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The Brand New Morph Subtype


well what do you think about this ???  

5 members have voted

  1. 1. should there be a Morph Sub Type ???

    • "Heck Yes"
      0
    • Yes
    • Maybe ...
    • No
      0
    • "Heck No"
    • I Do Not Know
      0
  2. 2. should i make more "Morphing Plague" cards ???

    • "Heck Yes"
      0
    • Yes
    • Maybe ....
    • No
      0
    • "Heck No"
    • I Do Not Know


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the object of this is that each card has a effect that allows each monster to "morph" if you will (but at a cost) then while "morphed" they gain a additonal effect

i was thinking making this into a new subtype (minus any new summoning mechanics) (these are like tuners there no special requirement to summon these just summon like any other card really)

so here is the first "Morphing Plague" card / Morph card

by the way alll "Morphing Plague" / Morph monsters has this effect :

Once Per Turn you can [B]INSERT SOME KIND OF COST[/B], to have this card's name be treated as [B]Some Random Name[/B], (This is treated as a Morph effect). when this card's name is treated as [B]Same Random Name[/B], this card gains this effect : [B]INSERT SOME KIND OF EFFECT[/B]

(by the way) "This is treated as a Morph effect." helps set up morph effects and also other morph monsters and or effect monsters (my example shogun virus) has a effect that specficly states "Morph effect")

placing this helps out this new subtype very well

please enjoy comment rate give oppion vote and etc that could annoy me (i know you do it just annoy me LOL)

[Spoiler=Morphing Plague Pox]
[IMG]http://i53.tinypic.com/2dvpo46.jpg[/IMG]
[img]http://img545.imageshack.us/img545/9550/354645s.jpg[/img]
Morphing Plague Winged Pox
effect
All Fiend Type monsters in Attack Postion on your side of the Field gains 600 Attack Points. Once Per Turn you can banish the bottom card in your Deck, to have this card's name be treated as "Morphing Plague Demon Feather", (This is treated as a Morph effect). when this card's name is treated as "Morphing Plague Demon Feather", this card gains this effect : all Fiend Type monsters in Attack Postion on your side of the Field lose 1000 Attack Points and can inflict Piercing Damage.
[/Spoiler]

[Spoiler=Morphing Plague Unstable Ally]
[IMG]http://i55.tinypic.com/ms29zt.jpg[/IMG]
[img]http://img706.imageshack.us/img706/5927/354645t.jpg[/img]
Morphing Plague Unstable Ally
effect
All Face up Fiend Type monsters in Defense Postion on your side of the Field gains 1200 Defense Points. Once Per Turn you can send 1 quick play spell card in your Deck to the Graveyard, to have this card's name be treated as "Morphing Plague Jax Zap", (This is treated as a Morph effect). when this card's name is treated as "Morphing Plague Jax Zap", this card gains this effect : Once Per Turn you can Special Summon 1 lv 4 or lower "Morphing Plague"monster in attack postion its effect(s) are negated until your Opponent's End Phase.
[/Spoiler]

[Spoiler=Morphing Plague Shogun Virus]
[IMG]http://i54.tinypic.com/2wlzwh2.jpg[/IMG]
[img]http://img189.imageshack.us/img189/1120/354645.jpg[/img]
Morphing Plague Shogun Virus
effect
When this card is Tribute Summoned by Tributing a "Morphing Plague" monster, it gains ATK equal to half the ATK of the Tributed monster. Once Per Turn your Opponet draws 1 card, to have this card's name be treated as "Morphing Plague Sword Beast", (This is treated as a Morph effect). When this card's name is treated as "Morphing Plague Beast Sword", this card gains this effect : Once Per Turn you can Special Summon 1 lv 4 or lower "Morphing Plague"monster in attack postion its morph effect is negated 'until your opponent's next End Phase.
[/Spoiler]

[Spoiler=Morphing Blank Fiend]
[img]http://img836.imageshack.us/img836/1120/354645.jpg[/img]
[img]http://img691.imageshack.us/img691/1120/354645.jpg[/img]
Morphing Plague Blank Fiend
effect
if you have 1 or more face up Morph monster on your side of the field that has Activate its Morph effect this turn you can Special Summon this card from your Hand. Once Per Turn your Opponet draws 1 card, to have this card's name be treated as "Morphing Plague White Noise", (This is treated as a Morph effect). when this card's name is treated as "Morphing Plague White Noise", this card gains this effect : Once Per Turn you can Special Summon 1 lv 4 or lower "Morphing Plague"monster in attack postion its morph effect is negated until your Opponent's End Phase.
[/Spoiler]

[Spoiler=Morphing Plague Shining Gale Wind]
[IMG]http://i54.tinypic.com/1652lk.jpg[/IMG]
[img]http://img4.imageshack.us/img4/1387/354645h.jpg[/img]
Morphing Plague Shining Gale Wind
effect
1 "Morphing Plague" Tuner Monster + 1 or more "Morphing Plauge" non Tuner monster
you can switch 1 Face up "Morphing Plague" monster on your side of the Field's Battle Postion Once Per Turn your Opponet Special Summon 1 lv 3 or lower monster in Defense Positon, to have this card's name be treated as "Morphing Plague Warped Gold", (This is treated as a Morph effect). when this card's name is treated as "Morphing Plague Warped Gold", this card gains this effect : Once Per Turn you can select 1 Lv 6 or higher "Morphing Plague" Monster in Attack Postion on your Side of the Field, switch that monster to Defense Position, then deal damage to your Opponent's Life Points Equal to Half of that monster's Attack Points.
[/Spoiler]
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One problem that i have for this is that you cannot have two subtypes on a card, case in point the tuner of the set. It can be either a tuner or a morph, it cannot be both. That destroys the idea of the subtype.

Also, i see this new subtype being treated like a strange version of the Gemini subtype. You pay a cost (which is always the same one for Geminis, a difference for the set) in order to change it from being treated as a normal monster (IE, changing the card in some fashion) in order to give it a new effect. In essence, both card sets "unlock" a potential that the card otherwise didn't have. In that case, the answer to your poll -- from me at least -- is that you shouldn't make this a new subtype.

I have an idea that could dramatically change the mechanics of your set and revolutionize -- i hope! -- the idea behind Gemini monsters. Kay, lets say that all of these guys are now Gemini subtypes; what would happen if we added this monster to the set?

Morphing Plague Spinner
DARK/Lv 3/Fiend/Effect/300/1300
If you control only Normal Monsters you can Special Summon this monster from your hand. Once per turn, you can send the top card of your deck to the Graveyard; treat 1 Gemini monster you control as an Effect Monster and have it gain its effect(s) until the End Phase.

That would add a "morph" style to the set and keep the original idea of the "unlock" behind it while simultaneously making Geminis more playable.

I never liked the idea of the name change, it doesn't really add anything to the set except another thing to keep track of. Not too many things change names in the game, and there isn't really anything that revolves around particular names, especially nothing already on the field. So.... i would take that out to simplify the idea and make them more playable.

But that's my two cents, that may not be what you'd like to do with your creation. =]
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[quote name='Kale' timestamp='1308612758' post='5298896']
One problem that i have for this is that you cannot have two subtypes on a card, case in point the tuner of the set. It can be either a tuner or a morph, it cannot be both. That destroys the idea of the subtype.

Also, i see this new subtype being treated like a strange version of the Gemini subtype. You pay a cost (which is always the same one for Geminis, a difference for the set) in order to change it from being treated as a normal monster (IE, changing the card in some fashion) in order to give it a new effect. In essence, both card sets "unlock" a potential that the card otherwise didn't have. In that case, the answer to your poll -- from me at least -- is that you shouldn't make this a new subtype.

I have an idea that could dramatically change the mechanics of your set and revolutionize -- i hope! -- the idea behind Gemini monsters. Kay, lets say that all of these guys are now Gemini subtypes; what would happen if we added this monster to the set?

Morphing Plague Spinner
DARK/Lv 3/Fiend/Effect/300/1300
If you control only Normal Monsters you can Special Summon this monster from your hand. Once per turn, you can send the top card of your deck to the Graveyard; treat 1 Gemini monster you control as an Effect Monster and have it gain its effect(s) until the End Phase.

That would add a "morph" style to the set and keep the original idea of the "unlock" behind it while simultaneously making Geminis more playable.

I never liked the idea of the name change, it doesn't really add anything to the set except another thing to keep track of. Not too many things change names in the game, and there isn't really anything that revolves around particular names, especially nothing already on the field. So.... i would take that out to simplify the idea and make them more playable.

But that's my two cents, that may not be what you'd like to do with your creation. =]
[/quote]

first i think having 2 subtype is fine but going past 2 would be troublesome

second there can be 2 subtypes

http://yugioh.wikia.com/wiki/Formula_Synchron

HAHAHA

http://forum.yugiohcardmaker.net/topic/125080-2-subtypes-on-one-card-oo/ (this one if from YOUR TOPIC)

third i got the idea after watching yugioh (marik vs yami/yugi) when the when dragon of ra "morph" (which only happens in the anime version of the card)

fourth i wanted it where a monster "morph" (without the need of any other card and or lv monsters)

fifth if i took your advice it would be more of a gemmi surport

sixth which you might wanna make snice i have no plans to make any gemmi surport in the near future

seventh the whole name change part of this subtype really doesnt matter munch (take a sec to reveiw it just one way to give that "morph" feel to the effect)

eighth all gemini have the SAME "unlocking"

[B]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:[/B]

morph the "unlocking" can be differnet so it can greatly help all kinds of different decks and or different stragies so this subtype can really improve the game (to some extend)

AND LASTLY

thank you for you comment (you receive 1 rep from me)
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[font="Comic Sans MS"][center][color="#8B0000"][size="1"]I like the concept of it ^^

First 2 look fine in terms of balance and OCG, pics are decent.

3rd card is fine in terms of balance and the pic is good but a bit blurry... OCG looks good except you misspelled opponent and the sentence you misspelled it in needs to be re-worded (I would give the fix but I'm not drowsy ATM and not sure what it is..). Also the end of this cards effect should be 'until your opponent's next End Phase.' not 'Your opponents End Phase'.

4th card
First sentence was mind boggling but I think the fix is:
'If you control 1 or more Morph monsters who have activated there Morph effect this turn, you can Special Summon this card from your hand'

Otherwise OCG fix is same as third card. Except you misspelled position and 'Attack Position' should be capitalized also once per turn is not capitalized unless it's the beginning of a sentence. And even then only Once is capitalized . It's ok in terms of balance and the pic once again is decent.

Final card
Ok the OCG here, you just shot down the drain. Balance is fine and so is pic. OCG errors are obvious and already state on previous cards, except that it's level not and there's no space in between face-up there's a dash it's also not capitalized.

Anyways overall I like the idea, work more on your concept and OCG though.
7.9/10[/size][/color][/center][/font]
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[color=blue][i]Mechanic sounds simple enough. Monsters are regular cards with the extra effect of being able to change their names and unlocking a different effect. I agree with that above comment that it resembles Gemeni Monsters in theory and structure. =0
Sounds fun to try, but it needs some use for the name change. I like the unlocking effect.
Another note: Formula Synchron is doesn't have 2 Sub-Types. The terms "Fusion", "Xyz", "Synchro", and "Ritual" are not Sub-Types. In other words, the ones that are responsible for the color change in the card are not. Sub-Types would include "Gemeni", "Union", "Spirit", "Tuner", and "Toon" in real life.

I had a somewhat similar but different idea for a mechanic not too long ago and wanted to use it in a comic. I haven't done anything about it so far. I'll use PM for that. It might give you some ideas for future cards (or not xD ).[/color][/i]

[b]Morphing Plague Winged Pox:[/b]

[color=blue][i](I'll leave the original effect first with some term corrections so you see some OCG issues before I reword it) =D [/i][/color]

All Fiend[color=red]-[/color]Type monsters in Attack Postion on your side of the [color=red]f[/color]ield gain[color=red][u][s]s[/s][/u][/color] 600 [color=red]ATK[/color] [color=red][u][s]Points[/s][/u][/color]. Once [color=red]p[/color]er [color=red]t[/color]urn[color=red],[/color] you can banish the bottom card in your Deck, to have this card's name be treated as "Morphing Plague Demon Feather", (This is treated as a Morph effect). when this card's name is treated as "Morphing Plague Demon Feather", this card gains this effect[color=red][i][no space here][/i][/color]: [color=red]A[/color]ll Fiend[color=red]-[/color]Type monsters in Attack Postion on your side of the [color=red]f[/color]ield lose 1000 [color=red]ATK[/color] [color=red][u][s]Points[/s][/u][/color] and can inflict [color=red]p[/color]iercing [color=red]Battle[/color] Damage.

[color=blue][i](Now for my re-wording)[/i][/color]

[b]All Attack Position Fiend-Type monsters you control gain 600 ATK. Once per turn: You can banish the bottom card in your Deck; This card's name is treated as "Morphing Plague Demon Feather" (This is treated as a Morph effect.) While this card's name is treated as "Morphing Plague Demon Feather", it gains this effect: All Attack Position Fiend-Type monsters you control loose 1000 ATK. Also, when battling a Defense Position monster, they inflict piercing Battle Damage.[/b]

[color=blue][i]Sounds ok although not exactly amazing in terms of power. Its either a 1600 ATK monster that gives some ATK to all your monsters or a 0 ATK monster that weakens all of them for piercing. Well, I'd rather say its first effect is ok, the second one makes them too weak.

I'll stop here with the comment and eventually comment on the other cards. I'm not too used to comment on multi-card sets.[/color][/i]
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First, having more than one subtype is already troublesome.

Second, Synchro is not a subtype. Learn the game.

Thirdly, that 'morph' ability stayed in the anime for a reason.

Fourth, understandable. It's an idea i, too, have played around with.

Fifth, that was the idea of my post.

Sixth, fine. However, there were about a thousand better ways for you to say that to me.

Seventh, i am glad we agree on this point.

Eighth, that is what makes a series of cards consistent. LS have milling, BW and Sams have summoning, Geminis have their unlock, spirits have end phase bounce, unions have their equips, tuners have their applied function in summons.... its consistency.

and Lastly, thank you for the rep. I really appreciate it.

However, lashing out on someone just because they don't necessarily approve of your creation isn't smart. You post this in a community of people, not yes men. I am one of the longest lasting members of this forum. I have played this game since it was released. In short, i know what i am doing, both in dueling and in created cards. I gave you my honest opinion, you don't have to maniacally slash through my comments. I was attempting at adding a touch of realism to your card set. I apologize if i stepped on your toes, but it doesn't give you the authority to be rude.
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