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If I'm going to die, you're coming with me.


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MONSTERS: x15
Kuribon x2
Scrap Goblin x2
Time Wizard x1
Morphing Jar x1
Mask of Darkness x1
Krebons x2
Effect Veiler x2
D.D. Warrior Lady x1
Cyber Dragon x2
Dandylion x1
SPELLS: x11
Mystical Space Typhoon x2
Monster Reborn x1
Cursed Armaments x1
Swords of Revealing Light x1
Emergency Teleport x1
Card Destruction x1
Scapegoat x1
Monster Reincarnation x1
Enemy Controller x2
TRAPS: x 14
Bottomless Trap Hole x2
Gravity Bind x1
Divine Wrath x1
Compulsory Evacutation Device x2
Torrential Tribute x1
Mirror Force x1
Magic Drain x1
Gift Card x2
Wall of Revealing Light x1
Self-Destruct Button x2
EXTRA DECK:
Whatever you can fit, as long as you got Stardust Dragon, Scrap Dragon, and a lot of variety when it comes to levels.
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[quote name='WinterKirby' timestamp='1309983764' post='5332698']
Well, it's based around getting a draw, by use of Self-Destruct Button, so I can use cards like Gift Card or Kuribon to raise the opponent's Life Points, or lower my own with Wall of Revealing Light or by letting the opponent attack.
[/quote]

End-of-Match Procedure

• When time is called at the end of a round, the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

• After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.
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