Synchronized Posted July 8, 2011 Report Share Posted July 8, 2011 [center][img]http://img6.imageshack.us/img6/1228/3059r.jpg[/img] [quote]Activate only when your opponent declares an attack. Select 1 random card in your opponent's hand and call the type of the card (Monster, Spell, or Trap). If you call it right, negate the attack and inflict damage to your opponent equal to the Level of the attacking monster X 300. You can remove from play this card in your Graveyard and discard 1 card to add 1 "One Shot Retreat" from your Deck to your hand.[/quote][/center] Link to comment Share on other sites More sharing options...
Knight of Emotion Posted July 8, 2011 Report Share Posted July 8, 2011 It is literally a one-shot retreat. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 it's a reasonable burn though you should have also added an effect for what happens if you call it wrong 8/10 Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 12, 2011 Report Share Posted July 12, 2011 Obviously nothing happens if you call it wrong. Since the card is essentially a gamble, it's risky, but at least the burn is good, and the search effect is a nice bonus. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 yeah but that's my point with gamble cards usually you'd expect something to go wrong (like Time Wizard) if you call it wrong Link to comment Share on other sites More sharing options...
Neos the Ancient Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='Vanquishing Light' timestamp='1310135528' post='5337805'] [center][img]http://img6.imageshack.us/img6/1228/3059r.jpg[/img] [/center] [/quote] I like this card. Could go in pretty much any Deck. I also [b][u]REALLY [/u][/b]like the picture. Did you make it yourself? 9.8/10 Link to comment Share on other sites More sharing options...
Dragon7OP Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='ragnarok1945' timestamp='1310485375' post='5348082'] yeah but that's my point with gamble cards usually you'd expect something to go wrong (like Time Wizard) if you call it wrong [/quote] If you call it wrong, their attack goes through. That's probably not something you'd want. It's a good card, but to make it more of a gamble you could say that you can't activate any other spell/trap cards after using it, until the end of the damage step. That way, you can't use multiple traps if you get it wrong. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 I think it's pretty good and he shouldn't add an effect that states what happens if he calls it wrong since the fact that the attack will go through is enough. Like that Pyramid Trap card that had the same effect as this one and was continuous. Nothing happens if you call it wrong, the attack just goes through. Other than that great job i really like the fact that you can add it again to your hand with the second effect. Link to comment Share on other sites More sharing options...
kristoferjm Posted July 12, 2011 Report Share Posted July 12, 2011 Ignore rags, this card is fine. It's very well balanced, good job. Link to comment Share on other sites More sharing options...
MibeR Posted July 13, 2011 Report Share Posted July 13, 2011 Yeah. IMO this card is fine, nice. Link to comment Share on other sites More sharing options...
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