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Valhalla hall of the fallen


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http://yugioh.wikia.com/wiki/Valhalla,_Hall_of_the_Fallen

long time ago everyone says that this is crap like was crap of the mummy, but now is better or still crap

and the question

op: activate valhalla
me: k
op: activate the effect of valhalla
me: warning
op: u cant cuz its already on field

and blablabla

so, who is wrong?
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[quote name='deathxy' timestamp='1309377793' post='5320130']
long time ago everyone says that this is crap like was crap of the mummy, but now is better or still crap
[/quote]


[quote]In Nordic Mythology, Valhalla is a great hall within Asgard, the home of the gods. Where dead heroes were taken by Odin and the valkyries, partying with the gods, and preparing to battle in Ragnarök.

* Contrary to this card's effect, Valhalla is populated only by the Aesir (the Norse war gods), the valkyries, and (cheifly) the Einherjar, warriors who died gloriously in battle. [/quote]


Mythologic cards ftw

anyway, card is goos.
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From my experiences, you cannot activate Warning when Valhalla is played due to it being continuous. You also cannot chain Warning to the activation of Valhalla's effect, nor the Special Summon of the monster. You can only activate Judgment when Valhalla is initially activated, not to the summon of the monster.

"No. Otherwise, you can't activate Warning in response to any Effect Monster Effects."
What do you mean? You can still activate it, you cannot chain it to a continuous effect that does not occur during initial resolution (Which is why Macro Cosmos/Starlight Road can be Warning'd, because they can special summon during initial activation, while Valhlla can't)

So yeah, impervious to Warning and mildly with judgment.
I luuuuuurrrrrrvvvvee it in Darklords, makes them 1030254823952x more playable.
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It's confusing because Warning and Stardust have the same wording, but Stardust/SD Assault Mode can respond to effects activating, whereas Warning has to respond to Spell Card or Trap Card ACTIVATION, or Effect Monster Effects.

I can only assume it has to do with Warning being a Counter Trap. It also means Warning can't stop Infernity Launcher.
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[quote name='evilfusion' timestamp='1309379488' post='5320236']
It's confusing because Warning and Stardust have the same wording, but Stardust/SD Assault Mode can respond to effects activating, whereas Warning has to respond to Spell Card or Trap Card ACTIVATION, or Effect Monster Effects.

I can only assume it has to do with Warning being a Counter Trap. It also means Warning can't stop Infernity Launcher.
[/quote]

Which means Warning cannot respond to Valhalla (BUT OPPRESSION CAN, DAMNIT!!)
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I always liked Valhalla, strictly because I made a high level Fairy deck (as in, the fairies were of a high level. Not the deck) and it was a good way to summon them. Combined with Athena and CoSR (this was an old deck) and I could easily get out high level beatsticks. It was lulzy. Not good, but funny.
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[quote name='PikaPerson01' timestamp='1309379759' post='5320255']
I always liked Valhalla, strictly because I made a high level Fairy deck (as in, the fairies were of a high level. Not the deck) and it was a good way to summon them. Combined with Athena and CoSR (this was an old deck) and I could easily get out high level beatsticks. It was lulzy. Not good, but funny.
[/quote]

I used to run Darklords with Athena.
OTKed every other duel with Superbia-Zerato-Athena
All 'cause of Valhalla
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but u need to manually activate valhallas eff, starting a chain.

Pay 2000 Life Points. Negate the Summon of a monster OR [b]the activation of a Spell Card, Trap Card, or Effect Monster's [u][i]effect[/i][/u][/b] that includes an effect that Special Summons a monster(s), and destroy that card.

the effect word refers only to effect monster's effect or spell card effect, trap card effect also, like


Pay 2000 Life Points. Negate the Summon of a monster OR the activation of a Spell Card effect, Trap Card effect, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.

is the same card with different wording, or a totally different card?
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I actually think the better wording would be "Spell, Trap, or Effect monster's effect".

But then we look at Stardust Dragon, which can chain to the activation of Blaze Accelerator Cannon's effect despite it being a Continuous Card with Ignition properties, the same as Valhalla.

Stardust is worded "...negate the activation of a Spell Card, Trap Card, or Effect Monster's effect..."

I don't know why the cards are ruled differently.
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[quote name='evilfusion' timestamp='1309382196' post='5320385']
I actually think the better wording would be "Spell, Trap, or Effect monster's effect".

But then we look at Stardust Dragon, which can chain to the activation of Blaze Accelerator Cannon's effect despite it being a Continuous Card with Ignition properties, the same as Valhalla.

Stardust is worded "...negate the activation of a Spell Card, Trap Card, or Effect Monster's effect..."

I don't know why the cards are ruled differently.
[/quote]

On this note, I've always thought Stardust couldn't negate Blaze Accelerator.
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Warning only negates the activation of cards that Special Summon. The activation of effects cannot be negated by Warning, so you cannot activate Warning when someone activates the card "Valhalla" (because it doesn't Special Summon at this time) nor when they activate the effect of Valhalla (because Warning only negates card activations).

Activating the effects of Monster cards count as "activating a card" rather than "activating an effect", so Naturia Forest will work if you negate the activation of a Monster Effect.

Warning and Stardust have the same wording because Konami fails at using proper wording. Stardust Dragon and Stardust Dragon/Assault Mode can negate the activation of cards and the activation of effects. SD/AM can negate Valhalla both when someone tries to activate the card and when they try to activate the effect of an already face-up Valhalla.

Stardust should just say "You can Tribute this card to negate an effect that destroys a card(s) on the field, and destroy it". SD/AM should say "You can Tribute this card to negate an effect and destroy the card." You can add the "Spell/Trap/Monster Effect" part if you want, though it doesn't seem necessary as they're all "effects". They kinda got it right with Fabled Unicore that simply states "negate all Spell, Trap, and Effect Monster Effects"

Royal Oppression can negate a face-up Valhalla when someone tries to activate the effect.
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