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One Shot Retreat


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[center][img]http://img6.imageshack.us/img6/1228/3059r.jpg[/img]

[quote]Activate only when your opponent declares an attack. Select 1 random card in your opponent's hand and call the type of the card (Monster, Spell, or Trap). If you call it right, negate the attack and inflict damage to your opponent equal to the Level of the attacking monster X 300. You can remove from play this card in your Graveyard and discard 1 card to add 1 "One Shot Retreat" from your Deck to your hand.[/quote][/center]
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[quote name='ragnarok1945' timestamp='1310485375' post='5348082']
yeah but that's my point

with gamble cards usually you'd expect something to go wrong (like Time Wizard) if you call it wrong
[/quote]
If you call it wrong, their attack goes through. That's probably not something you'd want.

It's a good card, but to make it more of a gamble you could say that you can't activate any other spell/trap cards after using it, until the end of the damage step. That way, you can't use multiple traps if you get it wrong.

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I think it's pretty good and he shouldn't add an effect that states what happens if he calls it wrong since the fact that the attack will go through is enough. Like that Pyramid Trap card that had the same effect as this one and was continuous. Nothing happens if you call it wrong, the attack just goes through. Other than that great job i really like the fact that you can add it again to your hand with the second effect.

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