters to your hand. Shuffle the remaining cards into your Deck.

Wataposa
LIGHT
Fairy/Effect
1/300/400
If this card is not in your Deck, its name is also treated as "Watapon". If this card is added to your hand by a card effect, you can select and activate one of the following effects:
~Special Summon this card
~Discard this card from your hand to draw a card.

Cotton Gin
LIGHT
Machine/Effect
4/1600/1400
If this card is destroyed or destroys a monster by battle, you can reveal the top card of your Deck. If that card is a "Wata" monster, add it to your hand. Otherwise, shuffle that card into your Deck.

Cotton Farm
Field Spell
Once per turn, during each of your Draw Phases, you can look at the top card of your Deck before adding it to your hand. If that card is a "Watapon" monster, you can reveal it to your opponent to add it to your hand.

Cash Crops
Normal Spell
Discard a "Wata" monster. Draw 2 cards.

Cotton Picking
Normal Spell
Return a "Watapon" monster you control to the owner's Deck. Pick up cards until you reach a "Watapon" monster with a different name. Add that card to your hand, then shuffle the rest of the cards into your Deck.

Cotton Fire
Normal Spell
Destroy all "Wata" monsters you control. Deal damage to your opponent equal to the number of destroyed monsters x400.

Watapod
Quick-play Spell
Remove from play a "Watapon" monster you control. During your next Standby Phase, add 2 "Watapon" monsters with different names from the removed monster from your Deck to your hand.

Cotton Spores
Continuous Trap
If a monster(s) is Special Summoned from your hand as a result of adding it to your hand, draw a card.

Predicted Growth
Normal Trap
Look at the top 3 cards of your Deck, and add any "Wata" monsters to your hand. Shuffle your Deck afterward.

Watabomb
Normal Trap
Activate only when a "Watapon" is destroyed. Destroy up to 2 cards your opponent controls.
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