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Structure Deck 36: Venom Ambush


Birkeland

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FYI: Venom monsters focus on Venom Counters for Venom Swamp and/or trying to get out Vennominaga. In this case, you're focusing more on Field Spell control (Swamp Forest / Venom Swamp), but can go into Vennominaga if need be. Reviews appreciated.

[color="#FFA500"][b]SDVA-EN001 - Vennomineo the Guard of Poisonous Snakes (Ultra Rare)
SDVA-EN002 - Venom Adder (Super Rare)
SDVA-EN003 - Venom Mamba (Super Rare)
SDVA-EN004 - Venom Cobra
SDVA-EN005 - Venom Serpent
SDVA-EN006 - Venom Snake
SDVA-EN007 - Venom Boa
SDVA-EN008 - Vennominon the King of Poisonous Snakes
SDVA-EN009 - Vennominaga the Deity of Poisonous Snakes
SDVA-EN010 - Evil Dragon Ananta
SDVA-EN011 - Alien Shocktrooper
SDVA-EN012 - Gagagigo
SDVA-EN013 - Spawn Alligator
SDVA-EN014 - Lion Alligator
SDVA-EN015 - Oshaleon
SDVA-EN016 - Worm Apocalypse
SDVA-EN017 - Cobra Jar
SDVA-EN018 - Granadora
[/color][color="#2E8B57"] SDVA-EN019 - Swamp Forest
SDVA-EN020 - Venom Swamp x2
SDVA-EN021 - Venom Shot
SDVA-EN022 - Viper’s Rebirth
SDVA-EN023 - Attack Pheromones
SDVA-EN024 - Snake Rain
SDVA-EN025 - Solidarity
SDVA-EN026 - Terraforming
SDVA-EN027 - Hammer Shot
SDVA-EN028 - Mystical Space Typhoon
[/color][color="#FF00FF"] SDVA-EN029 - Venomous Ambush
SDVA-EN030 - Ambush Fangs
SDVA-EN031 - Rise of the Snake Deity
SDVA-EN032 - Venom Burn
SDVA-EN033 - Snake Deity’s Command
SDVA-EN034 - Offering to the Snake Deity x2
SDVA-EN035 - Snake Whistle
SDVA-EN036 - Damage = Reptile
SDVA-EN037 - Raigeki Break
SDVA-EN038 - Mirror Force[/b][/color]


[color="#FFA500"][b]Vennomineo the Guard of Poisonous Snakes
[Reptile-Type/DARK/Level 9/Effect]
[0 ATK / 0 DEF][/b]
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a Reptile-Type monster you control is destroyed: You can banish that monster and Special Summon this card (from your hand or Graveyard). This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster in your Graveyard; Special Summon this card. Once per turn: You can target 1 Reptile-Type monster in your Graveyard; return it to your hand or Deck.

[b]Venom Adder
[Reptile-Type/EARTH/Level 3/Effect]
[0 ATK / 1900 DEF][/b]
When this card is Normal Summoned or flipped face-up: change it to Defense Position. Then, you can place 1 Venom Counter on 1 monster your opponent controls. While this card is in face-up Defense Position, all “Venom” monsters you control gain 1200 ATK.

[b]Venom Mamba
[Reptile-Type/DARK/Level 4/Effect]
[1000 ATK / 0 DEF][/b]
Once per turn: You can target all monsters your opponent controls; place 1 Venom Counter on each target. This card cannot attack the turn you activate this effect. Monsters your opponent controls lose 300 ATK for each Venom Counter on them.[/color]

[color="#2E8B57"][b]Swamp Forest
[Field Spell Card][/b]
Once per turn: You can Special Summon 1 Reptile-Type monster from your hand or Deck, but it is destroyed during the End Phase. Once per turn: You can target 1 monster on the field with 2 or more Venom Counters on it; destroy that target. During each player's End Phase: place 1 Venom Counter on each face-up monster on the field, except "Venom" monsters.[/color]

[color="#FF00FF"][b]Venomous Ambush
[Normal Trap Card][/b]
Target 1 “Venom” monster in your hand or Graveyard; Special Summon that target. Then, you can place 2 Venom Counters on 1 monster your opponent controls.[/color]
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Vennonmineo: You only need to specify that it can only be Special Summoned by its own effect like: "This card cannot be Special Summoned except by its own effect." The last effect seems really out of place for what the Big Bosses of the Venom archetype attempt to do (keep lots of reptiles in the grave).

Adder: The first effect is fine the way it is. However, the second effect seems grotesquely strong. I would tone it down a bit, as 1200 ATK is nothing to scoff at.

Mamba: Better than Venom Snake in every way, especially with that second effect (which could stack with Venom Swamp). I would add a cost to using that first effect, make him have some sort of condition to come out, and get rid of the second effect altogether, unless you want him to serve as a Venom Swamp replacement. In which case, he should say something to the effect of: "Monsters loose 500 ATK for each Venom Counter on them. If "Venom Swamp" is face-up on the field, this effect is negated."

Swamp Forest: Aside from the confusing element of having an additional field spell, this particular field spell is beyond broken. Free synchro-summoning all day, ignoring the secondary effects entirely. On another note, the Venom Counters would mean nothing without Venom Swamp on the field with the exception of destroying monsters.

Venomous Ambush: Looks good, although 2 Venom Counters is a tad much for a 1-1 Special Summon. Perhaps just 1 counter is enough.
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If Reptiles had a good Tuner and Venoms didn't already have a Field Spell, Swamp Forest would be amazing. Venom Swamp is still favourable since it has the ATK reducing effect, important in stall decks like Venom. Adder and Ambush are pretty much nice needed support. Mamba stacks with Swamp and is quite good support too. Vennonmineo looks fine.
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