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Bringing Love back to Spirit Monsters


LRPXD

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[center][img]http://img718.imageshack.us/img718/7720/260988p.jpg[/img]

1 Tuner Monster + 1 or more non-Tuner Spirit Monster(s)
This monster cannot be Special Summoned except by Synchro Summon. This card returns to its owner's Extra Deck during the End Phase. When this card is Synchro Summoned send all face-up monsters on the field back to it's owner's hand (except this card). For each monster returned to it's owner's hand, search through your deck and select 1 Spirit Monster and add it to your hand. Once, During your Standby Phase you can select 1 Spirit Monster on your hand and put 1 Haunting Folklore Counter on it (max.1 ). Monsters with a Haunting Folklore Counter on it has it's effect(s) negated and is Special Summoned on your side of the field. Remove the Haunting Folklore Counter on the Monster when it's Special Summoned and inflict damage to your opponent equal to it's level x 200. Any damage inflicted to your opponent is halved. As long as this monster remains face-up, all Spirit Monsters on the field cannot be effected by card effects your opponent controls and can inflict piercing damage. When this card leaves the field select 1 Tuner monster from your Graveyard and Special Summon it to your side of the field. [/center]
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[quote name='Shattered Sky' timestamp='1309670274' post='5329747']
i'm not really a syncro fan... but i love this card! (im new here, so dont take my word on this) but i think some ocg could be fixed, other than that, its a great and interesting card!
[/quote]
I'm not a Synchro fan either but the Spirit-Type cards desperately need something new so I choose a Synchro monster easy to summon and can help Spirit-Type decks. I know OCG needs work hopefully someone fixes it but I doubt it. Anyway thanks for the comment i'll give u a +rep 2morrow I used it all 2day.
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i'm a spirit person too, and synchros have been good to me, so i like them a bit...

i was recently thinking about this kind of thing too... "what other types of monsters can be Spirits?" lol
i thought an Xyz Monster would be better because it doesn't put monsters in the Graveyard like synchros, and they are easier to summon!

i see a few minor ocg errors, but nothing major... just need to do a once-over read with the effect to see whats wrong...
anyway, good picture, and interesting card :P

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[quote name='BFG Studios' timestamp='1309675548' post='5329847']
i'm a spirit person too, and synchros have been good to me, so i like them a bit...

i was recently thinking about this kind of thing too... "what other types of monsters can be Spirits?" lol
i thought an Xyz Monster would be better because it doesn't put monsters in the Graveyard like synchros, and they are easier to summon!

i see a few minor ocg errors, but nothing major... just need to do a once-over read with the effect to see whats wrong...
anyway, good picture, and interesting card :P
[/quote]
Thanks for comment I'm not sure what other Spirit Monster I can create besides Fusion, Synchro, Spell Monster, Trap Monster. I have been seeing these Xyz cards I'll look them up on wiki to see what they are. I have read this card's effect from top to bottom there are mistakes but will fix later but I will probably make it worst OCG is not my forte. Anyway appreciate the comment give you +rep later 2day once my reps are back.

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"This card cannot be Special Summoned."

Remove it from the effect, since Synchro Summoning already is a variation of Special Summoning. OR change it into this: "This monster cannot be Special Summoned except by Synchro Summon."
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WOW , the greatest lore I've ever seen ! :o

Anyway, I loved the card since I think Synchros are cool and Spirit Cards are awesome :)

Your strategy to support Spirit Monsters is a great one ! :D

About the OCG, I agree with @Zandaa: Take off that part :T

You got +rep 'cause of the lore :lol:

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[quote name='Godfather Zandaa' timestamp='1309714897' post='5330695']
"This card cannot be Special Summoned."

Remove it from the effect, since Synchro Summoning already is a variation of Special Summoning. OR change it into this: "This monster cannot be Special Summoned except by Synchro Summon."
[/quote]

Thanks for the fix a rep for you.
[quote name='Matheus Mariano II' timestamp='1309716868' post='5330791']
WOW , the greatest lore I've ever seen ! :o

Anyway, I loved the card since I think Synchros are cool and Spirit Cards are awesome :)

Your strategy to support Spirit Monsters is a great one ! :D

About the OCG, I agree with @Zandaa: Take off that part :T

You got +rep 'cause of the lore :lol:
[/quote]
Wow why thank you this the first time I attempted to make a Spirit Monster, it could have been better though didn't really add any unique effects that I wanted to, but it still help support Spirit monsters in alot of ways which is great! :D A rep for you for taking your time to read the wall of text known as this card's lore calling it the greatest that just made my day but there better cards out there.

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1 Tuner Monster + 1 or more non-Tuner Spirit [b]m[/b]onster(s)
This monster cannot be Special Summoned except by Synchro Summon. This card returns to its owner's Extra Deck during the End Phase. When this card is Synchro Summoned send all face-up monsters on the field back to it's owner's hand (except this card). For each monster returned to it's owner's hand, search through your deck and select 1 Spirit Monster and add it to your hand. Once, During your Standby Phase you can select 1 Spirit Monster on your hand and put 1 "Haunting Folklore" Counter on it (max.1 ). Monsters with a Haunting Folklore Counter on it has it's effect(s) negated and is Special Summoned on your side of the field. Remove the Haunting Folklore Counter on the [b]m[/b]onster when it's Special Summoned and inflict damage to your opponent equal to it's [b]L[/b]evel x 200. Any damage inflicted to your opponent is halved. As long as this monster remains face-up, all Spirit Monsters on the field cannot be effected by card effects your opponent controls and can inflict piercing damage. When this card leaves the field select 1 Tuner monster from your Graveyard and Special Summon it to your side of the field.


Normally Spirits can't be Special Summoned. So dont make this card SPirit,

overall very good card, and its very showing your creativity. 9/10
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