The Maniac Posted June 18, 2011 Report Share Posted June 18, 2011 [font="Impact"][size="5"]Hello people. Today's June 6th and I will post a new card called Air Duel. Its a new card based on Speed World from Yu-Gi-Oh! 5'ds. But, this card will not leave you to use only Air Spells (lol °o°), this card will reduce to 0 the Life Points of both players! Check out! [font="Times New Roman"]Air Duel (From Youben Itaki Starter Deck, SP00) [img]http://img146.imageshack.us/img146/1943/425267m.jpg[/img] Lore: Both players must play with the next rules. Both players must activate this card at the beginning of the duel. Both players begin with 0 Life Points. If the player inflicts Damage Points to his opponent, he gains Life Points equal the Damage Points he inflicted. If the player receives Damage Points, he will lose Life Points equal the amount of Damage Points he received. Victory would be declared to the player who haves 4000 Life Points. If this card is destroyed by the Set of another Field Spell card, this effect will be activated at the rest of the duel. Enjoy, vote, suggest, like or hate this card! Inform about OCG errors, bad or painful effects such as hell, very oped monsters and....*}* Thanks for read this post! "Your rating is very important to make better my cards" [/font][/size][/font] Link to comment Share on other sites More sharing options...
EmperorNiro Posted June 19, 2011 Report Share Posted June 19, 2011 Nice it just makes dueling even more fun~ Link to comment Share on other sites More sharing options...
The Maniac Posted June 19, 2011 Author Report Share Posted June 19, 2011 Yep! _ Soon I will create new cards to apply his effect. And monsters! I created the effect of activation for the rest of the duel because it could be a disaster if this card is destroyed. Players must calculate his total points incluiding the Damage Points he has received or he has gained. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 19, 2011 Report Share Posted June 19, 2011 effect tweak but still works the way you want it to ... After this card has been activated no other field spell card can be played and both players lose life points until both players have 0 Life Points. both players do not lose the duel when they have 0 life points. If the player inflicts Damage Points to his opponent, he gains Life Points equal the Damage Points he inflicted. If the player receives Damage Points, he will lose Life Points equal the amount of Damage Points he received. Victory would be declared to the player who haves 4000 Life Points. If this card is destroyed by the effect of a card effect , this effect will be activated at the rest of the duel. some ocg needs work but you get the idea .... this way no matter when its drawn it can be played Link to comment Share on other sites More sharing options...
Sleepy Posted June 20, 2011 Report Share Posted June 20, 2011 Both players must play with the next rules. Both players must activate this card at the beginning of the duel. Both players begin with 0 Life Points. If the player inflicts Damage Points to his opponent, he gains Life Points equal the Damage Points he inflicted. If the player receives Damage Points, [b]he will lose Life Points equal the amount of Damage Points he received[/b]. Victory would be declared to the player who haves 4000 Life Points. If this card is destroyed by the Set of another Field Spell card, this effect will be activated at the rest of the duel. I'm not commenting on OCG specifics for this card as it introduces different terms that cannot currently compare to other existing cards for OCG fixes. However, the bolded part is virtually saing: You will loose the life you just gained. Or at least that's what I understood from it. Also, card is too specific at the moment because you need 4000 Life Points to win. Not 4000 or more but [i]exactly[/i] 4000. Which is going to be hard to achieve. I know that's not what you meant when you did the card, but a change is needed so that its meaning changes to what you want it to do. So far it looks like you want to reverse the subtracting mechanic of Life Points into "gaining" them, and making the goal 4000 seems to make the game half as long to the usual 8000 I might be getting something wrong here.... Link to comment Share on other sites More sharing options...
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