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DEF Based Card -- Spirit of Mighty Barriers


BFG Studios

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I like having a good defense, so i thought this card would help if it was real

[img]http://img8.imageshack.us/img8/6527/390021i.jpg[/img]
Lore:
[b][size="4"]
When this card is Summoned or flipped face-up, change it to Defense position and it gains 500 DEF for each other face-up card on the field. This card remains on the field for as many turns equal to the number of face-up cards on the field when this card was Summoned or flipped face-up (excluding this card). This card is then returned to your hand.
[/size][/b]
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FLIP: Select a number of face-up cards on the field (excluding this card) x 500. Add that amount to this card's DEF. This card can only remains face-up on the field for as many turns equal to the number of cards you control when this card was Flip Summoned. If this card's DEF is over 4000, you take 1000 damages and this card banished.

Pretty decent Defender, and yet balance. The idea is unique, pretty well done. 8.5/10
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I think the first 3 lines would be something along the lines of:
[b]FLIP: This card gains 500 DEF for each face-up card on the field.[/b]

The drawbacks are not needed. If you can make its DEF that big you deserve to keep it. Its your opponent's fault for getting his/her field recklessly full of monsters, and its your reward for keeping a good amount of face-up cards.

I like how being flipped face-up by an attack doesn't count as Flip Summoned =D
Also, can you send me a link to that pic? I like it a lot.
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[quote name='sleepy' timestamp='1308589310' post='5297676']
I think the first 3 lines would be something along the lines of:
[b]FLIP: This card gains 500 DEF for each face-up card on the field.[/b]

The drawbacks are not needed. If you can make its DEF that big you deserve to keep it. Its your opponent's fault for getting his/her field recklessly full of monsters, and its your reward for keeping a good amount of face-up cards.

I like how being flipped face-up by an attack doesn't count as Flip Summoned =D
Also, can you send me a link to that pic? I like it a lot.
[/quote]
you go here to see the pic and save it:
http://i825.photobucket.com/albums/zz178/JazinKay/Angels/bfdjhsgfdgds.jpg

but go to the Photobucket account of JazinKay, they have a lot of other good pics, but you probably know that already ;)

[color="#FF0000"][b]By the way[/b][/color]... I changed the OCG... I though that the restrictions, thanks to Sleepy, weren't needed because of your opponents mistake... so I only removed the banished part.

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Second sentence reduces it's playability. DEF is not very playable in today's game, so this probably wouldn't last all that long anyway before your opponent finds a way to get rid of it, or you find another use for it. Besides, nobody would flip summon this guy anyway without a good point.

Being both Debrisable and Junkable is awesome though.
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You missed my point. My point was the second sentence was unneeded because it either won't be on the field very long, or it's screws you over by saying "You get 500 DEF and die next turn sucks for you!!!!"

That and nobody would flip summon this unless they were gonna tribute or use it for a Synchro that turn.
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[quote name='Miror B.' timestamp='1308633348' post='5299675']
Second sentence reduces it's playability. DEF is not very playable in today's game, so this probably wouldn't last all that long anyway before your opponent finds a way to get rid of it, or you find another use for it. Besides, nobody would flip summon[b] this guy[/b] anyway without a good point.

Being both Debrisable and Junkable is awesome though.
[/quote]

Bolded is funny when I look at the pic.

On Topic:
I agree that drawback makes this card underpowered.
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I say it doesn't need to be a tuner. It's good the way it is as an effect monster. I like it's DEF gaining ability. Though it's effect still says flip summoned? As was previously stated why would you flip summon it for 0 ATK r unless you were going to tune. It should say flipped face-up instead of flip summoned. In my opinion the correction shoul dbe something like this for the aspect your going for:

FLIP: This card gains 500 DEF for each face-up card on the field (excluding this card). Place a (What ever type you pick) caunter on this card for each face-up card when this card was flipped face-up. If there are no counters on this card flip it into Face-down Defence position During each of your End Phases, remove 1 counter."


I'm not 100% sure how to word and I know I got some OCG wrong but that's my opinion.
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I chose to remove the FLIP effect because i forgot that Flip Summoning makes the card go into ATK Position.
Plus, I made it so that people understand where the card goes when its time on the field is up.
Its not a Tuner

Is it [b]OP'd[/b]? i can't tell anymore... too many changes ;)

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[quote name='BFG Studios' timestamp='1308703559' post='5301473']
I chose to remove the FLIP effect because i forgot that Flip Summoning makes the card go into ATK Position.
Plus, I made it so that people understand where the card goes when its time on the field is up.
Its not a Tuner

Is it [b]OP'd[/b]? i can't tell anymore... too many changes ;)
[/quote]

It still can be a Flip Effect all that means is when it's flip, including by battle. But with the changes you made it seems to work, I still think you should add something though.
What I think you should add is when it's summoned it's changed to defence.

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[quote name='Kzoki' timestamp='1308708448' post='5301691']
It still can be a Flip Effect all that means is when it's flip, including by battle. But with the changes you made it seems to work, I still think you should add something though.
What I think you should add is when it's summoned it's changed to defence.
[/quote]
i see... to make it even more clear that this is DEF based card...
thanks, i'll put that in the OCG when i get to it :)

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[u]When this card is Summoned, [b]change it to[/b] Defense Position and it gains 500 DEF for each [b]other[/b] face-up card on the field [u][s](excluding this card)[/s][/u][/u]. This card remains on the field for as many turns equal to the number of face-up cards on the field when this card was Summoned. This card is then returned to your hand. [s][u]If this card is not on the field, its DEF is 0.[/u][/s]

OCG makes it look bad now.

-"[i]When this card is Summoned[/i]" by itself will not apply when [i]flipped face-up[/i] (like when attacked). In which case it is not a Summon. Its one of the things I liked about the older version, that you could Special Summon face-down from your Deck when [i]Apprentice Magician[/i] was destroyed by battle.

-Writing [i]other[/i] somewhere saves you from writing "[i](excluding this card)[/i]" or "[i],except this card[/i]". On second thought, I think this clause (however you may write it) makes this one step harder to become strong enough and there's nothing wrong in crashing into a defense card that would have 1000 DEF if those 2 monster in this battle were the only 2 face-up cards at the time.

-Last scratched part is REALLY unnecessary to the point of being dumb. If a card is outside the field, it is painfully obvious that it won't have a different ATK/DEF Level or really anything other than what it is printed (by default).

-When the comment about its drawback by Miror B. was made, it referred to ALL the drawbacks. I agree with him in that. This card's DEF might get high, but it doesn't break its balance no matter how high it gets. Its design and the limit of the number of cards possible to be on the field prevent it from going infinite or anything close to that. 10 000 DEF is its max and even then it is highly improvable that it'll reach even half of that. To summarize, if it has high DEF is because of dedication, hard work, and/or very good luck. The card should not be punished with a drawback for that.
^with that I refer to the "return to hand after x turns" part. If you want to return it to the hand, you can make it like Honest:"During your Main Phase, you can return this card to the hand."
Although if your idea is to keep the "after x turns, something bad/inconvenient happens to this card" part, that is the part I'm talking about from the beginning.

My idea of the effect:
[b]When this card is Summoned or flipped face-up, it gains 500 DEF for each face-up card on the field. If this card is Summoned, change it to Defense position.[/b]

Actually, I'm tempted to even suggest (after the take-off of the drawbacks) that it had a "[i]when your opponent declares an attack, you can switch the attack target to this card.[/i]" effect somehow. Even though this last sentence might sound like pushing it a little already. I personally think it would be ok.

~I still like the card~
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