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[---Venom---] Coming from the mystic lands of the Sahara... the Jinn! [---Venom---]


Venom

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[b][center]Old OCG is being implemented here[/center][/b]
[b][center]Image credit goes to Jazin Kay & HP Doom[/center][/b]

Hiya guys, and be welcome to my 2nd official Archetype! This one's going to focus heavily on Ritual Summoning, as Jinn (or if you prefer, Djinn) are known to be very related to rituals and the stuff.

I STILL find it superb-hard to find fitting images of genies and stuff alike, but legends say Jinn can shapeshift too. But it's that with these images I dont quite receive the "Arabian" feel I want to give these images...

[img]http://img837.imageshack.us/img837/6883/jinninvokermalakir.jpg[/img][img]http://img6.imageshack.us/img6/6216/jinndivinerzabahir.jpg[/img]

Jinn Invoker - Malakir
When you Summon this card, you can add 1 "Jinn" Ritual monster from your Deck to your hand. You can remove from play this face-up card to Ritual Summon a "Jinn" monster from your hand. If you do, the monster Ritual Summoned using this card gains half this card's original ATK. The Summoned monster cannot declare an attack this turn.

Jinn Diviner - Zabahir
FLIP: Select 1 "Jinn" Ritual Monster in your hand and reveal the top 3 cards of your Deck. If you reveal "Jinn" monsters whose Levels are equal to or higher than the selected Ritual Monster's Level, you can Ritual Summon the selected monster. Shuffle the revealed cards back into your Deck.

[img]http://img215.imageshack.us/img215/1492/jinnritualisthaazir.jpg[/img]
If you control a face-up "Jinn" monster, you can Special Summon this card from your hand. When this card is Summoned, you can add 1 "Jinn Spiritual Bond" from your Deck to your hand.

[img]http://img707.imageshack.us/img707/4457/jinnoftherazorwindsgaza.jpg[/img]
This card can only be Ritual Summoned with the Ritual Spell Card, "Jinn Spiritual Bond". When you Ritual Summon this card, you can return a number of Spell and/or Trap cards to the owner's hands up to the amount of "Jinn" monsters that were sent to the Graveyard for it's Ritual Summon. Then, inflict 600 damage to your opponent for each card returned this way. You can discard 1 Level 4 or lower "Jinn" monster from your hand to return 1 card on the field to it's owner's hand.

[img]http://img219.imageshack.us/img219/7135/jinnspiritualbond.jpg[/img]
Select 1 "Jinn" Ritual Monster in your hand. Send "Jinn" monsters from your field or hand to the Graveyard whose total Levels are equal to or higher than the Level of the Ritual Monster you are attempting to Summon. Ritual Summon the selected monster. You can remove from play this card from your Graveyard to select up to 2 "Jinn" monsters in your Graveyard and add them to your hand. You cannot Special Summon the turn you activate this effect.

[img]http://img717.imageshack.us/img717/610/jinnofthespiritualfires.jpg[/img]
This card can only be Ritual Summoned with the Ritual Spell Card, "Jinn Spiritual Bond". If a Level 4 or lower "Jinn" monster is removed from the field by a card effect you control, once per turn, you can inflict damage to your opponent equal to that monster's ATK. This card cannot attack the turn you activate this effect. If this card is destroyed by a card effect your opponent controls, you can Special Summon 1 Level 4 or lower "Jinn" monster from your Graveyard in face-up Attack Position at the end of your opponent's Battle Phase.

[img]http://img33.imageshack.us/img33/7862/jinndimensionalistdragi.jpg[/img]
If you control a face-up "Jinn" monster, you can Special Summon this card from your hand. When you Summon this card, remove it from play. During your next Standby Phase, Special Summon this card in face-up Attack Position. Then add 1 removed from play "Jinn" monster to your hand.

[b][center]Old OCG is being implemented here[/center][/b]
[b][center]Image credit goes to Jazin Kay & HP Doom[/center][/b]
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[color="#8B0000"][b]When this card is Summoned[/b], you can [b]add[/b] 1 "Jinn" Ritual monster [b]from your Deck to[/b] your hand. You can banish this face-up card to Ritual Summon a "Jinn" monster from your hand. If you do, [b]the monster Ritual Summoned using this card gain half this card[/b] ATK. The Summoned [b]monster cannot[/b] declare an attack this turn.[/color]
I need to see all Jinn RM to comment.

[color="#8B0000"]If you control a face-up "Jinn" monster, you can Special Summon this card from your hand. When [b]this card is Summon, you can add 1 "Jinn Spiritual Bond" from your Deck to[/b] your hand.[/color]
I need to see Jinn Spiritual Bond to comment.

Sorry about this but good idea anyway I will follow this set.[s]ever heard of Djinn of Rituals[/s]
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[quote name='Venom' timestamp='1308807135' post='5304630']
Hiya guys, and be welcome to my 2nd official Archetype! This one's going to focus heavily on Ritual Summoning, as Jinn (or if you prefer, Djinn) are known to be very related to rituals and the stuff.

Enjoy the first two cards! ^^ (I know the pictures are iffy, but that's it till I find better ones)

[img]http://img87.imageshack.us/img87/3702/exportp.jpg[/img]

When you Summon this card, you can search your Deck for 1 "Jinn" Ritual monster and put it in your hand. You can banish this face-up card to Ritual Summon a "Jinn" monster from your hand. If you do, raise the Summoned monster's ATK by half this card's ATK. The Summoned monster It cannot declare an attack this turn.

[img]http://img197.imageshack.us/img197/480/export1.jpg[/img]

If you control a face-up "Jinn" monster, you can Special Summon this card from your hand. When you Summon this card, you can search your Deck for 1 "Jinn Spiritual Bond" and put it in your hand.
[/quote]

They look good. Some OCG mistakes, but it looks like the mistakes have been addressed above. Rituals needed some more support. Can't wait to see what you do this set.
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[quote name='Venom' timestamp='1308807135' post='5304630']
Hiya guys, and be welcome to my 2nd official Archetype! This one's going to focus heavily on Ritual Summoning, as Jinn (or if you prefer, Djinn) are known to be very related to rituals and the stuff.

I STILL find it superb-hard to find fitting images of genies and stuff alike, but legends say Jinn can shapeshift too. But it's that with these images I dont quite receive the "Arabian" feel I want to give these images...

[img]http://img857.imageshack.us/img857/6883/jinninvokermalakir.jpg[/img]
When you Summon this card, you can add 1 "Jinn" Ritual monster from your Deck to your hand. You can remove from play this face-up card to Ritual Summon a "Jinn" monster from your hand. If you do, the monster Ritual Summoned using this card gains half this card's ATK. The Summoned monster cannot declare an attack this turn.

[img]http://img215.imageshack.us/img215/1492/jinnritualisthaazir.jpg[/img]
If you control a face-up "Jinn" monster, you can Special Summon this card from your hand. When this card is Summoned, you can add 1 "Jinn Spiritual Bond" from your Deck to your hand.

[img]http://img707.imageshack.us/img707/4457/jinnoftherazorwindsgaza.jpg[/img]
This card can only be Ritual Summoned with the Ritual Spell Card, "Jinn Spiritual Bond". When you Ritual Summon this card, you can return a number of Spell and/or Trap cards to the owner's hands up to the amount of "Jinn" monsters that were sent to the Graveyard for it's Ritual Summon. Then, inflict 600 damage to your opponent for each card returned this way. You can discard 1 Level 4 or lower "Jinn" monster from your hand to return 1 card on the field to it's owner's hand.

Old OCG is being implemented here (im way too used to it xD). Also, "Jinn Spiritual Bond" will be the next card.
[/quote]

I am glad you are sticking with the old OCG. Anyway great new card. Perfect for a "Jinn" monster.


I just realized that La Jinn the Mystical Genie of the Lamp is technically part of your archtype.
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[quote name='Venom' timestamp='1309226611' post='5315966']
ou are right! It might lead to trouble... or just I put "except La Jinn The Mystical Genieogf the Lamp"?
[/quote]

no I think you should leave it. I mean La Jinn is a classic so instead of you having to make a Normal Monster for this set. You already have one.
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[quote name='Venom' timestamp='1309321481' post='5318843']
Jinn Spiritual Bond added... I think I made it too much OP'ed in extreme though... =(
[/quote]

Instead of returning 3 do 2 and make it so you cannot Special Summon that turn. That way it gets rid of Synchro Summoning, Fusion Summoning, Exceed Summoning, etc. But besides being a bit op'ed the card is good.
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I think it is fine, but a bit UP'ed. Maybe instead of not inflicting Battle Damage that turn, maybe Razhir just cannot attack that turn. And I thought that some cultures used Spiritual Fires to summon things or call upon spirits. So I thought you could add this at the end.


"If this card is destroyed by a card your opponent controls, you can remove this card from play to Special Summon 1 level 4 or lower "Jinn" monster from your Graveyard."
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Jinn of the Spiritual Fires - Razahir updated! Also, spoiler on how Diviner's effect will work:

"FLIP: Select 1 "Jinn" Ritual Monster in your hand and reveal the top 3 cards of your Deck. If you reveal "Jinn" monsters whose Levels are equal to or higher than the selected Ritual Monster's Level, you can Ritual Summon the selected monster. Shuffle the revealed cards back into your Deck."
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